
ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 24, 2011 04:32 PM
Msg. 246 of 331
I'm not trying to force my opinions as law, but rather angrily express my concern over why he thinks he deserves credit for something so minuscule.
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Mar 24, 2011 04:51 PM
Msg. 247 of 331
yeah I second that feeling idltp, but you could've just messaged Cheddars about it instead of posting the message on the forums. Could have prevented this problem in the first place.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 24, 2011 05:23 PM
Msg. 248 of 331
Quote: --- Original message by: idltp ...it's people like you who make me a little angry. do you have to chuck a spaz over something that little? umad?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 24, 2011 07:14 PM
Msg. 249 of 331
Mostly you guys just need to be tolerant of others. Let him have his credits if he needs them so bad, nobody cares either way.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 24, 2011 07:21 PM
Msg. 250 of 331
Quote: --- Original message by: Maniac1000 Mostly you guys just need to be tolerant of others. Let him have his credits if he needs them so bad, nobody cares either way.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Mar 25, 2011 04:26 PM
Msg. 251 of 331
a lot of what you said wernt bugs but prefrences.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Mar 25, 2011 09:21 PM
Msg. 252 of 331
Looking really good, played it last night and reallly enjoyed it, keep up the good work :)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 26, 2011 02:10 AM
Msg. 253 of 331
Found this bug. I dunno if this happens with other weapons or if it's just with this weapon. Muahaha! Invincible defenses!
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 26, 2011 09:29 AM
Msg. 254 of 331
Quote: --- Original message by: idltp@carter- good idea @maniac- i don't need the credits. cheddars just said i would get credit and i didn't. its not a big deal i know, so everyone calm down. @seregeant- utroll? edit- bugs- PLEASE take out that health replenish script! what kind off crack just disappears like that? http://www.youtube.com/watch?v=STiZWDALFKY 2:37 Very same idea the screen shakes too much when you shoot the needler, plasma rifle & spiker Its not the screen,its the animation and its JUST LIKE IN HALO 3. the ghost boost is almost uncontrollable It`s controllable. Just use that in the right moments - check this video: http://www.xfire.com/video/42e696/ the banshee needs boost too Trying to apply the animations to it - no success yet. the assault rifle reload sound sounds like its echoing Yeah,we always forgetting about that - will be fixed. the way you hold the missile pod is messed up. it looks like the missiles are shooting from the side of it Already acknowledged. We will replace the whole weapon with Sandtrap`s V2 tags(if we will be allowed to use them of course.) the odst smg pickup icon is a regular smg Already acknowledged. Soon il recive new pickup icons set (: the "game over" voice says "round over" Ahh yea, will be fixed. odst pistol has regular pistol pickup icon Already acknowledged. Soon il recive new pickup icons set (: sniper rifle aim is a little off Ahh yea, will be fixed. parts of the bsp disappear when you look at it from different angles We dont know how to fix that and nobody wants to help us.. with that :\ the fuel rod firing animations are messed up the fuel rod projectile is messed up The FR will be fixed but not soon. how come the warthog exploded from 1 frag and the mongoose didn't? I told ziga about that but it seems like he didnt change it,will be fixed the br, sniper and ar have sucky reload sounds Ahh yea, will be fixed. the frag grenade throwing sounds suck Indeed,seems like fail sound porting XD- will be fixed i got an exception one time when i blew up a warthog We dont know how to fix that yet :\ the mongoose has no exploded model. so when you destroy it, it looks exactly the same, but you can't get in it It disappears 2 secs after explode... the energy sword runs outta ammo too quickly Every hit equals 10 points. calculate by urself and please go check how is it in halo 3. and the retarded white lines on the cliffs are retarded Still trying to figure uout how to lower the sky background more :\yes, most of them were in my other posts, but that's because they havn't been fixed yet Edited by Xander92 on Mar 26, 2011 at 09:31 AMEdited by Xander92 on Mar 26, 2011 at 09:32 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 26, 2011 09:46 AM
Msg. 255 of 331
Oh my god, that is the worst odst smg I have seen. It's unsmoothed and unwelded.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 26, 2011 12:27 PM
Msg. 256 of 331
Quote: --- Original message by: idltplots of maps have those kind of bugs. That's because no one bothers to fix it :| Just import the gbxmodel, center the handle at 0 0 0, save and export.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 26, 2011 06:59 PM
Msg. 257 of 331
Quote: --- Original message by: idltpQuote: --- Original message by: Xander92Quote: --- Original message by: idltp
bugs-
the energy sword runs outta ammo too quickly Every hit equals 10 points. calculate by urself and please go check how is it in halo 3. i know, is it possible to only make it lose ammo when you hit someone? Nupe :( and the retarded white lines on the cliffs are retarded Still trying to figure uout how to lower the sky background more :\ how does the sky have anything to do with it? Whoops,yeah i understood ya wrong. Well thise stripes... ziga tried to change them but that only crashed the whole bsp :\ so meanwhile we dont really know how to fix that...
BTW - New pickup icons ahead (yeah with silenced types too).
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olly12345
Joined: Jul 30, 2008
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Posted: Mar 26, 2011 08:31 PM
Msg. 258 of 331
Quote: --- Original message by: idltp
bugs-
the energy sword runs outta ammo too quickly Every hit equals 10 points. calculate by urself and please go check how is it in halo 3. i know, is it possible to only make it lose ammo when you hit someone? Nupe :(
If you compensated by making it only loose 5-7 instead of 10, then you'd get one or two extra hits before it ran out?
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Mar 31, 2011 08:45 PM
Msg. 259 of 331
not yet
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 7, 2011 03:08 AM
Msg. 260 of 331
Quote: --- Original message by: idltp updates?
(I WILL NOT LET THIS THREAD DIE!!!) im also waiting for an update, anything to report?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 7, 2011 08:35 AM
Msg. 261 of 331
Can I make a better halo 3 smg and a halo 3 brute shot for you?that smg is so blocky and makes me go ugggghh
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Apr 7, 2011 09:01 PM
Msg. 262 of 331
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 8, 2011 02:27 AM
Msg. 263 of 331
i watched the video and i think it all looks awesome i dont know y people are so worried about the look of the smg, if people worry about such tiny details the map will never be released, the author will forever be adjusting such details. as long as the map works and looks fine, i think thats all that counts. i would like to have a muliplayer match on it and see how it runs. are there any other issues that ur working on or is it pretty much ready for release?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 8, 2011 05:47 PM
Msg. 264 of 331
Quote: --- Original message by: Ubergoober i watched the video and i think it all looks awesome i dont know y people are so worried about the look of the smg, if people worry about such tiny details the map will never be released, the author will forever be adjusting such details. as long as the map works and looks fine, i think thats all that counts. i would like to have a muliplayer match on it and see how it runs. are there any other issues that ur working on or is it pretty much ready for release? ^^
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 8, 2011 08:00 PM
Msg. 265 of 331
Quote: --- Original message by: idltp this map is.... alright, FTFY
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 8, 2011 08:34 PM
Msg. 266 of 331
Actually it happens in Halo 3... Thats why you only have shields, If you were to shoot them once with an assault rifle in Halo 3 right after shield goes down, and repeat with shields recharging, you would never kill your enemy, whereas in Halo 1, after the shield goes down and you shoot a person once, the health would stay down and decrease after every shot.
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Apr 8, 2011 08:34 PM
Msg. 267 of 331
Quote: --- Original message by: goldkilla88Quote: --- Original message by: idltp well you are a troll at times. this map is awesome, if you don't like it, don't change your avatar quote and spam the thread going "ITS A H3 MOD, IT SUCKS!!!!!" instead, don't post. I was gonna change my quote anyway, and i'm not spamming that it's "A H3 MOD IT SUKZ!!!" I just hate it how they don't even bother to fix any of the BSP (Besides textures.), mods aren't really my thing. Yes I make them, but you don't see me release them almost ever. Unless it's something I wanted special. I just usually make them and play them for my own entertainment. And also. GET RID OF THE HEALTH REPLENISH SCRIPT! That was in Halo Reach, not Halo 3! >_< Edited by goldkilla88 on Apr 8, 2011 at 08:31 PM You know back in my day, trolls were people who told riddles while standing under a bridge. back to topic: goldkilla the health replenish script ios from halo 3 not reach. I should know, being a halo fanatic and all...
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Apr 8, 2011 09:16 PM
Msg. 268 of 331
halo 2, halo 3, halo 3 odst , have health replenish and reach have for elites spartans have to picked up a health pack edit: Quote: I just hate it how they don't even bother to fix any of the BSP (Besides textures.), i bother yes thanks, u think i not trying but i trying Edited by Zigadirasu on Apr 8, 2011 at 09:21 PMEdited by Zigadirasu on Apr 8, 2011 at 09:23 PM
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Apr 8, 2011 09:34 PM
Msg. 269 of 331
I made the map, xander help me with other thing. xander ever post for me for a reason (my problem) and he helped me with that too
btw xander have now top priorities (i'll not tell what cuz maybe he couldn't like) Edited by Zigadirasu on Apr 8, 2011 at 09:38 PM Edited by Zigadirasu on Apr 8, 2011 at 11:11 PM
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Apr 9, 2011 07:41 AM
Msg. 270 of 331
Quote: --- Original message by: goldkilla88 Not trying to be a ba**ard but it seems like Xander is doing all the work. (Where is he anyway?) Zigadirasu is the one who is doing major part of the progress and im helping him as much as i can. He just don`t post that much as i do. so don`t misunderstood please. I`m surprised you`re asking about me,i`m serving in Air force military now. so i`m here only for weekends. And goldkilla,stop trolling or commenting here if you don't like the map :\ It doesn't really matter,because whatever you say\do- we WILL continue working on the map unless there are people that interested in our work and progress and really enjoy playing this map. Explaining to you that we evolving by improving the whole map and bsp time after time is pointless because you hate H3 maps,and im not going to convince you to like it.Not everyone here wants/must to create custom stuff. just quit this thread.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 16, 2011 12:16 PM
Msg. 271 of 331
Zigadirasu, what's happening man?!?! don't let these turkies kill ur enthusiasm, a lot of us are waiting to see the progress on ur awesome map!! so where u up to matey?
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Apr 18, 2011 07:04 PM
Msg. 272 of 331
Don`t worry,we`re not dead,atleast Zigadirasu not (: Im serving now in teh military so even i am kind of outdated too. ALOT of new improvments for this map. il note all of them after the next release. New lightmaps thanks to Dark! (yeah,that`s CMT flamethrower) Edited by Xander92 on Apr 18, 2011 at 07:18 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 18, 2011 07:10 PM
Msg. 273 of 331
Lol my new lighting is good but i can change him if you want :D Edited by darksoldier on Apr 18, 2011 at 07:11 PM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 18, 2011 07:21 PM
Msg. 274 of 331
I can make an actual halo 3 flame thrower when my computer is fixed if you want
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Apr 18, 2011 07:30 PM
Msg. 275 of 331
i think is not needed is almost the same (i say almost :P)
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TehArtyom
Joined: Jan 8, 2011
:)
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Posted: Apr 18, 2011 09:53 PM
Msg. 276 of 331
removed cuz it's to awesome Edited by TehArtyom on Apr 18, 2011 at 10:02 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 18, 2011 10:11 PM
Msg. 277 of 331
You mean this? Lul @idltp, from now on, lets refer to you as Username or idltp, since qwerty is taken by me. Edited by XlzQwerty1 on Apr 18, 2011 at 10:12 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 18, 2011 10:27 PM
Msg. 278 of 331
Nah.
EDIT: What about qwertyuiop? You changed it to idltp, too bad. Edited by XlzQwerty1 on Apr 18, 2011 at 10:28 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 19, 2011 02:54 PM
Msg. 279 of 331
^ Note to self: Kill that bot.
And if you aren't a bot, than you need to get glasses. This is a great Containment port for CE, I'd like to see you do better.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 19, 2011 04:11 PM
Msg. 280 of 331
Quote: --- Original message by: UBE Chief ^ Note to self: Kill that bot.
And if you aren't a bot, than you need to get glasses. This is a great Containment port for CE, I'd like to see you do better. Actually, In my opinion, this map kinda sucks. The weapon placements are not really good and the shaders :(
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