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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »fish?

Author Topic: fish? (17 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 13, 2010 03:41 PM    Msg. 1 of 17       
hey I got these fish scenery tags from somewhere (don't know where) and I was wondering if anyone has tried to make like real life fish like carp, bluegill, largemouth bass, walleye etc. etc.

also since someone got sharks to move in circles does that mean you could get birds such as a vulture and make it fly in circles around the map?

just wondering cuz Im a big fan of amient life in ce
Edited by Delicon20 on Mar 13, 2010 at 03:41 PM


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Mar 13, 2010 03:45 PM    Msg. 2 of 17       
It should be possible, and fish wouldn't even require that much animations. Birds might need an extra animation for flapping their wings (fish would need swimming animations) but those don't have to be extremely complicated, mostly because they're small, and not the main part of the level.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 13, 2010 03:48 PM    Msg. 3 of 17       
Sharks:
http://www.xfire.com/video/f1c72/

I recently got the quadwing from h2 working as actual AI as well. The sharks are just animated scenery.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 13, 2010 04:23 PM    Msg. 4 of 17       
so could i get fish from like a fishing game then?


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Mar 13, 2010 04:48 PM    Msg. 5 of 17       
If you could rip and animate them, yes you could.


PenGuin1362
Joined: Feb 4, 2008


Posted: Mar 13, 2010 05:01 PM    Msg. 6 of 17       
curious, what does this scenery look like? Also, AI would work to I believe.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 13, 2010 05:05 PM    Msg. 7 of 17       
Quote: --- Original message by: Bokito
If you could rip and animate them, yes you could.


too bad I can't do either of those


Advancebo
Joined: Jan 14, 2008


Posted: Mar 13, 2010 05:42 PM    Msg. 8 of 17       
http://www.xfire.com/video/24926d/




TM's Quadwing AI.

Not exactly flying around randomly, but its easier than them being animated to fly in a certain path.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 14, 2010 01:44 AM    Msg. 9 of 17       
Quote: --- Original message by: Advancebo
http://www.xfire.com/video/24926d/

http://screenshot.xfire.com/s/93805026-4.jpg
http://screenshot.xfire.com/s/93805116-4.jpg

TM's Quadwing AI.

Not exactly flying around randomly, but its easier than them being animated to fly in a certain path.


Is that just using boundaries? for the maximum path radius or something?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 14, 2010 09:02 AM    Msg. 10 of 17       
Quote: --- Original message by: IcePhoenix
so... the point of these is that they don't sync, but no one would notice or care?
They are designed for SP. whether or not they sync doesn't matter.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Mar 14, 2010 12:53 PM    Msg. 11 of 17       
Does it matter whether they were designed for SP or not?


Advancebo
Joined: Jan 14, 2008


Posted: Mar 14, 2010 12:59 PM    Msg. 12 of 17       
It doesn't matter if they sync. Its just one of those little things that don't really matter.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 14, 2010 02:30 PM    Msg. 13 of 17       
Quote: --- Original message by: Advancebo




TM's Quadwing AI.

Not exactly flying around randomly, but its easier than them being animated to fly in a certain path.

Next time you post stuff from the mod check with me. Otherwise I dont want you to be posting things like that.

At least take the vid down.
Edited by Higuy on Mar 14, 2010 at 02:30 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 14, 2010 02:49 PM    Msg. 14 of 17       
Quote: --- Original message by: Higuy

Quote: --- Original message by: Advancebo

*pics*

TM's Quadwing AI.

Not exactly flying around randomly, but its easier than them being animated to fly in a certain path.

Next time you post stuff from the mod check with me. Otherwise I dont want you to be posting things like that.

At least take the vid down.
Edited by Higuy on Mar 14, 2010 at 02:30 PM


all it shows is a bridge and a medium size structure, and a lot of maps have those
Edited by Delicon20 on Mar 14, 2010 at 02:50 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 14, 2010 02:51 PM    Msg. 15 of 17       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Higuy

Quote: --- Original message by: Advancebo

*pics*

TM's Quadwing AI.

Not exactly flying around randomly, but its easier than them being animated to fly in a certain path.

Next time you post stuff from the mod check with me. Otherwise I dont want you to be posting things like that.

At least take the vid down.
Edited by Higuy on Mar 14, 2010 at 02:30 PM


all it shows is a bridge and a medium size structure, and a lot of maps have those
Edited by Delicon20 on Mar 14, 2010 at 02:50 PM

I don't think you understand that where trying to keep things secret and encounters enjoyable and surprising.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 14, 2010 03:05 PM    Msg. 16 of 17       
failbo


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 14, 2010 04:22 PM    Msg. 17 of 17       
It's not difficult at all actually. I mean, as far as keeping the other AI from killing the ambient life.

(ai_disregard <object_list> <boolean>)

However, you will have to setup some other junk in the scripts before it could work, such as a global.


Edited by DarkHalo003 on Mar 14, 2010 at 04:23 PM

 

 
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