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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release][H3Style] - Containment

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Author Topic: [Release][H3Style] - Containment (331 messages, Page 2 of 10)
Moderators: Dennis

PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 25, 2011 05:33 AM    Msg. 36 of 331       
I love H3 maps!


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Feb 25, 2011 06:43 AM    Msg. 37 of 331       
Another UPDATE is available!(the last one-i hope)
http://www.mediafire.com/?bk7ht8bfvddwx55
fixed Gatling gun turret reticule and added overheating for it. ^^
motion tracker also fixed.

@goldkilla88
As long as i remember this map isn't another bloodgluch mod or one of those sphinixbios maps.
I really would like you to show me another variant of containment,because i cant find any at all (:
Edited by Xander92 on Feb 25, 2011 at 06:45 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 25, 2011 08:56 AM    Msg. 38 of 331       
Quote: --- Original message by: goldkilla88
You kidding me? I'm sick seeing

SUPURAUSUMGULUCH!!!!!DL!!DL!!DL!!. I like good ones like these. Because there is not BILLIONS of variants of it.

(If you can't see it, its "

Super awesome gulch, download, download, download". Just in idiot/texting talk.)



You are a noob because H3 maps are the only good maps. This map is awesome :)


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Feb 25, 2011 09:39 AM    Msg. 39 of 331       
Quote: --- Original message by: tommyvercettiownz123

Fixes needed:
-Mongoose string, WILL BE FIXED
-Spartan Laser spawn time WILL BE FIXED
-You can't see the Fuel Rod Gun when in Active Camouflage, it completely disappears.
yeah i noticed that,do you have any suggestions how to fix that?
-When firing the beam rifle, you can't see the pink trail (line), same with the sniper.
WILL BE FIXED
-Only the BR should have the BR zoom sound... Weapons without scopes should have no sound, and the sniper should have the normal H1 sound.
normal zoom sound?
-Fuel Rod Gun zoom is stupid, use the H2 carbine zoom, it's better.
ok (:
-When zooming, there should be no blur outside the zoom mask.
really? halo 3 doesn't have any blur effect?
-SMG has H2 sounds.. use H3 ones, please.
the sounds from xxx headlong aren`t too noisy? i thought that H3 sounds kinda same as H2`s..
-When the Warthog spawns, it's always flipped.
YEAH T_T how do i fix that?
-You should spawn with an AR and pistol/magnum.
I agree. but how do i change that?
-Rocket launcher should fire fast, but, the explosion should be small.
WILL BE FIXED
Edited by tommyvercettiownz123 on Feb 25, 2011 at 09:30 AM


Thank you for reporting! (:
Edited by Xander92 on Feb 25, 2011 at 09:45 AM


Ubergoober
Joined: Oct 11, 2010


Posted: Feb 25, 2011 10:48 AM    Msg. 40 of 331       
Quote: --- Original message by: tommyvercettiownz123

Fixes needed:
-Mongoose string, it's supposed to be Press E to drive Mongoose, not Mogoose.
-Spartan Laser spawn time is too fast, it spawns in 5 seconds.
-You can't see the Fuel Rod Gun when in Active Camouflage, it completely disappears.
-When firing the beam rifle, you can't see the pink trail (line), same with the sniper.
-Only the BR should have the BR zoom sound... Weapons without scopes should have no sound, and the sniper should have the normal H1 sound.
-Fuel Rod Gun zoom is stupid, use the H2 carbine zoom, it's better.
-When zooming, there should be no blur outside the zoom mask.
-SMG has H2 sounds.. use H3 ones, please.
-When the Warthog spawns, it's always flipped.
-You should spawn with an AR and pistol/magnum.
-Rocket launcher should fire fast, but, the explosion should be small.
Edited by tommyvercettiownz123 on Feb 25, 2011 at 09:39 AM


Yes, I have to agree, my friend and I were playing multiplayer and a few weird things happened such as the things mentioned above.
I really enjoy the map and I love how you can carry the gauss or chain turret from the hogs but theres a lot of strange glitchy things happening on multiplayer. I hope you can work them out :)
Edited by Ubergoober on Feb 25, 2011 at 10:50 AM


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Feb 25, 2011 10:56 AM    Msg. 41 of 331       
updated the link on first post.

thx for the report i'll see what can i do for fix this bug^^ ,
about of warthog spawn flipped is because of the prototype of script i made (idk nothing about script).
Edited by Zigadirasu on Feb 25, 2011 at 10:57 AM


agtq13
Joined: Mar 29, 2010

o_e" face


Posted: Feb 25, 2011 07:38 PM    Msg. 42 of 331       
its good when someone take something and put it on a map, and say, heyo i have this v_v"
wow, i see my flags on ur map? but credit no :D, thanks for rip dude, u are awensome (not rlly) :|

RIPPERZ :D malditos pendejos :D


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 25, 2011 08:28 PM    Msg. 43 of 331       
Howdy you make it that the vehicles don't spawn destroyed when they are blown up?


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Feb 25, 2011 08:50 PM    Msg. 44 of 331       
Quote: --- Original message by: agtq13
its good when someone take something and put it on a map, and say, heyo i have this v_v"
wow, i see my flags on ur map? but credit no :D, thanks for rip dude, u are awensome (not rlly) :|

RIPPERZ :D malditos pendejos :D


first sorry for not give ur credit for the flag=i don't knew u created the flag (added to list now^^)

i not ripped, someone give it to me


agtq13
Joined: Mar 29, 2010

o_e" face


Posted: Feb 25, 2011 10:39 PM    Msg. 45 of 331       
ok u_u, srry about it, i got mad about it :l. but its ok


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Feb 25, 2011 10:46 PM    Msg. 46 of 331       
Quote: --- Original message by: agtq13
its good when someone take something and put it on a map, and say, heyo i have this v_v"
wow, i see my flags on ur map? but credit no :D, thanks for rip dude, u are awensome (not rlly) :|

RIPPERZ :D malditos pendejos :D

Sceny gave that to us. he even didn`t say that it was yours.
We do not take stuff from the other maps because "we are bored!!! so lets make another crappy h3 map CUZ ITS COOL LOLOLOLOLOL"
Its Because we want to use those tags for good - to make fun and playable maps for the COMMUNITY as much as we can.
We are not even enthusiastic because we have those tags. we cant be enthusiastic because those tags even not ours - this is why we give credit to show our honor to the authors of those tags.
As i said before - if you see your tag in this map -SAY it - but don`t get mad at us.


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Feb 25, 2011 11:02 PM    Msg. 47 of 331       
Quote: --- Original message by: qwertyuiop
Quote: --- Original message by: qwertyuiop

This map's awesome! :). but where's the pick-up-able chaingun, gauss turret and missle pod? (i know they're there coz they're in "cheat_all_weapons")

PS. another problem is that the overshield has the active camo sound.


When your warthog blows,it drops the turret
thanks for report :D


Ubergoober
Joined: Oct 11, 2010


Posted: Feb 25, 2011 11:31 PM    Msg. 48 of 331       
I noticed when u hold the gauss turret and shooting straight ahead the animation of the turret is pointing at the ground, can this b fixed?
http://www.xfire.com/profile/gooberphobia/screenshots/?view#111112067

and I encountered the same problems as mentioned above, the hogs spawn, flip and bounce around, this also happens with the banshee too. sometimes u cant access the newly spawned hogs like theyre already blown up and if u try to drive a blown up hog u kinda glitch through it.
the brute shot explosions dont happen in multiplayer either.
i really like ur map, just reporting some errors, hope u dont feel offended,
great work :)

theres a missile-pod? where? secret room?
Edited by Ubergoober on Feb 25, 2011 at 11:41 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 26, 2011 12:42 AM    Msg. 49 of 331       
I fixed the banshee for you guys.before it only shooted out the plasma rifle projectile out of one gun
http://www.mediafire.com/?7zrpbyyujxb7v6s
there you go


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 12:53 AM    Msg. 50 of 331       
Teh beam rifle and sword are lookin sexy. Downloading now. Are the sound tags for the beam rifle any good?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 26, 2011 01:10 AM    Msg. 51 of 331       
the sounds good and btw the fixed banshee is not destructible and youll have to add the custom crash sound to it.but appart from that its the same appart from the bug


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 01:45 AM    Msg. 52 of 331       
Dang this map has some nice tags. Good work. Although, I'd suggest giving the beam rifle a visible projectile (or whatever u wanna call it) , either a new one or just an old projectile like on the beam rifle used in bloogulch sp whatever its called


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 26, 2011 01:49 AM    Msg. 53 of 331       
How did you get the destroyable vehicles to respawn back to normal after they were destroyed?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 01:51 AM    Msg. 54 of 331       
It would be automatic i think?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 04:01 AM    Msg. 55 of 331       
Through scripts i think. I have a vague idea of how the script would go


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Feb 26, 2011 06:59 AM    Msg. 56 of 331       
Quote: --- Original message by: qwertyuiop

Quote: --- Original message by: Xander92
Quote: --- Original message by: qwertyuiop
Quote: --- Original message by: qwertyuiop

This map's awesome! :). but where's the pick-up-able chaingun, gauss turret and missle pod? (i know they're there coz they're in "cheat_all_weapons")

PS. another problem is that the overshield has the active camo sound.


When your warthog blows,it drops the turret
thanks for report :D
cool thanks, but what about the missle pod?

EDIT: found some more problems-

1. when you loose all of your shield, it has the overcharged plasma pistol sound
Ziga made it,i dont know the reason for this...
2. when the warthog blows up and drops a chaingun/guass turret, the turret on the warthog stays there.
Well yeah. there is nothing to do with that
only if someone could remodel the blowed warthog and remove the turret...


PS. YOU MANAGED TO GET A BLOWN UP WARHOG TO RESPAWN PROPERLY!!! HOW???
PSS. I know why the warthog sometimes spawn flipped: I think it's because you have it slightly in the ground.
Edited by qwertyuiop on Feb 26, 2011 at 12:34 AM

@Cheddars thanks for the bunshee! :D
Edited by Xander92 on Feb 26, 2011 at 07:00 AM


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Feb 26, 2011 10:05 AM    Msg. 57 of 331       
Quote: YOU MANAGED TO GET A BLOWN UP WARHOG TO RESPAWN PROPERLY!!! HOW???


script ^^


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 26, 2011 10:25 AM    Msg. 58 of 331       
Quote: --- Original message by: Zigadirasu
Quote: YOU MANAGED TO GET A BLOWN UP WARHOG TO RESPAWN PROPERLY!!! HOW???


script ^^


But the the only script I see it's this one:

(script continuous void (sleep
(begin
(object_create_anew warthog1)
(object_create_anew warthog2)
(object_create_anew ghost1)
(object_create_anew ghost2)
(object_create_anew banshee1)
(object_create_anew banshee2)
(object_create_anew mogoose1)
(object_create_anew mogoose2)
(sleep 5000)))



nothing in spacial


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 26, 2011 10:32 AM    Msg. 59 of 331       
Exactly, If something blows up, that object is gone, therefore the script waits and creates a new instance.


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Feb 26, 2011 11:27 AM    Msg. 60 of 331       
(script continuous
(sleep 5000 )
(object_create_anew warthog1)
(object_create_anew warthog2)
(object_create_anew ghost1)
(object_create_anew ghost2)
(object_create_anew banshee1)
(object_create_anew banshee2)
(object_create_anew mogoose1)
(object_create_anew mogoose2)
(sleep 5000 )
)

thats is the script, like PRPatxi said nothing special^^


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 26, 2011 12:03 PM    Msg. 61 of 331       
Zigadirasu you area genius.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 26, 2011 12:03 PM    Msg. 62 of 331       
Does this sync though? I don't think it does.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 26, 2011 12:07 PM    Msg. 63 of 331       
It won't sync damage. For instance, let's say the host damages the warthog enough such that it's almost destroyed. Then, a client joins. When the client joins, the warthog will appear to be full health to him. Admittedly, the script does respawn the warthog after a set time, but it does not mean that damage to vehicles syncs (with this script, at least).


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Feb 26, 2011 12:36 PM    Msg. 64 of 331       
Quote: --- Original message by: Gamma927
It won't sync damage. For instance, let's say the host damages the warthog enough such that it's almost destroyed. Then, a client joins. When the client joins, the warthog will appear to be full health to him. Admittedly, the script does respawn the warthog after a set time, but it does not mean that damage to vehicles syncs (with this script, at least).


indeed (this engine is not funny^^)
Edited by Zigadirasu on Feb 26, 2011 at 12:57 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 05:23 PM    Msg. 65 of 331       
I want to test out the energy sword against ai's but i can't find the energy sword in my tagset. Which folder is it located in?


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Feb 26, 2011 05:48 PM    Msg. 66 of 331       
weapons\energy_sword

edit: say what erro are u giving, if u are trying to put in item collection u have to put the weight to 100
Edited by Zigadirasu on Feb 26, 2011 at 06:41 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 05:53 PM    Msg. 67 of 331       
hmm, i tried to put that one in a map and it failed to load the tag


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 26, 2011 06:26 PM    Msg. 68 of 331       
Does your debug.txt say anything about what you're missing?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 26, 2011 06:32 PM    Msg. 69 of 331       
grr, i can't open the extract the map out of the .rar file! >:( I want to try this map so much!!!! GRAHHHH! *fires lazor out of mouth*


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 26, 2011 06:33 PM    Msg. 70 of 331       
Quote: --- Original message by: spartan314
grr, i can't open the extract the map out of the .rar file! >:( I want to try this map so much!!!! GRAHHHH! *fires lazor out of mouth*


http://www.jzip.com/

This is the best thing I've ever used, and it's free, and supports all those formats companies try to charge you to extract from.

 
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