Bokito has contributed to 691 posts out of 465278 total posts
(.15%) in 5,559 days (.12 posts per day).
20 Most recent posts:
Quote: --- Original message by: L0d3xQuote: --- Original message by: BokitoQuote: --- Original message by: L0d3x Hallo daar jongens, ik ben een belg en hou van frieten, bier en tetten! Ben je echt een belg en hou je echt van tetten? Ja hoor, wie houdt er niet van tetten? Ben jij ook een belg, beste mijnheer Bokito? Neen, een Nederlander, maar wij spreken dezelfde taal, niet?
Quote: --- Original message by: L0d3x Hallo daar jongens, ik ben een belg en hou van frieten, bier en tetten!
Ben je echt een belg en hou je echt van tetten?
Quote: --- Original message by: Wesker cortana:" Chief im picking up signs of an enemy with incredible energy level...
"Cortana, what do you say about this Elite's power level?"
Oh sure, let's take a couple of people from a forum where only 10 out of 200 people know how to properly mod, and recreate an enjoyable game that took a professional game studio 3 years to make in another engine! What could POSSIBLY go wrong? Edited by Bokito on Jun 10, 2011 at 07:31 AM
Weapon in teaser is not a magnum, if you look at it when it shoots it reloads like a grenade launcher.
It's common to have a player count of at least 100K every day at the right time of day. Edited by Bokito on Jun 9, 2011 at 06:37 AM
Here's more proof, seeing as you're still not convinced: http://www.youtube.com/watch?v=NsJC28JfGg0
And even more, listen to the entire podcast for more info: http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3 Edited by Bokito on Jun 8, 2011 at 05:32 PM
You are wrong. There is no new CEA multiplayer, all they did is make new maps for Halo Reach's multiplayer.
 Here's proof Edited by Bokito on Jun 8, 2011 at 05:23 PM
CEA MP = Reach MP, just remakes of CE maps. MP uses a different engine than SP.
SP engine is not Reach's. That means if you're all whiny about Reach's features, they're not in. The engine is the exact same as the old CE engine, and the bsp's are the exact same but better looking, and same goes for weapons and enemies. Isn't this what everyone wanted?
"Original CE was best, everything from CE onward sucked" etc.. Well, that's what you're getting: the exact same CE, just looking better. All glitches, warthog flips, 3sk magnum and other old stuff are the same. MP is just Reach maps, but I don't see any problems with that. It's 40$, or 30 euros in my case. Other retail games are 60 euros, and I think 50% of that is a pretty good price for an amazing Halo game, where the (original PC version, not Custom Edition)) multiplayer was pretty much full of pistolwhores (Frankie said this himself).
Looks a bit too cartoony to really look good in Halo CE to me.
Quote: --- Original message by: DEEhunterQuote: --- Original message by: anonymous_2009 dee, where you find the artists portfolio's? and names? Surround your self with the right people. Or you could simply look at Bungie's front page/twitter...
Quote: --- Original message by: crimsonshadow117
A cookie for who ever can tell me what map this is. :D "picture of Delta Halo" Edited by crimsonshadow117 on Nov 29, 2010 at 03:05 PM Cookie, Now Edited by Bokito on Nov 29, 2010 at 03:45 PM
So much win
It looks awesome, don't know what it'll be until I get it. Maybe they'll add plot twists, maybe they won't. I actually don't realy care because the gamplay looks awesome, and ultimately, isn't gameplay the most important factor in a game?
Yeah, all fine and dandy except for the fact that they aren't real.
I think at least one of those ahs to do with the legs (thigs or something).
Looks like some random flood and sentinel AI's placed on death island...
Quote: --- Original message by: CorpseManTSidc if its a rip, Halo CE is my only chance to play with things that resemble things from halo 3 and h3 odst. sorry slashur...
It looks like you used turbosmooth or some other smoothing modifier, instead of using the smoothing system inside of editable mesh/poly. It really adds to the polygon count and looks pretty weird to me.
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