
Sean Aero
Joined: Jun 7, 2009
HaloRank.com
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Posted: Aug 1, 2011 08:17 AM
Msg. 1 of 13
I'm not a map maker myself so my knowledge on this is zero. However I do enjoy a game on CE and I think these two maps are quite amazing both in gameplay and design. These two maps are definitely worth to be added to any custom small map cycle server. However the main problem I currently have with these maps is that there are some invisible walls within the map. That ruin the game quite fast. In order for these maps to come to their true potential I request that they will be slightly fixed. (I'm not asking for redesign, nor new weapons and such, just a little improvement on what's already there.) Garden CE ( http://hce.halomaps.org/index.cfm?fid=4863) Author: Higuy - Remove the Music. - Remove the invisible walls here and there. Mainly around plant beds. Isolation ( http://hce.halomaps.org/index.cfm?fid=3919) Author: Nexus - Remove Invisible walls mainly on the top ring around some stone objects. Hope this request can be fulfilled, thanks in advance. Edited by Sean Aero on Aug 1, 2011 at 08:19 AM
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Aug 1, 2011 09:20 AM
Msg. 2 of 13
Removing the music is easy, but the invisible walls are in 3ds max before exported to CE, which would require some work to reexport, which I doubt neither would do.
Plus ANY edit, and everyone would have to redownload the map to play it. Making your server have less players.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Aug 1, 2011 09:24 AM
Msg. 3 of 13
The invisible walls are probably placed there to prevent exploits in gameplay.
Besides, recompiling the map can change the checksum turning them into entirely different maps. -Zekilk
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 1, 2011 09:29 AM
Msg. 4 of 13
Quote: --- Original message by: cyboryxmen The invisible walls are probably placed there to prevent exploits in gameplay.
Besides, recompiling the map can change the checksum turning them into entirely different maps. -Zekilk By invisible walls, he means the ones that are created randomly by some error geometry (its called like... shadow geometry or something eh, can't remember the exact name). I did not create any on purpose on Garden. There are plenty of flaws to the map and hopefully sometime I can get around to creating a polished version of the map.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 1, 2011 09:32 AM
Msg. 5 of 13
I hope so, I like Garden.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Aug 1, 2011 09:36 AM
Msg. 6 of 13
I like the music, but then again it is bias to only people who like techno / UT3 OSTs..
Take it in there perspective of not liking techno.... I couldn't play on a map playing some hick country music over and over lol...
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Sean Aero
Joined: Jun 7, 2009
HaloRank.com
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Posted: Aug 1, 2011 09:47 AM
Msg. 7 of 13
Quote: --- Original message by: iHalo Plus ANY edit, and everyone would have to redownload the map to play it. Making your server have less players. That's fine :) I play with ®ealworld where the custom map gaming sessions get a full 16 slot servers in the recent months. The current maps mentioned above are already in place within the 100 custom maps cycle. So I don't think it will be a problem to have these replaced with an updated version and downloaded by its members. Quote: --- Original message by: Higuy (shadow geometry or something eh, can't remember the exact name). I did not create any on purpose on Garden. There are plenty of flaws to the map and hopefully sometime I can get around to creating a polished version of the map. That would be great and highly appreciated. :)
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 1, 2011 11:31 AM
Msg. 8 of 13
These walls are called phantom BSPs and can be fixed in sapien. I forgot how tho
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 1, 2011 11:34 AM
Msg. 9 of 13
Quote: --- Original message by: HiguyQuote: --- Original message by: cyboryxmen The invisible walls are probably placed there to prevent exploits in gameplay.
Besides, recompiling the map can change the checksum turning them into entirely different maps. -Zekilk By invisible walls, he means the ones that are created randomly by some error geometry (its called like... shadow geometry or something eh, can't remember the exact name). I did not create any on purpose on Garden. There are plenty of flaws to the map and hopefully sometime I can get around to creating a polished version of the map. Phantom trangles/binary space partitions, caused by overlapping surfaces or coplanar triangles, to my knowledge.
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Sean Aero
Joined: Jun 7, 2009
HaloRank.com
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Posted: Aug 1, 2011 01:37 PM
Msg. 10 of 13
Anyone seen Nexus around, he's been inactive on Xfire for 42 days, hasn't logged in on this forum for a year? Tried his website, but I doubt I get some reply through the contact form. http://www.nexushalo.kk5.org/ What's the etiquette on fixing other peoples map these days?  (I'm under the impression this is possible in recent days?)
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Aug 19, 2011 06:27 PM
Msg. 11 of 13
Quote: --- Original message by: bourrin33 These walls are called phantom BSPs and can be fixed in sapien. I forgot how tho Phantom BSPs can only be identified using Sapien, they would have to be removed in 3DS and re-exported as already mentioned.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Aug 19, 2011 07:18 PM
Msg. 12 of 13
Quote: --- Original message by: d4rfnader I hope so, I like Garden. hanging gardens was better in ut3 Edited by HaloIsAHorribleGane on Aug 19, 2011 at 07:19 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 19, 2011 07:42 PM
Msg. 13 of 13
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: d4rfnader I hope so, I like Garden. hanging gardens was better in ut3 http://img191.imageshack.us/img191/3950/fountain.jpg Edited by HaloIsAHorribleGane on Aug 19, 2011 at 07:19 PM Yes.. I based the map off that. It says it right in the read me. That map is insanely awesome - it was what inspired me to make Garden CE.
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