
Eden
Joined: Jan 12, 2009
I am your sword.
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Posted: Sep 18, 2009 04:35 PM
Msg. 2346 of 2972
It'd be cool if when your taking damage, your visor would slowly become more green and yellow. Kind of like how in games like Call Of Duty and ODST the screen gets redder as you take damage.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 18, 2009 05:00 PM
Msg. 2347 of 2972
Quote: --- Original message by: Eden It'd be cool if when your taking damage, your visor would slowly become more green and yellow. Kind of like how in games like Call Of Duty and ODST the screen gets redder as you take damage. Gamma already has it for the firefight.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Sep 18, 2009 11:01 PM
Msg. 2348 of 2972
Quote: --- Original message by: Eden It'd be cool if when your taking damage, your visor would slowly become more green and yellow. Kind of like how in games like Call Of Duty and ODST the screen gets redder as you take damage. did that trick before you even registred on this forum, and it's designed for this hud aswell, im just having social issues about wether or not to follow the regular health system or not, and other things you'll see later yourself.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 18, 2009 11:04 PM
Msg. 2349 of 2972
Flood are capable of regeneration. Healthbar only , without sheilds , but health increases over time?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Sep 18, 2009 11:17 PM
Msg. 2350 of 2972
Quote: --- Original message by: Cocaine Flood are capable of regeneration. Healthbar only , without sheilds , but health increases over time? technically spoken you're saying we should put 200 shield and 1 health, and say to people that we have health instead of shields, because if your shield runs out you instantly die with that single health point anyways =3 that way we have a regenerating health system without shields, only thing left to do would be to slow the regeneration time.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 19, 2009 11:10 AM
Msg. 2351 of 2972
Quote: --- Original message by: BeachParty clan technically spoken you're saying we should put 200 shield and 1 health, and say to people that we have health instead of shields, because if your shield runs out you instantly die with that single health point anyways =3
that way we have a regenerating health system without shields, only thing left to do would be to slow the regeneration time. that should work, really.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 19, 2009 11:33 AM
Msg. 2352 of 2972
I like the idea but make it 25 health and 185 shields or something like that..
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 19, 2009 12:11 PM
Msg. 2353 of 2972
Quote: --- Original message by: HiguyQuote: --- Original message by: Dwood You try modelling custom covenant structures i sent you a few in that model pack that i made :S Covenant models are piss easy. Its just alot of getting the organic side of the mesh to flow right, and having a good design to use. Covy models still have sharp edges in them, put for the most part are organic. You have to implement some forerunner architecture into them becuase the covenant uses forerunner tech in there machines and structures as well. It's really not hard, just try it. Speaking of which, what happened to that covenant tutorial you said you would make :V
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 19, 2009 10:16 PM
Msg. 2354 of 2972
i started on it and never finished it. just look at the model i provided in that pack, and look at how the wireframe is you'll get something out of it probally.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Sep 20, 2009 01:14 AM
Msg. 2355 of 2972
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Cocaine Flood are capable of regeneration. Healthbar only , without sheilds , but health increases over time? technically spoken you're saying we should put 200 shield and 1 health, and say to people that we have health instead of shields, because if your shield runs out you instantly die with that single health point anyways =3 that way we have a regenerating health system without shields, only thing left to do would be to slow the regeneration time. if you guys do this make sure plasma pistol overcharge doesn't completely strip of the shields, or grunts would be very dangerous, lol
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 20, 2009 05:51 AM
Msg. 2356 of 2972
Quote: --- Original message by: JLtheking if you guys do this make sure plasma pistol overcharge doesn't completely strip of the shields, or grunts would be very dangerous, lol well, the grunts aren't exactly the ones you should fear if this is the case. it would be the jackals. anyway, what JLtheking said is true, fix this soon if the "200-shield-and-1-health" idea is gonna get ingame.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 20, 2009 08:21 AM
Msg. 2357 of 2972
I'm pretty sure that the PP does a set amount of damage, so it wouldn't completely take away your shields since you have more.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 20, 2009 09:22 AM
Msg. 2358 of 2972
Quote: --- Original message by: Headhunter09 I'm pretty sure that the PP does a set amount of damage, so it wouldn't completely take away your shields since you have more. alright, your point's proven. The charged bolt's .damage_effect damages 70 health/shield points (according to the damage upper/lower bound fields), which is the entire shield strength of the default cyborg. So, that should mean having 200 shields should be ok. Edited by sargejohnson on Sep 20, 2009 at 09:29 AM
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Sep 20, 2009 12:43 PM
Msg. 2359 of 2972
if the original cyborg's shield strength is only 70, wouldn't having 200 health make flood more powerful than MC?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 20, 2009 12:45 PM
Msg. 2360 of 2972
No, because the shields for the flood are essentially the health.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 20, 2009 01:05 PM
Msg. 2361 of 2972
Quote: --- Original message by: Higuy i started on it and never finished it. just look at the model i provided in that pack, and look at how the wireframe is you'll get something out of it probally. What model pack :V
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 20, 2009 01:45 PM
Msg. 2362 of 2972
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Higuy i started on it and never finished it. just look at the model i provided in that pack, and look at how the wireframe is you'll get something out of it probally. What model pack :V Lulz you missed it?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 20, 2009 06:07 PM
Msg. 2363 of 2972
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Higuy i started on it and never finished it. just look at the model i provided in that pack, and look at how the wireframe is you'll get something out of it probally. What model pack :V posted 1 page back.. http://www.filefront.com/14528143/higuymodels.zip
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 21, 2009 12:41 AM
Msg. 2364 of 2972
Well , its up to you really , the health system seems to fit the flood. Im surprised that you didnt think of it.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 21, 2009 03:22 PM
Msg. 2365 of 2972
We already had what we were going to do for the flood health planned out, just nothing specific, sorry.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Sep 21, 2009 04:54 PM
Msg. 2366 of 2972
Quote: --- Original message by: Dwood We already had what we were going to do for the flood health planned out, just nothing specific, sorry. No, I just made the system up, if you had it planned out already you should have informed me, I'm making the tagset...
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 22, 2009 10:51 PM
Msg. 2367 of 2972
hmm nice work soo far! n wow not a single picture on this page... YET!!! :U BLARG!
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Sep 23, 2009 11:54 AM
Msg. 2368 of 2972
wtf i thought there already was a new page... anyhow, comparing h1 vs h2 oddball anims for infection bomb weapon: you stick, you suck, you score! obvious is obvious, but i'd poll it for sakes. h1 obscures much more, but looks cooler imo.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 23, 2009 02:59 PM
Msg. 2369 of 2972
What does that have to do with the campaign.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Sep 23, 2009 03:39 PM
Msg. 2370 of 2972
er.. its one of the weapons in the campaign?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 23, 2009 04:02 PM
Msg. 2371 of 2972
He said oddball animations, which equals multiplayer.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Sep 23, 2009 04:09 PM
Msg. 2372 of 2972
Quote: --- Original message by: beachparty clan anyhow, comparing h1 vs h2 oddball anims for infection bomb weapon: you stick, you suck, you score!
Quote: --- Original message by: Advancebo He said oddball animations, which equals multiplayer. animations does not equal weapon. please, advance, please learn to read. i don't know how many times i have to say this... Edited by Koo294 on Sep 23, 2009 at 04:10 PM
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Sep 23, 2009 10:50 PM
Msg. 2373 of 2972
o.0 there's gonna be a flood multiplayer map? :D
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Sep 24, 2009 03:02 AM
Msg. 2374 of 2972
*facepalm*
the only person whos making a flood MP map is Elefant.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 24, 2009 10:33 AM
Msg. 2375 of 2972
in this mod, I noticed there will be a library map, but um.........who do you fight?
even the books say that the only ones there were the Chief and some other guy who was killed..........
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 24, 2009 01:24 PM
Msg. 2376 of 2972
Quote: --- Original message by: MasterRyan in this mod, I noticed there will be a library map, but um.........who do you fight?
even the books say that the only ones there were the Chief and some other guy who was killed.......... Sentinels, and maybe Covenant. Edited by Lone Warrior on Sep 24, 2009 at 01:24 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 24, 2009 03:20 PM
Msg. 2377 of 2972
Quote: --- Original message by: Lone WarriorQuote: --- Original message by: MasterRyan in this mod, I noticed there will be a library map, but um.........who do you fight?
even the books say that the only ones there were the Chief and some other guy who was killed.......... Sentinels, and maybe Covenant. Edited by Lone Warrior on Sep 24, 2009 at 01:24 PM Could have an uber-chief with a shotty running through. :D
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 24, 2009 04:05 PM
Msg. 2378 of 2972
How about we focus on finishing the campaign first, eh?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 24, 2009 04:43 PM
Msg. 2379 of 2972
On the oddball animations, I like Halo 1 because it obscures more. That makes it harder to aim, thus balancing this extremely cheap weapon.
E: Also, no reticule for that please. Edited by Headhunter09 on Sep 24, 2009 at 04:44 PM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 25, 2009 06:20 PM
Msg. 2380 of 2972
Quote: --- Original message by: Newbkilla How about we focus on finishing the campaign first, eh? We are. Or at least, I am.
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