Maniac1000 has contributed to 6447 posts out of 465278 total posts
(1.39%) in 5,808 days (1.11 posts per day).
20 Most recent posts:
I'll give it a whirl , works in mcc?
Doublegulchv2 was the best map ever made lol
I just got a bit bored
Make Good Choices
Did you find it?
Quote: --- Original message by: Storm Being Australian sucks right now
You tricked me :)
Oh sapp server commands.
Sorry I misread.
I don't know any.
It's been a while. Set clip size or Mag size to 0?
Can it not be extracted to 3ds then recreated to work in ce?
Aether is the way to go for sure.
That error is related to a water plane or a sphere in map.
Quote: --- Original message by: DennisQuote: --- Original message by: ScarFOx So many spammers Just one. So predictable too. He takes nearly 2 hours of time to create alternate accounts to throw a tantrum like a 5 year old only to have it wiped clean from existence in about 30 seconds of my time. Sad!
Stop banning me, I will never quit.
The official was nothing to write home about, i still enjoy playing the dorito though, and am waiting for 0.6.0
Flanker is not that other person.
Max v9. Is not Max 2009. Max 2009 would be something like Max v12
Quote: --- Original message by: stunt_man Is there a way to make the bump maps appear without interaction from a dynamic light, as they do on Xbox? I don't want to have to force players to use OS, but I don't mind using OS tool to compile.
Put a large dynamic light in the centre of your map.
Really liking how its looking.
Pimpy, those are caused by the "padding" value in RTT settings, i cant remember if you increase or decrease it though.
Import a stock .sky Check it has regions and all is good. Export. Check it has regions and all is good.
Try look at the naming format of the regions of a stock sky and making yours like those. I think i had this problem before but i cant remember how i fixed it. Maybe i ended up using transparent_chicago_extended shaders, i dunno.
How is blitz corrupt?
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