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Author Topic: [Release][H3Style] - Containment (331 messages, Page 10 of 10)
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XlzQwerty1
Joined: Aug 6, 2009


Posted: May 23, 2011 02:44 AM    Msg. 316 of 331       
Quote: --- Original message by: spartan314
Quote: --- Original message by: Zigadirasu
because i stopped with this map, i forgot to comment here

WHAT! Ziga! How could you! This was getting to the perfect stages! I must go into the corner to cry now...


Well, it's not like anyone else can't do what ziga has already done. It's that simple, that everyone else can make their own if they all TRIED.


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: May 23, 2011 04:56 AM    Msg. 317 of 331       
Quote:
Well, it's not like anyone else can't do what ziga has already done. It's that simple, that everyone else can make their own if they all TRIED.

thats right, maybe is how i do

yeah i begining mesh with campaign again so i was editing for sp stuff and i forggot about containment.
well basiclly the map just need fix the bsp(i failed on this) and one thing more.

on my 3dmax i just know animate D:
Edited by Zigadirasu on May 23, 2011 at 05:06 AM
Edited by Zigadirasu on May 23, 2011 at 09:32 PM


Ubergoober
Joined: Oct 11, 2010


Posted: May 23, 2011 05:22 AM    Msg. 318 of 331       
its not cool to make comments that make peoples hard work seem insignificant and pointless, i noticed this happens quite a lot on these forums by egotistical members and attention seekers and id say its one of the main reasons that most of the projects on this forum dont get completed.
it only takes a few insecure trolls/keyboard warriors to kill the enthusiasm and motivation one needs to finish a project. higuy is guilty of this too, i see hes started in the valhalla thread now, there hadnt been one negative comment until he started posting, 23 pages of encouragement, praise and ideas and then higuy decides to start posting, u notice when someone brings negativity to the table, pity u cant block certain people from posting in ur thread.

Zigadirasu, don't give up on the map, you're so close! As you see, a lot of people are waiting for you to complete your creation, we are looking foward to seeing the completion of your map!

Im completely useless at map making but is there anyone able to help Zig with the issues he's having?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 23, 2011 04:40 PM    Msg. 319 of 331       
What's the problem, exactly? The bsp isn't custom? Or is it bsp issues?


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: May 23, 2011 06:52 PM    Msg. 320 of 331       
bad collisions (uncollidable for bullet and grenades,ghost stuck some areas), disappering some angles, unlimited sky.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 23, 2011 07:38 PM    Msg. 321 of 331       
Bad collisions... did you make the whole bsp 2-sided?
Disappearing should be solved with portals.
IDK what unlimited sky means.


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 23, 2011 08:32 PM    Msg. 322 of 331       
Bad collisions, probably phantom bsp's usually happen when a sealed piece of geometry cuts through another sealed piece of geometry, which never happens in halo 1 but happens in halo 2-3-reach-odst.

Disappearing IS solved with portals, slappeh.

Unlimited sky as in you can fly as high as you can or something? Just lower the height of the sky in your bsp (Like, select the faces of the top then move them down, that is, if that's what you mean by unlimited sky.)

Seriously, why give up when Some People eagerly await for the final version. lulz


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: May 23, 2011 09:02 PM    Msg. 323 of 331       
Quote: Bad collisions... did you make the whole bsp 2-sided?

i not make the bsp but saying the guerilla=no

Quote: IDK what unlimited sky means.

sky box doesn't have limit we can fly to infinit and away


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 23, 2011 09:56 PM    Msg. 324 of 331       
Quote: --- Original message by: XlzQwerty1
Bad collisions, probably phantom bsp's usually happen when a sealed piece of geometry cuts through another sealed piece of geometry, which never happens in halo 1 but happens in halo 2-3-reach-odst.

Disappearing IS solved with portals, slappeh.

Unlimited sky as in you can fly as high as you can or something? Just lower the height of the sky in your bsp (Like, select the faces of the top then move them down, that is, if that's what you mean by unlimited sky.)

Seriously, why give up when Some People eagerly await for the final version. lulz


Did you even bother reading my post?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 23, 2011 10:07 PM    Msg. 325 of 331       
Set the vehichle ceiling in guerilla to whatever is right. Expirememnt. See which works best (20,25,etc)


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: May 24, 2011 11:54 AM    Msg. 326 of 331       
Quote: --- Original message by: XlzQwerty1
Quote: --- Original message by: XlzQwerty1
Bad collisions, probably phantom bsp's usually happen when a sealed piece of geometry cuts through another sealed piece of geometry, which never happens in halo 1 but happens in halo 2-3-reach-odst.

Disappearing IS solved with portals, slappeh.

Unlimited sky as in you can fly as high as you can or something? Just lower the height of the sky in your bsp (Like, select the faces of the top then move them down, that is, if that's what you mean by unlimited sky.)

Seriously, why give up when Some People eagerly await for the final version. lulz


Did you even bother reading my post?


sorry my page wasn't refreshed when i press "post"


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 23, 2012 10:52 PM    Msg. 327 of 331       
First off, I apologize for bumping a year old thread.

Second, is there any source files for the biped animations? When I try to extract it, it corrupts.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 25, 2012 12:07 AM    Msg. 328 of 331       
Either way when I extract the biped.model_animations corrupt.


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Jun 25, 2012 04:16 AM    Msg. 329 of 331       
Quote: --- Original message by: Spartan314
Either way when I extract the biped.model_animations corrupt.


try this one

http://www.mediafire.com/?04t4a364500wmpv


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 26, 2012 01:31 AM    Msg. 330 of 331       
That one failed to import into the scene too..


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 30, 2012 12:59 AM    Msg. 331 of 331       
So... it's impossible to have the freshly compiled ones?

 
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