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its been fun yall, i'll never forget this site :')
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UnevenElefant5 has contributed to 6258 posts out of 465278 total posts
(1.35%) in 5,374 days (1.16 posts per day).
20 Most recent posts:
Donut's right, this place was a digital home to a lot of us, and it had an indescribable impact. This place and community were a catalyst to foster creative and technical passions that we're still pursuing to this day. I'll never forget the friends, the game nights and beta tests, or the innumerable conversations into the early-morning hours that grew from this community. I think it's hard to overstate, even if it sounds corny, that this place really did affect the trajectory of people's lives. I know it did for mine. It enriched my adolescence during a time when I really, really needed it. This place was lightning in a bottle for me.
I think about all the art that got made, mediocre and great - simply because people realized that it was within their power to do so after seeing others like themselves do it here - and it honestly gets me emotional. That's the legacy this place has in my heart; that it added something positive to people's lives, and to the world. Yes it's "just" a site centered on modding a military shooter. But beneath the surface was a group of people driven to create for the love of creating.
Dennis, I'll always be grateful for what you did for us, and I'll always remember that this place grew out of a desire to give your nephew and kids like 'em a place to find maps to play around in. I hope that you've found some peace knowing you did something really special for a lot of people. I hope you're doing well these days.
To me, Halomaps will never be dead, just missing in action.
o7
shout out to everybody still carrying the torch. feels nice to know this community is still alive and kicking in some form or another
thanks for all the good times yall
http://www.mediafire.com/file/1oxgcrbnow6bvq1/2-14-19-elefant.rar/file
hey whats up its ya b!tch elefant and i'm back after uhhhhhhh like 5 years to release all the stuff i promised i would before i turned into a tranny dyke and ghosted this community. anyway here we go. they're all unprotected (or uhhh they should be) because i got over myself.
everything's released as-is, so expect a few minor glitches (HUD conflicts, a few bsp quirks, etc) but they should all be playable and the UMP maps are set up for ffa, tdm, oddball, ctf, and a few for race even
this release is the good ump maps, innie/deimos incident, a few misc unfinished SP maps, and my testmap which has a lot of decent misc tags. feel free to comb thru all the scenarios in hek+ and rip whatever. credit me if u want but i'm not going to keep tabs on anyone here so who cares. go nuts.
ump: advantage - small ffa assault - large canyon map for teams divide - small ffa / team legend - medium ffa layout modelled after h3 construct mirror - 4 way symmetrical ffa purity - small 4 way symmetrical ffa sanctity - large bridge map for teams
innie - stealth SP map versus insurrectionists
misc: gamma - medium ffa, named gamma cause it was his layout originally freeze - unfinished SP map, supposed to heavily feature new sentinel enemies breach n clear - unfinished SP map b30_elefant - b30 but with lots of tweaks. kinda hectic testmap4 - (sp map use map_name to load it) contains tags for: ambient wildlife bipeds, foliage scenery, all innie variants, several sentinel variants, human flying drones, warthog variants, lots of WIP tags
none of this would be possible without help from a few ppl in no particular order gamma mythril higuy lone warrior l28 odx sry if i forgot u but it's been half a decade lol
anyway. enjoy and remember:
TRANS RIGHTS, OK!https://www.youtube.com/watch?v=t0H3JkpxWbw be gay do crimes acab eat the rich kill nazis
happy valentines day to queers only Edited by UnevenElefant5 on Feb 14, 2019 at 10:30 PM
Ahh! Same here, lots of fun chats and late night games. Honestly, I can't sugarcoat it, it was pretty hellish at times, and it'll never be "over", but hey. Still here, finally wanna be alive. Finally know who I am. Feels rad.
Nice to see there's still a bunch of oldies kickin' around here still. Edited by UnevenElefant5 on Jun 25, 2017 at 09:50 PM
Oh yeah! I definitely remember you, I'm pretty sure you were there for some of either the insurrection of uneven map pack betas. I know you helped me with rigging at least once or twice too.
I cut ties with everyone. Gamma, Mythril, Jesse, MoooseGuy, Advancebo, Lone Warrior, Higuy, Lodex. Sorry, it wasn't personal, but it was the wrong way to do it. I wasn't in a position where I knew how to do it right, because I was so FUBAR so I just unfriended everyone and dropped out. I needed time and privacy while I figured things out. Gamma hit me up on Steam as recently as a few months ago but I didn't know how to respond. It had been so long and I'd changed so much.
I'd had one foot out the door in this community since 2013-2014 and once I realized who I was there just wasn't much tying me here. Do you have any other handles that you go by or used to go by? "not giraffe" isn't ringing any bells. But then again, I haven't kept up on this community for the past 3 years or so. Edited by UnevenElefant5 on Jun 25, 2017 at 09:01 PM
Quote: --- Original message by: MEGA_VKNGQuote: --- Original message by: FtDSpartn Hmm, what about UnevenElefant? I used to see them a lot a few years back. Last I heard she was transgender but whatever happened after didn't seem to be good. https://i.imgur.com/Y9x3xcL.png
Hello! Thank you for this! Wow. was this seriously posted only 4 days ago? Talk about coincidence. You are correct, I am a transgender woman. I go by Danielle. I'm still alive, though I had some rough times for a really long while. But I'm better now. I go by a different online handle nowadays and am actually doing alright! Been on HRT and living openly for about 7 months now (after many awful years in the closet) and got the court to issue an order for my new name too. I stumbled on this while I was lurking today and had to log back in to say something. Appreciate u makin' a point to set the record straight with regards to my gender :) and I'm floored that people still even remember my old name. I was 14 when I joined this site and I'm 23 now. So much can change in 9 years, damn. Any other queer halomaps vets, send me a PM if you're still around
Edited by UnevenElefant5 on Jun 25, 2017 at 05:20 PM Edited by UnevenElefant5 on Jun 25, 2017 at 05:37 PM Edited by UnevenElefant5 on Jun 25, 2017 at 07:12 PM
from the side you have a lot of straight horizontals and verticals (front, muzzle, details on bottom of receiver, even those 10 circular indentations simplify into a larger rectangular shape) that are stagnating the "flow" of the design? if that makes sense? they're sectioning the weapon in very flat, regular, and obstructive ways. then u have this one diagonal piece that juts out all akimbo with no/few other matching design elements, making the grip feel a little out of place (i know grips are generally diagonal i'm saying you should introduce more diagonality to the gun overall)
this is my stab at a variation on your design, trying to illustrate the changes i talked about above
it might also just be that your pistol is short (front to back)? or tall.. the proportions look a little iffy but i guess that's fine if it's an energy pistol or something that isn't used by humans or w/e but just comparing it to other pistols i've seen it looks tall and stubby (and i dont mean that disparagingly, just cant think of any other words haha)
that said though your edges look pretty good, and the geo of the grip itself seems to be handled well (hard to tell without an isoline wireframe but i don't see any errors so that's a good sign) although the front of the muzzle "housing" (?) and the front of the clip hatch cover look like they might be a little too tight (its usually better to make your high poly stuff softer than harder, the tighter your support edges are, the less pixels of normal info each corner gets, meaning tighter edges = less resolution for your engine to work off of as it calculates the lighting n stuff)
i think there should be a transitional piece (just something to bridge the gap) between the bottom of the grip and the "magazine cover", since they just kind of stick into each other right now, also try to keep in mind how the pieces themselves are fabricated, right now it looks like the grip and the receiver are all one big object, when in reality they'd have been machined separately and assembled. that piece with the X on it also has some smoothing issues on the side, try reassessing your control edges in that area, you might need some extra ones
i recognize a lot of this design feedback is a little late now that you're already into high poly but i wrote it all out so i might as well post it, hope it helps somewhat. Edited by UnevenElefant5 on Jan 12, 2016 at 05:45 AM
Yeah it's a problem with your materials in max. Could be your Mat IDs are like 1, 3, 4, 5, or the material is just bad.
first check that each face has the correct material id, if you find a face with no ID, that could be the issue.
If all the faces have IDs, just remake the material and see what that does.
also do you have any special materials in your multimaterial (fogplanes, water, breakable surfaces, etc)?
Quote: --- Original message by: thellt    this is an update to my thellt works in progress thread. if dennis could combine the threads that would be great. but if not hey this is something new to see.... im working on fixing the nodes of blue team..... i know. anyways check it out! :) i added teams and variants. assassin, minor, and major, are the 3 variants for each team. Edited by thellt on Jan 14, 2015 at 07:41 PMEdited by thellt on Jan 14, 2015 at 07:42 PMEdited by thellt on Jan 14, 2015 at 07:43 PMEdited by thellt on Jan 14, 2015 at 07:45 PMedited 5 times because apparently tif files are not allowed???? Edited by thellt on Jan 14, 2015 at 07:45 PM
There you go
Is the Covenant destroyer based off an existing Concept? I think the shape is really interesting and has a lot of promise if you scaled it down into a more Scarab-sized craft. It might not even need to be a flyer, you could make it some kind of Covie tank and the flat top carries troops like the Scorpion treads.
Hope that design gets used for something, it's rare we see good Covie stuff around here and even rarer that it gets finished.
It sounds like your shaders aren't referencing the bitmap properly. Can you open and see the .bitmap tag in Guerilla? If you can open it in Guerilla but can't see it in Sapien or Halo the problem is probably a shader thing. Is the texture pure white instead of the texture? If so that also points to a shader problem.
Remember, in Halo, you don't assign bitmaps to your bsp. You compile bitmaps, then reference them in /shaders/, which you then apply to your bsp. When you're in the material editor in max and you type out "metal flat generic" that's /actually/ a shader you're referencing, even though the bitmap has the same name.
Well only sound related tags have gain values so just think back to the last couple sound tags you modified or compiled and that should be where your problem is.
Well the AR already has a compass on it, so you could always add a blank plane to the FP arms gbxmodel and make it just face the screen and never move. Then just try assigning the AR compass shader to that plane. You could even add N E S W markers this way.
This line is your problem: (= (unit_get_health player0 0)) 0.001)
It should look like this: (= (unit_get_health (list_get (players) 0)) 0.001)
At least that's my guess. I'm not actually compiling or testing these scripts but I /believe/ this should fix it.
Yeah I believe they are all stored in tag files called .string_lists or .unicode_string_lists
Man it's been a long time since I've needed to work with those I'm almost positive they're under \ui\ folder though. Anyway there's a unicode string list editor on this site (don't get E3p0's one, it's messed up) where you can go in and edit all these strings.
Then you just compile a map with these new strings and when you kill someone in that map, your new message will appear.
Hopefully someone else can come along with more specific information about the string lists and where they are, it's been a while and I'm not even on my desktop right now.
Hope that helps
One thing you might try is to purposely break tag references that you know the scenario needs.
Like, rename "\weapons" to "\weapons2" so now the scenario /can't/ load those tags. Maybe that will make it small enough to open in guerilla? Cause guerilla can open tags with missing references, so then you can then go in and pick and choose stuff to remove from the scenario.
Dunno, this is just a shot in the dark since I've never seen this before.
One other thing you might try is to replace the script file it's referencing with a completely blank .hsc. Then you can manually add in parts of the script until it gets too big.
Honestly it sounds like a hardware problem. It could be tags related but I doubt it unless it only happens on recently compiled maps with specific weapons/vehicles/whatever you know?
Try downloading one of the stock maps from this site, Dennis hosts all the maps that come with CE by default. Load up that map in Halo and if you still get these problems then you know your tagset isn't at fault, because the tagset is really only accessed by HEK. Once it's compiled into a .map file, halo takes everything from that map file, so even if your tagset is completely borked the map will still run fine.
I dunno how much I've helped but I would bet money that it's a hardware thing and not a tagset thing.
Also if we're talking about saving files, you can set up max to autosave your file as well. I believe it's under preferences -> file handling. You can set the interval (in minutes) between backups as well as the number of incremental backups to store
you're gonna act like I'm from tumblr so I might as well roll with it
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