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Headhunter09 has contributed to 2173 posts out of 465278 total posts
(.47%) in 5,371 days (.40 posts per day).
20 Most recent posts:
FOR?
I am attempting to get a relatively simple BSP ingame. When I compile the geometry it gives me warnings about 2 degenerate triangles and a couple coplanar surfaces.
Deleting the entire area and remodeling did me no good. I figured that since they were warnings, they shouldn't matter, right? Well, when I open it in sapien and play it ingame none of the polygons show up.
The collision geometry is fine, and I can sort of figure out where I am on the BSP. I tried running lightmaps, but it gave me errors about both the degenerate triangles, and my HUD stencils (or something). This is bizarre, please help.
delete all the scenery, vehicles, weapons (both multiplayer and singleplayer), etc. in Guerilla. Open sapien, it should work. I recommend that you make a copy of the scenario file BEFORE doing this.
I was one day wasting time on youtube. I saw a video of somebody flying a pelican. I looked inth e comments and saw this.
try reading it.
I know that you save the unicode string files into a directory and then link them to the controls in sapien. What is the directory you save them into?
Thanks in advance.
when I need to find a BSP I just go into the MP maps section and browse through the pages, looking for one that looks good. Then I look at the screenshots section if there is one, then I download it. If its unprotected I use it.
Magic open sauce powder. It's like nanotechnology!
Tau are pretty good, I like how they play.
So is this single player or what?
Does it matter whether they were designed for SP or not?
couldn't you use scripts to restrict it to the water?
how do I get rid of them afterwards?
what key is it?
Quote: --- Original message by: wesman Speaking of which, how do you go back to earlier versions? When I use the version changer it doesn't work.
I have the same exact problem.
JHOW is the one I was thinking of. I don't see what's wrong with doing that though. Just because it HAPPENS to support the Blam! shader system and run halo maps doesn't mean anything...
I'm pretty sure someone was creating a halo-like engine with XNA, I'm drawing a blank on the name right now. He might have gotten a C&D from M$, though.
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Headhunter09Quote: --- Original message by: Gamma927 It's this, or exception. How about a warning at least? Maybe some zone markers? Hurf, in Halo 3, there are little flashing light strobes around the perimeter, you step out of that circle, and the mines start going off.
Exactly my point.
Quote: --- Original message by: Gamma927 It's this, or exception.
How about a warning at least? Maybe some zone markers?
there are different kinds of sand. Dune sand there is not the kind in sand trap
Quote: --- Original message by: anonymous_2009 So what's the warthog called in this game? A harthog?
Hearthog?
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