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Author Topic: Degenerate triangles and coplanar surfaces, oh my! (3 messages, Page 1 of 1)
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Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 31, 2010 06:57 PM    Msg. 1 of 3       
I am attempting to get a relatively simple BSP ingame. When I compile the geometry it gives me warnings about 2 degenerate triangles and a couple coplanar surfaces.

Deleting the entire area and remodeling did me no good. I figured that since they were warnings, they shouldn't matter, right? Well, when I open it in sapien and play it ingame none of the polygons show up.

The collision geometry is fine, and I can sort of figure out where I am on the BSP. I tried running lightmaps, but it gave me errors about both the degenerate triangles, and my HUD stencils (or something). This is bizarre, please help.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 1, 2010 08:47 PM    Msg. 2 of 3       
You almost have the right idea. But not really.
You probably have not run lightmaps. Even so, degenerates prevent light mapping 99% of the time. You gotta fix them.
EDIT: Oh, and coplanar surfaces don't show up in the .wrl. Somewhere in there you have faces popping out though another.

____/\_______
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Edited by SlappyThePirate on Jun 1, 2010 at 08:49 PM
Edited by SlappyThePirate on Jun 1, 2010 at 08:49 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 2, 2010 04:13 PM    Msg. 3 of 3       
wrl doens't show verts, and It's not a good idea to weld unless you already fixed the coplanars first.

 

 
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