
Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 18, 2009 06:23 AM
Msg. 2171 of 2972
Those wondering about the detail: I'm keeping it low primarily becuase you're not going to be scaling the thing like King Kong and being able to see all the details full view, at this point its planned just to be a distant model, giving atmosphere and showing you where the primary objective is in on one of the planned levels. Edited by Lone Warrior on Aug 18, 2009 at 06:23 AM
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Aug 18, 2009 07:41 AM
Msg. 2172 of 2972
reminds me of the 1st structure in a30, when you first group up with the marines. and the blue beam comes shooting out. Are you gonna have a blue beam shooting out?
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 18, 2009 09:39 AM
Msg. 2173 of 2972
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 20, 2009 10:33 PM
Msg. 2174 of 2972
IDK I'm gonna model random Forerunner things for you since you don't need any structures anymore, maybe you'll find a use for it 
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2009 06:14 AM
Msg. 2175 of 2972
The slope is wrong. The ring of intrusion at the top is not needed. The side extrudes are to large. And the intrude at the top is not needed.
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Aug 21, 2009 11:59 AM
Msg. 2176 of 2972
The slope looks too steep to walk on.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 21, 2009 12:16 PM
Msg. 2177 of 2972
Quote: --- Original message by: Auxor The slope looks too steep to walk on.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Aug 21, 2009 02:29 PM
Msg. 2178 of 2972
the tops too high. move it down, and that'll lessen the ramps steepness too
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 21, 2009 02:38 PM
Msg. 2179 of 2972
Select the verts on the bottom and scale them out. Then your good.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 21, 2009 03:34 PM
Msg. 2180 of 2972
 Textures are regular halo 1 textures, placeholders Edited by BeachParty clan on Aug 21, 2009 at 03:49 PM
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Ninjadude
Joined: Jun 22, 2008
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Posted: Aug 21, 2009 04:24 PM
Msg. 2181 of 2972
Quote: --- Original message by: BeachParty clanhttp://i26.tinypic.com/20ijqtl.jpgTextures are regular halo 1 textures, placeholders Edited by BeachParty clan on Aug 21, 2009 at 03:49 PM If thats based on the halo 3 scenery you can get on avalanche, I really recommend you don't get a stretched screenie. Go in game and look at it again. Edited by Ninjadude on Aug 21, 2009 at 04:26 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 21, 2009 04:40 PM
Msg. 2182 of 2972
Did he just completely ignore our criticism?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2009 05:07 PM
Msg. 2183 of 2972
Quote: --- Original message by: DEEhunter Did he just completely ignore our criticism? Yeah, hes wasting polys and I already see inaccurate parts.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 21, 2009 05:48 PM
Msg. 2184 of 2972
Quote: --- Original message by: NinjadudeQuote: --- Original message by: BeachParty clanhttp://i26.tinypic.com/20ijqtl.jpgTextures are regular halo 1 textures, placeholders Edited by BeachParty clan on Aug 21, 2009 at 03:49 PM If thats based on the halo 3 scenery you can get on avalanche, I really recommend you don't get a stretched screenie. Go in game and look at it again. Edited by Ninjadude on Aug 21, 2009 at 04:26 PM I have no idea what it is lol, I wanted to model something forerunner, so I typed in "forerunner structure" in google and found that pic, it's the only reference I got or info what it is lol. It by no means is done ofcourse, after I finish this model I'll be starting on custom lightmaps for the BSP's and a new retexture of the BSP since I'm not satisfied with it yet. Lastly, I still need the intro scripts for STKFT so I can write a script for it
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2009 05:53 PM
Msg. 2185 of 2972
Retexturing a map (with new textures) takes up more tagspace. And Sapien lightmaps wont cut it.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 21, 2009 06:04 PM
Msg. 2186 of 2972
Quote: --- Original message by: Advancebo Retexturing a map (with new textures) takes up more tagspace. And Sapien lightmaps wont cut it. I never bothered about the fact my tagspace would run out, it won't for me. I'm not using sapien to make lightmaps, I don't know if anyone uses this app, but this thing is epic: http://hce.halomaps.org/index.cfm?fid=4312It's easy to get used to when I first opened it, I've had it for awhile but never bothered about it, but I've reinstalled windows so I checked out all my old apps to see which ones I can get rid of. Basically it's like the BSP to OBJ converter which is easy to retexture a BSP live, but this thing does it for the Lightmaps, knowing that it wasn't all that hard for me to get into it. since I retexture maps that way, this is just the same. Much better than Sapien, not to mention a helluva lot quicker since it takes ages for me to run lightmaps, my specs are incredible so it's not that. but that's not the point. K I'm gonna hit the sack, ttyl guyzzzZZzz Edited by BeachParty clan on Aug 21, 2009 at 06:33 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 21, 2009 08:07 PM
Msg. 2187 of 2972
Yeah, it's been used. I'm pretty sure Dee uses it for his lightmaps.
Also, that ramp looks a bit steep, though it might just be the angle.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2009 08:09 PM
Msg. 2188 of 2972
To steep for Halo CE, Halo 3 has a higher max angle than Halo CE. Halo CE can only climb up at 45.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 23, 2009 05:35 PM
Msg. 2189 of 2972
WIP:
-snip-
Credit:
Me for the base model BP for the unwrap, texture job, and detail adding to the model.
E1: Gonna fix the smoothing errors, and optimize later. Edited by Lone Warrior on Aug 23, 2009 at 06:01 PM Edited by Lone Warrior on Aug 23, 2009 at 06:33 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 23, 2009 05:45 PM
Msg. 2190 of 2972
Learn your Forerunner, fix the errors, fix poly wastage, fix the UV's, and fix the smoothing.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 23, 2009 06:01 PM
Msg. 2191 of 2972
Quote: --- Original message by: Advancebo Learn your Forerunner, fix the errors, fix poly wastage, fix the UV's, and fix the smoothing. Besides the parts at the bottom of the cylinder-like object. I'm assuming its pretty close to this: http://images2.wikia.nocookie.net/halo/images/9/97/Sacredicon1600.jpgAnd yah, should have said I was gonna fix the smoothing errors, and that parts still need to be optimised. My bad. Edited by Lone Warrior on Aug 23, 2009 at 06:03 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Aug 23, 2009 06:23 PM
Msg. 2192 of 2972
Lone remove your original picture now that i've pointed out the problems with it.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 23, 2009 09:43 PM
Msg. 2193 of 2972
Quote: --- Original message by: Advancebo To steep for Halo CE, Halo 3 has a higher max angle than Halo CE. Halo CE can only climb up at 45. Then change the damn angle in the biped tag Bo you always offer heavy critisism and negativity, but i don't see you telling them how to fix it.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Aug 24, 2009 09:13 PM
Msg. 2194 of 2972
wouldnt it be cool to have a health bar for both your arms? so if your arm takes too much damage, it falls off. but not together. just one. so u need 2 health bars for the arms and a central healthbar for the health. and if both the arms fall off, you lose. it adds to the difficulty of the camaign. Edited by cybykillers on Aug 24, 2009 at 09:14 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 24, 2009 10:21 PM
Msg. 2195 of 2972
It would also add to the difficulty of CREATING the level itself.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 24, 2009 10:41 PM
Msg. 2196 of 2972
Are there going to be enemies that have shotguns? THAT would be fun to go against.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Aug 25, 2009 12:34 AM
Msg. 2197 of 2972
Quote: --- Original message by: Gamma927 It would also add to the difficulty of CREATING the level itself. it was just an idea. i didnt ask you to actually do it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 25, 2009 06:07 AM
Msg. 2198 of 2972
Quote: --- Original message by: jesseQuote: --- Original message by: Advancebo To steep for Halo CE, Halo 3 has a higher max angle than Halo CE. Halo CE can only climb up at 45. Then change the damn angle in the biped tag Bo you always offer heavy critisism and negativity, but i don't see you telling them how to fix it. Its not cool climbing up at 60 degrees.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 25, 2009 06:39 AM
Msg. 2199 of 2972
So Halo 3 is "not cool" now? :\
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Aug 25, 2009 08:27 AM
Msg. 2200 of 2972
:O my internet is getting slow D:
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 25, 2009 12:00 PM
Msg. 2201 of 2972
Quote: --- Original message by: MythrilQuote: --- Original message by: AdvanceboQuote: --- Original message by: jesseQuote: --- Original message by: Advancebo To steep for Halo CE, Halo 3 has a higher max angle than Halo CE. Halo CE can only climb up at 45. Then change the damn angle in the biped tag Bo you always offer heavy critisism and negativity, but i don't see you telling them how to fix it. Its not cool climbing up at 60 degrees. So Halo 3 is "not cool" now? :\ That, just shut up before you make yourself look even worse placebo. In other news, Reconnaire is probably not going to be online anymore so I'm not sure if this is of any use for that project... instead, it will do here http://www.ascendantjustice.com/files/cocop/The%20Ark/The%20Ark%20Large/InteriorEntrance-large.jpg Basically, i dont know what it is from h3 and i dont care, so i gave it a bit of custom spin to it by adding 2 spotlights and making it snow themed in an exteriour wall I'll be adding engravings n stuff later on maybe to make it look more interesting, as of now it features stock h1 textures Edited by BeachParty clan on Aug 25, 2009 at 02:17 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 25, 2009 02:46 PM
Msg. 2202 of 2972
Halo 3 was never "cool".
And I already see problems with that structure.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 25, 2009 03:25 PM
Msg. 2203 of 2972
Quote: --- Original message by: jesseQuote: --- Original message by: Advancebo To steep for Halo CE, Halo 3 has a higher max angle than Halo CE. Halo CE can only climb up at 45. Then change the damn angle in the biped tag Bo you always offer heavy critisism and negativity, but i don't see you telling them how to fix it. Quote: --- Original message by: Advancebo Halo 3 was never "cool".
And I already see problems with that structure.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 25, 2009 03:38 PM
Msg. 2204 of 2972
If you were a true modeler, you would easily see the errors.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 25, 2009 03:44 PM
Msg. 2205 of 2972
Quote: --- Original message by: Advancebo If you were a true modeler, you would easily see the errors. if you werent a fag you would point it out, welcome to the real world.
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