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cybykillers has contributed to 237 posts out of 465278 total posts
(.05%) in 5,090 days (.05 posts per day).
20 Most recent posts:
Quote: --- Original message by: HiguyQuote: --- Original message by: dude55 those spartans are so... awful. low detail so, lets see you make something better, kk?
Dont worry. all dude55 does is flame people and their work. no need to worry.
Edit: CONQUERED SECOND PAGE WOOT :D Edited by cybykillers on Sep 16, 2009 at 12:55 AM
nice :D. but if only you can combine the gas tank on the back with the ranger elite jetback thing. imagine flying suicide grunts. >:D emo pwnage
Edit: does the SPI have the h1 spartan animations? like the ones that make the spartan look like its aimbotting? Edited by cybykillers on Sep 14, 2009 at 09:37 AM
but none of my tags are missing and stuff.
i have posted like 2 topics asking what is wrong with my script and why i keep getting this error. so either people dont know, or their just too lazy sitting on their couch drinking soda and sucking from a bendy straw all day cause their just plain lazy. so if your not one of those slackers. can anyone answer the question in this topic? im not asking you to but if you know, can you answer this?
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=28724
so why is my script getting that error? wats wrong with my script
(script startup Assault_On_Bloodgulch (begin (ai_place c1) (object_create turret1) (object_create turret2) (ai_command_list c1 c1) (ai_place h2) (object_create warthog) (ai_command_list h2 h3) (ai_place h1) (player_enable_input 0) (camera_control 1) (sleep 60) (cinematic_start) (cinematic_show_letterbox 1) (camera_set 1 200) (sleep 200) (camera_set 2 200) (sleep 90) (camera_set 3 200) (sleep 90) (camera_set 4 200) (sleep 90) (camera_set 5 200) (sleep 90) (camera_set 6 200) (sleep 90) (camera_set 7 200) (sleep 90) (camera_set 8 200) (sleep 120) (camera_set 9 200) (sleep 90) (camera_control 0) (cinematic_stop) ) )
(script startup Assault_On_Bloodgulch_2 (hud_set_objective_text obj1) (sleep 15) (ai_follow_target_players h1) )
(script startup Assault_On_Bloodgulch_3 (sleep_until (volume_test_objects 1 (players)) 15) (ai_place c2) (game_save_no_timeout) )
(script startup Assault_On_Bloodgulch_4 (sleep_until (volume_test_objects 2 (players)) 15) (ai_place h2) (ai_place h3) (game_save_no_timeout) (sleep_until (volume_test_objects 3 (players))15) (hud_set_objective_text obj2) (ai_command_list h2 h2) (ai_command_list h3 c1) (ai_command_list h3 c1) )
(script startup Assault_On_Bloodgulch_5 (sleep_until (volume_test_objects 4 (players))15) (hud_set_objective_text obj3) (game_save_totally_unsafe) (sleep_until (= (ai_living_count c1) 0) 1) (hud_set_objective_text obj4) (sleep_until (volume_test_objects 5 (players)) 15) (sleep 5) (player_enable_input 0) (camera_control 1) (sleep 60) (cinematic_start) (cinematic_show_letterbox 1) (camera_set 10 200) (sleep 200) (camera_set 11 200) (sleep 90) (camera_set 12 200) (sleep 90) (camera_control 0) (cinematic_stop) )
When i try to compile the script, this error apears.
This is the last paragraph of my debug.txt.
09.02.09 18:08:54 sapien pc 01.00.00.0609 ---------------------------------------------- 09.02.09 18:08:54 reference function: _write_to_error_file 09.02.09 18:08:54 reference address: 401b13 09.02.09 18:08:54 Couldn't read map file './sapienbeta.map' 09.02.09 18:08:55 CreateDevice succeeded with refresh rate = 0 09.02.09 18:08:55 Increasing sound decompression buffer size to 1048576 bytes 09.02.09 18:08:58 recompiling scripts after scenarios were merged. 09.02.09 18:08:58 i expected a script or variable definition.: ? 09.02.09 18:08:59 local player 0, weapon (0x0), deleted unexpectedly 09.02.09 18:09:08 i expected a script or variable definition.: ? 09.02.09 18:09:08 recompiling scripts after scenarios were merged. 09.02.09 18:09:08 i expected a script or variable definition.: ?
Does anyone know what it means? (ignore the thing behind the question mark.
o and ya. if i have like 2 scripts in my scripts folder. how do i choose which script i want to compile? and for some reason in sapien, it says i dont have a solo something.item collection. does anyone know where it is?
basically, i dont see the use in having a silenced weapon. its has a cool sound but doesnt really have an effect. In one of the halo 3 odst gameplay vids. the guy used his pistol on the top of a building and shot 3 grunts in a squad of covenant and the brute immediately knew where he was.
i deleted the ones in sapien but i just keep getting the same error. take a look at my script again
(script startup Assault_On_Bloodgulch (begin (ai_place c1) (object_create turret1) (object_create turret2) (ai_command_list c1 c1) (ai_place h2) (object_create warthog) (ai_command_list h2 h3) (ai_place h1) (player_enable_input 0) (camera_control 1) (sleep 60) (cinematic_start) (cinematic_show_letterbox 1) (camera_set 1 200) (sleep 200) (camera_set 2 200) (sleep 90) (camera_set 3 200) (sleep 90) (camera_set 4 200) (sleep 90) (camera_set 5 200) (sleep 90) (camera_set 6 200) (sleep 90) (camera_set 7 200) (sleep 90) (camera_set 8 200) (sleep 120) (camera_set 9 200) (sleep 90) (camera_control 0) (cinematic_stop) ) )
(script startup Assault_On_Bloodgulch_2 (hud_set_objective_text obj1) (sleep 15) (ai_follow_target_players h1) )
(script startup Assault_On_Bloodgulch_3 (sleep_until (volume_test_objects 1 (players)) 15) (ai_place c2) (game_save_no_timeout) )
(script startup Assault_On_Bloodgulch_4 (sleep_until (volume_test_objects 2 (players)) 15) (ai_place h2) (ai_place h3) (game_save_no_timeout) (sleep_until (volume_test_objects 3 (players))15) (hud_set_objective_text obj2) (ai_command_list h2 h2) (ai_command_list h3 c1) (ai_command_list h3 c1) )
(script startup Assault_On_Bloodgulch_5 (sleep_until (volume_test_objects 4 (players))15) (hud_set_objective_text obj3) (game_save_totally_unsafe) (sleep_until (= (ai_living_count c1) 0) 1) (hud_set_objective_text obj4) (sleep_until (volume_test_objects 5 (players)) 15) (sleep 5) (player_enable_input 0) (camera_control 1) (sleep 60) (cinematic_start) (cinematic_show_letterbox 1) (camera_set 10 200) (sleep 200) (camera_set 11 200) (sleep 90) (camera_set 12 200) (sleep 90) (camera_control 0) (cinematic_stop) )
edit: o and ya. if i have like 2 scripts in my scripts folder. how do i choose which script i want to comile? Edited by cybykillers on Sep 2, 2009 at 09:04 PM
edit: o ya. for some reason in sapien, it says i dont have a solo something.item collection. does anyone know where it is? Edited by cybykillers on Sep 2, 2009 at 10:51 PM
Quote: --- Original message by: sierra117i would have preferred that the frag nade were replaced instead of the plasmas. its just so fun to stick a grunt with a plasma and watch them run into another group of grunts, and hear them scream in horror. 
i personnly like fragmentation better than sticky grens because the frags take less time to detonate and (i think) they do more splash damage than the plasmas. well i just like them more. nothing more to say.
Edit: o and ya. maybe you should make the incindenary (sorry if i spelled it wrong) a little more expensive because i think it'll be a little cheap when it comes to the hunter/arbiter levels where all you need to do is throw those flame balls at them and they die. especially the hunters. dont know about arbiter. may have like 5000 vitality and 6000 shields lol
Edited by cybykillers on Sep 2, 2009 at 09:19 AM
but do i have extras? look at my script above. look at the one gamma quoted he helped me edit it Edited by cybykillers on Sep 2, 2009 at 08:29 AM
wait let me see what i may have done wrong. in my script, i began like 4 scripts. and in sapien i got to AI. then scripts. and i create the 4 scripts and name them the scripts i said in my script. could tat be why? Edited by cybykillers on Sep 2, 2009 at 09:02 AM
eh its nothin. its just probably an error with the copy and paste. so how did u fix your script?
still doesnt work... tool hud-messages levels\bloodgulch "Assault On Bloodgulch"\\
WTF.... nvm i thought it was hud-messages. it was really hud_messages.
lol gamma
i got that fixed but for some reason the script still wont compile. heres the last paragraph of debug.txt
09.02.09 18:08:54 sapien pc 01.00.00.0609 ---------------------------------------------- 09.02.09 18:08:54 reference function: _write_to_error_file 09.02.09 18:08:54 reference address: 401b13 09.02.09 18:08:54 Couldn't read map file './sapienbeta.map' 09.02.09 18:08:55 CreateDevice succeeded with refresh rate = 0 09.02.09 18:08:55 Increasing sound decompression buffer size to 1048576 bytes 09.02.09 18:08:58 recompiling scripts after scenarios were merged. 09.02.09 18:08:58 i expected a script or variable definition.: ? 09.02.09 18:08:59 local player 0, weapon (0x0), deleted unexpectedly 09.02.09 18:09:08 i expected a script or variable definition.: ? 09.02.09 18:09:08 recompiling scripts after scenarios were merged. 09.02.09 18:09:08 i expected a script or variable definition.: ?
Edited by cybykillers on Sep 2, 2009 at 06:05 AM Edited by cybykillers on Sep 2, 2009 at 06:06 AM Edited by cybykillers on Sep 2, 2009 at 06:11 AM
it doesnt work. i tried tool hud-messages levels\bloodgulch Assault On Bloodgulch
but it doesnt work. i did wat u said or did i misunderstand you? bloodgulch is the folder my scenario is in and Assault On Bloodgulch is the scenario. why wont it work Edited by cybykillers on Sep 2, 2009 at 05:11 AM
what is tool supposed to say when i type the hud message command in it. cause all i'm getting is either errors or cannot read map file './toolbeta.map'
i typed
tool hud-messages levels\test\bloodgulch (my scenario name).scenario
did i do it right or wat?
o and i fixed the grunt problem
thanks but i for some reason, when i type the command in sapien. ai_command_list c3 c1 it doesnt work. c3 is the encounter and c1 is the command list. but nothing happens when i type it. the ai is supposed to enter a vehicle but doesnt.
Edit: and for some reason, the script wont compile. i dont know where i went wrong. it just says "recompiling scripts after scenarios were merged. I expected a script or variable definition" what does that mean. And i tried doing the hud messages on tool, i have no idea how to use it. so can anyone tell me what i put in tool++
Edited by cybykillers on Sep 1, 2009 at 11:49 PM Edited by cybykillers on Sep 2, 2009 at 02:20 AM Edited by cybykillers on Sep 2, 2009 at 02:31 AM
can u tell me what to type in tool? i have it and i know how to use it.
for the hud thing. im using tool++ instead of tool because i think its easier. what do i put in path?
thanks :D i'll fix them when i have the chance and hopefully, it will work.
Edit: one more question. the script command (ai_follow_target_players h1) makes the encounter h1 follow the player around right? Edited by cybykillers on Sep 1, 2009 at 07:54 PM
so is there anything else wrong? and thanks for the suggestion. i'll fix them later.
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