
Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 6, 2011 10:53 PM
Msg. 141 of 331
Everything here is ripped. we just edited most of those tags to make them work and look better. We dont care if you hate rippers or ripped tags. Edited by Xander92 on Mar 6, 2011 at 10:59 PM
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Alberto
Joined: Mar 6, 2011
Disillusioned by the internet. Getting a life..
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Posted: Mar 6, 2011 11:56 PM
Msg. 142 of 331
What is wrong with rippers? In an old game, any content is good content. But I do not think insults be to said for this?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 8, 2011 09:31 PM
Msg. 143 of 331
He did, and nobody cares. Get over it, or go make the things yourself, then give them to him so can have them "exclusively" in his map, and his map will be the best thing in the history of ancient games, and you will be known as the TAG GOD throughout the holy magesicness that is this small forum. Edited by Maniac1000 on Mar 8, 2011 at 09:32 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 8, 2011 09:46 PM
Msg. 144 of 331
If you can not take a small step back and see this for what it really is then there is something wrong. Who cares if your name is not in the credits of a map that will not be played by a large number of people? Have you ever created and released a tag on this site? If not, then how the hell would you know what is right or wrong?
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 8, 2011 09:48 PM
Msg. 145 of 331
Quote: --- Original message by: goldkilla88 I don't care about rippers. But when you say that none of it at all is yours, I get a sting in the back. Get rid of the "Thanks to everyone that helped me!" because they did not help you at all. I at least ask people via Xfire or PMs if I can use/rip tags from a their map. Proper credit is a way better way to show your self when releasing a map. At least say somewhere that these things are ripped. Did you even read the main thread?WE DID CREDITED PEOPLE. WE NEVER CLAIMED THOSE TAGS AS OUR OWN. When he said "Thanks to everyone that helped me!" he talked about those who gave him the tags and helped him solve problems,find bugs and fix them and make them better. most of the tags you can find Uncredited for download in halomaps downloads page. none of those tags are ours,but we did MODIFIED them for good and we`re still working on them.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 8, 2011 10:10 PM
Msg. 146 of 331
Erm....on topic?? I don't want this thread locked because I like this map regardless of ripped tags or not.
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Mar 10, 2011 01:39 AM
Msg. 147 of 331
The detached turret might be too inaccurate for it to be any use. In Halo 3 the detached turret was pretty accurate, but this might make it too powerful in Halo CE...
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 10, 2011 04:33 PM
Msg. 148 of 331
Quote: --- Original message by: Carter 151 D< look assasin chief is gay, if your going to post something in this forum, post something that is trelevant to the F^%$^&$^&&^$ thread!D< Read the Forum Posting Guidelines http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=27378Ignore spammers, do not respond to them do not post in response to their offence your responses are worse than the spam itself because their account and all their messages can be deleted with a single click. Your responses can't unless I delete all your messages. Your responses to spam is worse than the spam itself.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 11, 2011 01:34 PM
Msg. 149 of 331
Thanks Dennis :D New version coming up soon with few new stuff ^^ Testing new fonts: 
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 11, 2011 02:59 PM
Msg. 150 of 331
Hey guys! this map is still in PUBLIC BETA STAGE the main post will be constant updated so please update your map with the NEW issue(4)http://www.mediafire.com/?ww1y1vx92c92dttChange Log: -New Destructible vehicles re-spawn script syncs well now (after destroy, the new vehicle will re spawn in 55 secs,right in the same place where the previous was destroyed). -Battle rifle shooting fixed. -H3 Beam Rifle rifle added. -H3 chain warthog added. -Ghost has new physics and Boost now (crouch button). -Banshee has Open/Close sounds. -Few weapon has new shaders -New Pick Up Icons. THANKS TO Chocolatethunda D: -H3 medal kill sounds. -Reach sounds (don't complain) for plasma grenades. -Added Reflection to the structures. Almost all of the bugs you reported are fixed now. thanks alot for your feedback and support! AND PLEASE DON'T UPLOAD ANY OF THOSE VARIANTS TO HALO MAPS FTP UNTIL WE FINISH IT! (waiting for Sandtrap V2 tags)@Assassinchief Chat fonts. idk,the chat fonts are Reach`s. that would be stupid to use reach fonts on H3 mod Edited by Xander92 on Mar 11, 2011 at 03:31 PMEdited by Xander92 on Mar 11, 2011 at 03:33 PMEdited by Xander92 on Mar 11, 2011 at 08:32 PMEdited by Xander92 on Mar 11, 2011 at 08:33 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 11, 2011 03:28 PM
Msg. 151 of 331
I think there's a way to make the pickup icons and messages alone be shifted to the right side of the screen. Chocolatethunda did it for hid Reach HUD, and if I remember correctly he added spaces to the string lists for the pickup icons.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 11, 2011 03:32 PM
Msg. 152 of 331
Quote: --- Original message by: SlappyThePirate I think there's a way to make the pickup icons and messages alone be shifted to the right side of the screen. Chocolatethunda did it for hid Reach HUD, and if I remember correctly he added spaces to the string lists for the pickup icons. I know he did,THERE IS A WAY but he wont tell me :\ BTW download the new update (:
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Mar 11, 2011 05:38 PM
Msg. 153 of 331
Is there anyway you can upload it to another filesharing site? For those of us w/o acess to mediafire?
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 11, 2011 08:13 PM
Msg. 154 of 331
Quote: --- Original message by: idltpok i'm going to list all the bugs i found in the newest version of this map:
- when you lose health and the crack appears, it disappears shortly after
It suppoust to this way. after your health regenerates completely,the crack have to dissapear.
- the screen shakes too much when you shoot the needler, plasma rifle & spiker
Please go and play halo 3 and compare...
- the hud icon for the guass turret is a chaingun
yeah. there is no icon for it yet :\
- when you lose your shield it has the sound of a overcharged plasma pistol firing
Will be replaced ^^
- the ghost boot is almost uncontrollable
blame the game engine physics :\ although,there is a way to control it well
- there was a floating warthog wheel
this is part of the destroyed warhog
- the banshee needs boost too
will work on that
- the voice for "team slayer" says "slayer"
will be fixed (:
- the assault rifle reload sound sounds like its echoing
will be fixed (:
- the way you hold the missile pod is messed up. it looks like the missiles are shooting from the side of it
there are no other animations for it :\ thats why this weapon is kind of secret. soon there will be a better one.
- the dmr hud icon is a battle rifle
There is no icon for that yet
- the odst smg pickup icon is a regular smg
Silenced SMG will have his own pickup icon soon
- the "game over" voice says "round over"
That's like in H3 and 2
Most of the things here have noticed before and we still working on that (: @Carter,where would you like me to upload for ya? and what`s the problem with Mediafire?
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Ubergoober
Joined: Oct 11, 2010
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Posted: Mar 11, 2011 09:33 PM
Msg. 155 of 331
Xander92, its awesome how you're responding so positively to people's criticism of your map, updating your map and keeping us all informed of the updates, excellent form! When your map is complete I think it will definitely be one of the great maps! Very much looking forward to the final product :)
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 11, 2011 09:35 PM
Msg. 156 of 331
Umm, hehe I'm having a bit of trouble extracting the Assault rifle....it's assaultrifle/ma37 right?
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gruntpowered
Joined: Feb 14, 2011
Halo CE annivarsary mod WIP
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Posted: Mar 11, 2011 09:43 PM
Msg. 157 of 331
Ma5c. Where in the world do you get ma37. tags\halo3\weapons\ma5c\asp_ma5c.weapon
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 11, 2011 09:44 PM
Msg. 158 of 331
Quote: --- Original message by: gruntpowered Ma5c. Where in the world do you get ma37. tags\halo3\weapons\ma5c\asp_ma5c.weapon I have no idea, I'm looking into the map right now with Eschaton 0.8.1 and the only assault rifles I see is MA37 and the regular one EDIT: NVM....you named the H3 AR assault_rifle.weapon Edited by Skyancez3o4 on Mar 11, 2011 at 10:31 PM
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Mar 12, 2011 01:36 AM
Msg. 159 of 331
The banshee doesn't have a healthbar anymore, even though it still is destructible. Also, the shotgun has 10 shells of extra ammo, 1 2/3 clips.
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Mar 12, 2011 02:05 AM
Msg. 160 of 331
Quote: --- Original message by: Carter 151 Is there anyway you can upload it to another filesharing site? For those of us w/o acess to mediafire? sorry man is hard for me for just upload on mediafire.... Quote: I have no idea, I'm looking into the map right now with Eschaton 0.8.1 and the only assault rifles I see is MA37 and the regular one EDIT: NVM....you named the H3 AR assault_rifle.weapon i replaced the original tags for the new tags to make easy to convert maps^^ Quote: ok i'm going to list all the bugs i found in the newest version of this map:
* when you lose health and the crack appears, it disappears shortly after is like a health meter and like republic commando^^
* the hud icon for the guass turret is a chaingun really? for me is right here * when you lose your shield it has the sound of a overcharged plasma pistol firing i will replace this sound for reach's shield off * the ghost boot is almost uncontrollable try not use like h2, use just in right moments * there was a floating warthog wheel don't worry this will disappear after some secs^^ * the banshee needs boost too i added but for some reason doesn't work so i removed * the voice for "team slayer" says "slayer" in halo 3 just say "slayer" * the dmr hud icon is a battle rifle really? for me is right here just little black * the odst smg pickup icon is a regular smg yeah we don't have a icon for that Quote: The banshee doesn't have a healthbar anymore, even though it still is destructible. Also, the shotgun has 10 shells of extra ammo, 1 2/3 clips. ok i'll fix this
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 12, 2011 10:57 AM
Msg. 161 of 331
Where is the odst Pistol in this map? I cant find it.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 12, 2011 12:24 PM
Msg. 162 of 331
Quote: --- Original message by: idltpalso, more bugs:
- odst pistol has regular pistol pickup icon
Acknowledged
- make the gun that falls off the destroyed ghost pick-up-able, like the one on runway
No. halo 3 doesnt have that weapon XD
- carbine & sniper rifle aim are a little off
Il check that (:
- parts of the bsp disappear when you look at it from different angles
Yeah,the bsp has some errors,im kinda working on that
- plz put in a flashlight meter
No. halo 3 doesnt have flashlight meter
- the fuel rod firing animation is messed up
Acknowledged
- the fuel rod projectile is messed up
Acknowledged
Quote: --- Original message by: assassinchief105
Halo 2 and H3 have a 'round over' when the ROUND is OVER. Not the match itself. Halo CE does not have rounds, H2 and others have. So just put in Game over. Also the rocket launcher's zoom exit sound has the zoom enter. Edited by assassinchief105 on Mar 12, 2011 at 07:21 AM Yeah you right,will be fixed (:Quote: --- Original message by: XlzQwerty1 Where is the odst Pistol in this map? I cant find it. Secret.
Quote: --- Original message by: Ubergoober Xander92, its awesome how you're responding so positively to people's criticism of your map, updating your map and keeping us all informed of the updates, excellent form! When your map is complete I think it will definitely be one of the great maps! Very much looking forward to the final product :) Thanks! I really appreciate this! Altrough the credit of the map making and is not only mine but Zigadirasu`s too and for all the others who still keep helping us - thanks a lot! (: We both are trying as much as we can! we glad you guys like it! (:
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 12, 2011 12:52 PM
Msg. 163 of 331
Where is the ODST pistol in this map?
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Mar 12, 2011 03:43 PM
Msg. 164 of 331
You also might want to take out the flashing red light when the player has 1 grenade left. Technically, you don't even need one when the player doesn't have any grenades.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 12, 2011 04:19 PM
Msg. 165 of 331
Halo 3 doesn't have a flashlight meter because the flashlight itself is unlimited. Bring me a video that says otherwise, and I'll shut up.
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Mar 12, 2011 04:27 PM
Msg. 166 of 331
Quote: --- Original message by: idltpQuote: --- Original message by: Xander92Quote: --- Original message by: idltpalso, more bugs:
- make the gun that falls off the destroyed ghost pick-up-able, like the one on runway
No. halo 3 doesnt have that weapon XD it doesn't have a pick-up-able guass turret either XD
What would the the point of that? It would basically be a plasma rifle. The chain gun turret and gauss turrets are completely new weapons, but a detachable ghost gun wouldn't make a difference.
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Mar 12, 2011 04:51 PM
Msg. 167 of 331
I personally don't like the first person of the smg. But that's just me. Nice textures on the DMR though, better than what I've been seeing on other maps.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 12, 2011 06:23 PM
Msg. 168 of 331
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Mar 12, 2011 06:28 PM
Msg. 169 of 331
Well, either have the camera zoom in to the the hand, or tilt the smg a bit. The reason I don't like the smg fp is because it looks like it's tilted downward abit.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 12, 2011 06:28 PM
Msg. 170 of 331
Cool, that's the exact same video I use for dual wields.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 12, 2011 06:32 PM
Msg. 171 of 331
The SMG doesn't look right because of the way he holds it. Compare it to my SMG [at a higher FOV]:  See how my hand is sort of "out" more? and you can see the thumb/fingers grabbing the handle? Edit: I'm currently downloading the map. Depending on what weapons I see and what animations they have, I may have some things for you. Edited by ODX on Mar 12, 2011 at 06:37 PM
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 12, 2011 06:33 PM
Msg. 172 of 331
Quote: --- Original message by: ODXThe SMG doesn't look right because of the way he holds it. Compare it to my SMG [at a higher FOV]:  See how my hand is sort of "out" more? and you can see the thumb/fingers grabbing the handle? Edited by ODX on Mar 12, 2011 at 06:33 PM Ow yeah,i see now! Quote: --- Original message by: SlappyThePirateCool, that's the exact same video I use for dual wields. Ah login to xfire! i have some candy for ya! Edited by Xander92 on Mar 12, 2011 at 06:36 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 12, 2011 06:41 PM
Msg. 173 of 331
...!
THOSE ARE MY SMG ANIMATIONS
WHO THE HELL RAPED THE ORIGIN?
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 12, 2011 06:42 PM
Msg. 174 of 331
Its from a Sidewinder variant Edit: If you dont want us to use it,we wont use,just say ^^ Edited by Xander92 on Mar 12, 2011 at 06:45 PM Edited by Xander92 on Mar 12, 2011 at 06:49 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 12, 2011 06:52 PM
Msg. 175 of 331
To be honest I don't "mind." I say this because well...you're map is kind of really buggy and bad and changing one thing in it wouldn't do too much. No offense but there's nothing really special here.
Just another map with the same weapons I've seen through the years be used time and time again, with people always thinking it's "the best Halo 3 map ever" even though it's something that they could easily compile themselves if they had the motivation to learn and do.
If you have fun making this map then okay, keep it up then but try not to get to high-and-mighty because people are saying it's "so awesome."
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