A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: DEEhunter
About Contact
Joined: Dec 16, 2006 06:40 PM
Last Post: Today @ 02:14 PM
Last Visit: Today @ 08:02 PM
Location: ̷̴̢̨͎͔̭͖̖̉̾ͨ̾ͮ͟ ̃
Occupation: ̷̴̢̨͎͔̭͖̖̉̾ͨ̾ͮ͟ ̃
Interests:
Your Age: ̷̴̢̨͎͔̭̉̾ͨ̾ͮ͟&#
What Games do you play: ̷̴̢̨͎͔̭̉̾ͨ̾ͮ͟&#
Avatar:


Send Private Message
Post Statistics
DEEhunter has contributed to 3522 posts out of 465278 total posts (.76%) in 5,878 days (.60 posts per day).

20 Most recent posts:
Halo CE General Discussion » Forums to be shut down Feb 1, 2023 Today @ 02:14 PM (Total replies: 13)

Quote: --- Original message by: Donut
An end of an era for sure, but not the end of our community. Things have moved to a few major Discord servers, such as http://discord.reclaimers.net.


https://c20.reclaimers.net/ has been super valuable to me when making vkblam. I would inspire anyone here to commit their knowledge to the wiki or somewhere indexable so that it isn't all just lost when the forums go down. Just something to capture some of the information on this forum in an indexable way that isn't a discord server. 🙏

Halo CE General Discussion » Forums to be shut down Feb 1, 2023 Jan 16, 2023 12:20 AM (Total replies: 13)

https://twitter.com/HaloCEmaps/status/1614852664570806275
Quote: The Halo Maps Forum has been busy lately. More than 10 new members a day since the new year. Of course, they are all Indian or Korean SEO link factories, and a few looking to post porn. So I guess it's time. Effective Feb 1, 2023, the forum will be shut down.


https://twitter.com/HaloCEmaps/status/1614854187300552705
Quote: To reiterate, effective Feb 1, 2023, the http://forum.halomaps.org web forum will be shut down. So if you want to archive any data, now is the time to do so. The rest of the websites will remain active. Just the Forum is closing. It's been interesting.


Dug up this old account to say goodbye to all the core-memories I made here.

It's been a pleasure.
- DEEhunter/DEElekgolo/Wunkolo

Halo CE General Discussion » I have returned Jun 19, 2017 10:19 PM (Total replies: 75)

post

Halo CE General Discussion » Killzone64 Apr 22, 2015 02:54 AM (Total replies: 6)

cool thread

Halo CE General Discussion » Halo Online Apr 20, 2015 09:44 PM (Total replies: 2780)

Reverse engineering Halo Online was a spring break boredom-killer for me. Ever since spring break was over I went back to classes and personal projects. Haven't really been doing much besides maintaining ElDorito code here and there or cracking when the others need help.

Here's the SHA1 salt that halo likes to use:
Quote: 0xED, 0xD4, 0x30, 0x09, 0x66, 0x6D, 0x5C, 0x4A, 0x5C, 0x36, 0x57, 0xFA, 0xB4, 0x0E, 0x02, 0x2F,0x53, 0x5A, 0xC6, 0xC9, 0xEE, 0x47, 0x1F, 0x01, 0xF1, 0xA4, 0x47, 0x56, 0xB7, 0x71, 0x4F, 0x1C,0x36, 0xEC


Halo CE General Discussion » Halo Online Apr 20, 2015 09:35 PM (Total replies: 2780)

Cool thread.

Halo CE General Discussion » Halo Online Apr 11, 2015 11:21 AM (Total replies: 2780)

Soon™

Halo CE General Discussion » Halo Online Apr 9, 2015 11:59 AM (Total replies: 2780)

Quote: --- Original message by: midnightmodders
I guess people can be happy though, the El Dorito project is dead along with MP

Just quoting this again so you can realize how wrong you are.

Halo CE General Discussion » Halo Online Mar 27, 2015 11:25 PM (Total replies: 2780)

https://www.youtube.com/watch?v=7TgSzqsHFe4

Halo CE General Discussion » Halo Online Mar 27, 2015 01:51 PM (Total replies: 2780)

Not looking forward to the "HALO ONLINE MAPPING TEAM" that will inevitably happen. People are gonna rip this game to the bone and shove it right into a Halo CE map.

Halo CE General Discussion » CE3 2014 Live Jul 19, 2014 05:14 PM (Total replies: 854)

ℂ𝔼𝟛 𝟚𝟘𝟙𝟜: ℝ𝕖𝕞𝕒𝕜𝕖𝕤

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Mar 22, 2013 06:57 PM (Total replies: 1207)

hey

Halo CE General Discussion » Goodbye Feb 17, 2013 03:53 PM (Total replies: 21)

Remember the good times.


Halo CE General Discussion » www.halomaps.org Dec 2, 2012 02:47 PM (Total replies: 84)

More metro.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 17, 2012 07:01 PM (Total replies: 11514)

I still have the old bsp models for some h3mt maps.
The foundry model isn't all that bad. Also it was me and arbiter that both modeled it. Arbiter mostly since I was unwrapping stuff for the most part.


Halo CE General Discussion » How do I open Halo 4 .map files? Oct 17, 2012 06:58 PM (Total replies: 56)

oh my god ahahahahahaaa
It has begun.

Here comes H4MT.
Edited by DEEhunter on Oct 17, 2012 at 07:08 PM

Halo CE General Discussion » how i fix this?¿ [help please] Sep 6, 2012 07:20 PM (Total replies: 11)

Might be a bad rig as well.

Halo CE General Discussion » Requiem - Extinction on Steroids Sep 6, 2012 12:21 PM (Total replies: 1627)

Don't ever rely on bumps and textures.

Halo CE General Discussion » [Question] H3MT Narrows Jul 17, 2012 11:40 PM (Total replies: 9)

Ask him on polycount.
I have the mesh but I wouldn't give it away without his permission.

Halo CE General Discussion » HaloUnity Jul 9, 2012 07:38 PM (Total replies: 11)

No I will not register under your referral code.
Edit:Or register at all.
Edited by DEEhunter on Jul 10, 2012 at 02:22 PM


Time: Wed January 18, 2023 11:35 PM 156 ms.
A Halo Maps Website