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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »SAPIEN ERROR!!!!!

Author Topic: SAPIEN ERROR!!!!! (12 messages, Page 1 of 1)
Moderators: Dennis

maxp91
Joined: Apr 19, 2010


Posted: May 30, 2010 11:54 PM    Msg. 1 of 12       
Someone could help me to fix this major problem that make my sapien window closing???
Im sur that this problem come from yesterday when I tried to make a scenery with the LAV_25 vehicle. (link http://hce.halomaps.org/index.cfm?fid=3770)
I took his GBXmodel and his collision model and created a scenery in guerilla with that. After that, i open sapien, and the model was not really a model. There were lots of big brown line in all directions... Then I guessed to go read the debug. Here what There were writted:

05.30.10 00:12:05 sapien pc 01.00.00.0609 ----------------------------------------------
05.30.10 00:12:05 reference function: _write_to_error_file
05.30.10 00:12:05 reference address: 401b13
05.30.10 00:12:05 Couldn't read map file './sapienbeta.map'
05.30.10 00:12:05 CreateDevice succeeded with refresh rate = 0
05.30.10 00:12:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.30.10 00:12:06 Increasing sound decompression buffer size to 1048576 bytes
05.30.10 00:12:14 the model 'vehicles\machine_a_liqueur_pepsi\machine_a_liqueur_pepsi' and the animation graph 'vehicles\scorpion\scorpion' don't match
05.30.10 00:12:14 the object 'vehicles\scorpion\scorpion_mp' will not animate
05.30.10 00:12:16 the model 'weapons\deserteagle\deserteagle' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
05.30.10 00:12:16 the object 'weapons\deserteagle\desert eagle .50' will not be collidable
05.30.10 00:12:40 WARNING: 1 clusters in structure_bsp levels\zm_lila_panic\zm_lila_panic have no background sound or sound environment.
05.30.10 00:12:41 local player 0, weapon (0x0), deleted unexpectedly
05.30.10 00:13:18 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_draw_primitives.c(1396): D3DERR_INVALIDCALL in IDirect3DDevice9_ProcessVertices(global_d3d_device, 0, 0, vertex_buffer->count, processed_vertex_buffer, NULL, D3DPV_DONOTCOPYDATA) (code=-2005530516, error=)
05.30.10 00:13:18 ### ERROR rasterizer_process_static_triangles_static_vertices failed
05.30.10 00:13:18 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_draw_primitives.c(1396): D3DERR_INVALIDCALL in IDirect3DDevice9_ProcessVertices(global_d3d_device, 0, 0, vertex_buffer->count, processed_vertex_buffer, NULL, D3DPV_DONOTCOPYDATA) (code=-2005530516, error=)
05.30.10 00:13:18 ### ERROR rasterizer_process_static_triangles_static_vertices failed
05.30.10 00:13:18 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_draw_primitives.c(1396): D3DERR_INVALIDCALL in IDirect3DDevice9_ProcessVertices(global_d3d_device, 0, 0, vertex_buffer->count, processed_vertex_buffer, NULL, D3DPV_DONOTCOPYDATA) (code=-2005530516, error=)
05.30.10 00:13:18 ### ERROR rasterizer_process_static_triangles_static_vertices failed
05.30.10 00:13:18 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_draw_primitives.c(1396): D3DERR_INVALIDCALL in IDirect3DDevice9_ProcessVertices(global_d3d_device, 0, 0, vertex_buffer->count, processed_vertex_buffer, NULL, D3DPV_DONOTCOPYDATA) (code=-2005530516, error=)


After that, I do not remember what I did, but I know that I tried to fix this problem to make my scenery appear normal. but, when I tried to open Sapien, It closed immediately, and look what it was writted in debug:

05.30.10 23:29:33 sapien pc 01.00.00.0609 ----------------------------------------------
05.30.10 23:29:33 reference function: _write_to_error_file
05.30.10 23:29:33 reference address: 401b13
05.30.10 23:29:33 Couldn't read map file './sapienbeta.map'
05.30.10 23:29:33 CreateDevice succeeded with refresh rate = 0
05.30.10 23:29:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.30.10 23:29:34 Increasing sound decompression buffer size to 1048576 bytes
05.30.10 23:29:34 EAX: 0x09E99000
05.30.10 23:29:34 EBX: 0x09E98201
05.30.10 23:29:34 ECX: 0x0012EEA4
05.30.10 23:29:34 EDX: 0x00001000
05.30.10 23:29:34 EDI: 0x0012EE80
05.30.10 23:29:34 ESI: 0x00000000
05.30.10 23:29:34 EBP: 0x0012ED58
05.30.10 23:29:34 ESP: 0x0012ED48
05.30.10 23:29:34 EIP: 0x7C91E514, C3 8D A4 24 ?????
05.30.10 23:29:34 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)


I hope someone know how to fix this problem cause I can not open sapien anymore!!!!!


Noobyourmom
Joined: Mar 23, 2010


Posted: May 31, 2010 12:34 AM    Msg. 2 of 12       
Open the scenario in guerilla and delete your turret from the pallette and placement, then save. I have no idea how to actually fix the turret, but that will at least let you open sapien.


maxp91
Joined: Apr 19, 2010


Posted: May 31, 2010 12:37 AM    Msg. 3 of 12       
What are you talking about ',the turret'' ? Its a scenery... created from a vehicle. But, I looked in the scenery palette, and its not there. I looked in the vehicle section, but its ont there... :(


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: May 31, 2010 12:42 AM    Msg. 4 of 12       
Hmm...I'm not sure how to help on this. I've never really had that happen to me. :\


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: May 31, 2010 11:35 AM    Msg. 5 of 12       
Can you go into Guerilla, delete the vehicle or scenery that started causing the problem, and then try reopening in Sapien? You should probably save it as another file name in Guerilla.

A Word of Caution: If this is a mod of an existing map that had scripts that you were wishing to preserve, opening the map in Guerilla, making a change, and saving will wipe clean any existing script files that were part of the map.


Edited by Mysterion on May 31, 2010 at 11:38 AM
Edited by Mysterion on May 31, 2010 at 11:39 AM


maxp91
Joined: Apr 19, 2010


Posted: May 31, 2010 01:38 PM    Msg. 6 of 12       
you guys must know something: I have no vechile or scenery in my map that are causing this problem. I had only open sapien, and add the scenery, but when I saw that it were not working correctly, I exit sapien without saving. SO THERE IS NO VEHICLE OR SCENERY IN MY .SCENARIO THAT CAN CAUSE THIS PROBLEM.

its not a mod or anything else. I made the map.


is there anything I can do to fix this problem?? Juste like a backup of my map...? If its a corrupted file, where the hell I can go, or what can I do to delete this file???
Edited by maxp91 on May 31, 2010 at 01:40 PM


maxp91
Joined: Apr 19, 2010


Posted: May 31, 2010 02:04 PM    Msg. 7 of 12       
What you mean? What I should look in these folders?


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: May 31, 2010 03:19 PM    Msg. 8 of 12       
Are you able to open any other scenario file without Sapien crashing? Most of the time its a tag that has incorrect file references.

I seem to remember having a bit of trouble with a corrupt scorpion_mp tag of mine.
Edited by Mysterion on May 31, 2010 at 03:28 PM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 31, 2010 03:26 PM    Msg. 9 of 12       
delete all the scenery, vehicles, weapons (both multiplayer and singleplayer), etc. in Guerilla. Open sapien, it should work. I recommend that you make a copy of the scenario file BEFORE doing this.


maxp91
Joined: Apr 19, 2010


Posted: May 31, 2010 04:04 PM    Msg. 10 of 12       
Headhunter09

I tried what u said and I did not worked :( Im so sad, I want to kill myselfe ... :P No, for real wtf is the problem?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 31, 2010 04:37 PM    Msg. 11 of 12       
05.30.10 00:13:18 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_draw_primitives.c(1396): D3DERR_INVALIDCALL in IDirect3DDevice9_ProcessVertices(global_d3d_device, 0, 0, vertex_buffer->count, processed_vertex_buffer, NULL, D3DPV_DONOTCOPYDATA) (code=-2005530516, error=)

Thats the error associated with the moving gizmo in sapien.
You need to get a replacement file from a friend, but i dont know which file.
Edited by Maniac1000 on May 31, 2010 at 04:37 PM


maxp91
Joined: Apr 19, 2010


Posted: May 31, 2010 04:57 PM    Msg. 12 of 12       
I FINALLY FOUND THE ***** ERROR!!! THANK'S TO ''Yoko R'' FOR TELLING ME IT.
FOR THE PEOPLE THAT CAN HAD THIS BEFORE, JUST RE-INSTALL HEK!!!

Edited by maxp91 on May 31, 2010 at 05:07 PM

 

 
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