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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP][MOD] Flood Campaign

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Author Topic: [WIP][MOD] Flood Campaign (2972 messages, Page 67 of 85)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 13, 2009 09:28 PM    Msg. 2311 of 2972       
Depends, talk to me on xfire tommorow. xfire : higuy5
oh Bo, that isn't perils bsp, that's the alpha of perils bsp.
Edited by Higuy on Sep 13, 2009 at 09:30 PM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 13, 2009 09:36 PM    Msg. 2312 of 2972       
i'm not going to be on my main computer for a few days. I'll message you then.

Then being when i'm back on.
Edited by Dwood on Sep 13, 2009 at 09:37 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 15, 2009 04:51 PM    Msg. 2313 of 2972       
edited my flood overlay, since lone decided not to use any meters with an ear open for the public, i decided to add more to the overlay and make that a bit more interesting.
transparency is just enough so it's not obscuring your view, but literally an overlay, mask on your view.

there will be a few elements like crosshairs, im a bit sceptic about that if you're already deciding not to use any meters, but heck whatever =3



Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 15, 2009 04:57 PM    Msg. 2314 of 2972       
it looks a bit too blured, make it less, so I can actually see things.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 15, 2009 04:58 PM    Msg. 2315 of 2972       
I'll give ago for the opacity in the inner side of the outline, but there is no blurred element applied at all.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 15, 2009 05:03 PM    Msg. 2316 of 2972       
Quote: --- Original message by: BeachParty clan
edited my flood overlay, since lone decided not to use any meters with an ear open for the public, i decided to add more to the overlay and make that a bit more interesting.
transparency is just enough so it's not obscuring your view, but literally an overlay, mask on your view.

there will be a few elements like crosshairs, im a bit sceptic about that if you're already deciding not to use any meters, but heck whatever =3


looks good but does it shake like in halo 3? ake move like that


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Sep 15, 2009 05:07 PM    Msg. 2317 of 2972       
If your gonna add shaking. You might as well just say its lag.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 15, 2009 05:14 PM    Msg. 2318 of 2972       
Quote: --- Original message by: FlyAwayNow
If your gonna add shaking. You might as well just say its lag.

lol that was actually quite funny, but i already developed such an effect, i think lone had seen a broadcast about it, idk if we decided to put it in or not...


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 15, 2009 05:33 PM    Msg. 2319 of 2972       
I think a floody reticule will be fine. And, ehh... I don't really know how no meters is going to work.

Also, IMO the overlay is just a bit too obscuring.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 15, 2009 05:40 PM    Msg. 2320 of 2972       
Quote: --- Original message by: BeachParty clan
I'll give ago for the opacity in the inner side of the outline, but there is no blurred element applied at all.

I mean like, there is too much, and not enough seeing of the actual battle field.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Sep 15, 2009 06:27 PM    Msg. 2321 of 2972       
Get rid of the Light tan inner part and post it again.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 15, 2009 06:52 PM    Msg. 2322 of 2972       
k blends bit more in now, more transparent, but i guess still too much seing it ingame, blah.



i'll work on it some more tommorow, maybe the veins are a bit overdone on itself and it'll end up reverting to nothing inside.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 15, 2009 07:12 PM    Msg. 2323 of 2972       
Make the inside circle more like the outside one.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 15, 2009 08:06 PM    Msg. 2324 of 2972       
Here is a tip, don't fill in the middle, it blurs your vision


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 15, 2009 08:37 PM    Msg. 2325 of 2972       
yeah I like the idea of a flood visor but y not just use a flood visor with meters and the flood reticules.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 15, 2009 09:34 PM    Msg. 2326 of 2972       
It was an executive decision, Lone will not accept a meter for the hud. For what we have in store, it wont even matter.

Now im looking for ideas of an extra bsp. Pm me if you have one.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 15, 2009 09:49 PM    Msg. 2327 of 2972       
As long as you can tell ammo from the weapon itself, and health has red stuff as the indicator, you are good i think.

E: typos
Edited by Headhunter09 on Sep 15, 2009 at 09:49 PM


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 15, 2009 09:50 PM    Msg. 2328 of 2972       
kay but he said no meters what about reticules.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 15, 2009 09:53 PM    Msg. 2329 of 2972       
doesn't measure anything, not a meter.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 15, 2009 09:54 PM    Msg. 2330 of 2972       
yeah thats my point I'm just asking will there still be flood styled reticles in game.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Sep 15, 2009 10:05 PM    Msg. 2331 of 2972       
Quote: --- Original message by: SwordMa5ster
yeah thats my point I'm just asking will there still be flood styled reticles in game.
Well i gave BP a plasma rifle one today, still don't know how it looks in game.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 15, 2009 10:07 PM    Msg. 2332 of 2972       
I think he'll probally keep em in game because BP dosen't have much choice because you can't aim and without retricles you would pretty much just be spraying and it would ruin gameplay.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Sep 16, 2009 05:36 AM    Msg. 2333 of 2972       
They've got it covered. They obviously wont remove things essential to gameplay.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 16, 2009 01:18 PM    Msg. 2334 of 2972       
or blur your vision with a HUD?


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 16, 2009 03:15 PM    Msg. 2335 of 2972       
personally I would have used a flood visor but kept the HUD meters but whatever as long as they keep the flood style reticules so I can see were I'm shooting I don't mind.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 17, 2009 10:44 AM    Msg. 2336 of 2972       
i think the hud is okay for the theme of this campaign, but make the "obstuctions" in the hud a little more transparent. That should help with visibility, while still keeping in line with what the hud is for.


Venom1660
Joined: Jan 16, 2009


Posted: Sep 17, 2009 01:04 PM    Msg. 2337 of 2972       
I still would rather have had a 3rd person perspective camera.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 17, 2009 02:54 PM    Msg. 2338 of 2972       
no.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 17, 2009 03:41 PM    Msg. 2339 of 2972       
There are already 3rd person mods. It is not within the realm of possibility to make a 3p FOV thing and integrate it into a map.


Venom1660
Joined: Jan 16, 2009


Posted: Sep 17, 2009 07:23 PM    Msg. 2340 of 2972       
oh. okay
Edited by Venom1660 on Sep 17, 2009 at 07:25 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 18, 2009 10:18 AM    Msg. 2341 of 2972       
Quote: --- Original message by: Dwood
There are already 3rd person mods. It is not within the realm of possibility to make a 3p FOV thing and integrate it into a map.


the best one was the 3rd person fov thing that works for version 1.07 of halo.... the thing i liked about it the most was that u can move the 3rd person camera around and zoom in and out with it. It would be so awesome if sum1 made it for halo ce version 1.08 because skys the limit sucks.

this is wat im talking about:
http://hce.halomaps.org/index.cfm?fid=2645

this is awesome......if any1 knows how to or can make this into a program that works on version 1.08, then, PLEASE! YOUR HELP IS NEEDED FOR THIS! and plus this is perfect for this campaign for 3rd person playing
Edited by rcghalohell on Sep 18, 2009 at 03:25 PM


Venom1660
Joined: Jan 16, 2009


Posted: Sep 18, 2009 02:15 PM    Msg. 2342 of 2972       
I still don't understand why the flood campaign took priority over the covenant one.
Edited by Venom1660 on Sep 18, 2009 at 02:15 PM


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Sep 18, 2009 03:23 PM    Msg. 2343 of 2972       
Quote: --- Original message by: Venom1660

I still don't understand why the flood campaign took priority over the covenant one.
Edited by Venom1660 on Sep 18, 2009 at 02:15 PM


I semi-agree with this, but the same people weren't working on each one, I guess whoever made the covenant one didn't really take off, while this one did (or is in the process of).


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 18, 2009 03:35 PM    Msg. 2344 of 2972       
You try modelling custom covenant structures


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 18, 2009 04:00 PM    Msg. 2345 of 2972       
Quote: --- Original message by: Dwood
You try modelling custom covenant structures

i sent you a few in that model pack that i made :S

Covenant models are piss easy. Its just alot of getting the organic side of the mesh to flow right, and having a good design to use. Covy models still have sharp edges in them, put for the most part are organic. You have to implement some forerunner architecture into them becuase the covenant uses forerunner tech in there machines and structures as well. It's really not hard, just try it.

 
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