
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 9, 2009 09:32 PM
Msg. 2101 of 2972
Apparently he wants me to post this pic. I am just starting this up again, I'm about 1/3 done, and ill duce has agreed to do portals for the map. This is a screen cap from max. [IŁ] Mercenary: oh btw [IŁ] Mercenary: favour Newbkilla: ? [IŁ] Mercenary: post tha pic in the flood thread [IŁ] Mercenary: PLEASE [IŁ] Mercenary: TYPING IN ALL CAPS Newbkilla: k [IŁ] Mercenary: CRUISE CONTROL FOR COOL [IŁ] Mercenary: PCE [IŁ] Mercenary: oh btw [IŁ] Mercenary: CAKE IS A LIE E/ for those who forget what things look like: Edited by Newbkilla on Aug 9, 2009 at 09:34 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 9, 2009 09:42 PM
Msg. 2102 of 2972
There better be good encounters >:V
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 9, 2009 09:49 PM
Msg. 2103 of 2972
Quote: --- Original message by: Advancebo There better be good encounters >:V
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AK_49
Joined: Nov 23, 2007
Well do ya punk? Do ya feel lucky?
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Posted: Aug 9, 2009 09:49 PM
Msg. 2104 of 2972
Quote: --- Original message by: KarrdeQuote: --- Original message by: warchieftain Have you considred putting in a moniter boss? Why would they do that? The monitor is a main character. If they had you kill him, it would totally screw up the rest of the game. If you want a monitor boss, go play the last level of Halo 3. EDIT: Hey Dennis, go find a random irrelevant post and delete it so that I'm on top of this page instead of BP :D Edited by Karrde on Aug 3, 2009 at 01:42 PM You can make it interesting and make it so you don't win. Instead maybe at a certain point when fighting the monitor you can add a cut scene were the monitor kills you. Edited by AK_49 on Aug 9, 2009 at 09:49 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 09:53 PM
Msg. 2105 of 2972
Quote: --- Original message by: Advancebo There better be good encounters >:V Yea, about that, Lone disagrees with my ideas. But instead of both of us arguing about it, why don't we ask the public? Poll: a) More flood encounters, flood pouring out of every location possible b) More superior beings known as "Covenant"
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Aug 9, 2009 09:55 PM
Msg. 2106 of 2972
Why do we need to bring the monitor into this
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AK_49
Joined: Nov 23, 2007
Well do ya punk? Do ya feel lucky?
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Posted: Aug 9, 2009 09:55 PM
Msg. 2107 of 2972
Why not even it out.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 09:58 PM
Msg. 2108 of 2972
Because in one room, he has about 20 Covenant, and there's 5 flood allies.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 9, 2009 10:03 PM
Msg. 2109 of 2972
Quote: --- Original message by: Gamma927Quote: --- Original message by: Advancebo There better be good encounters >:V Yea, about that, Lone disagrees with my ideas. But instead of both of us arguing about it, why don't we ask the public? Poll: a) More flood encounters, flood pouring out of every location possibleb) More superior beings known as "Covenant" This.
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Aug 9, 2009 10:03 PM
Msg. 2110 of 2972
Quote: --- Original message by: Gamma927 Because in one room, he has about 20 Covenant, and there's 5 flood allies. Depends on the Scenario, a flood infested area would have flood everywhere  While a scenario like a covenant ship should have majority of the flood behind you.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 10:04 PM
Msg. 2111 of 2972
It's in the Flood containment chambers.
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Aug 9, 2009 10:05 PM
Msg. 2112 of 2972
Quote: --- Original message by: Gamma927 It's in the Flood containment chambers. Then again the scenario, are you attacking, or are you thrown into it. Because even though I like being thrown into it with all my flood friends in the map I think it would be way too easy.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 10:11 PM
Msg. 2113 of 2972
Not if your health and shields are cut down. You aren't a souped-up cyborg here. You're a rotting corpse that's been re-animated by a small puffy parasite. And currently, we're working on c10, when the Flood are first let out.
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Aug 9, 2009 10:15 PM
Msg. 2114 of 2972
Quote: --- Original message by: Gamma927 Not if your health and shields are cut down. You aren't a souped-up cyborg here. You're a rotting corpse that's been re-animated by a small puffy parasite. And currently, we're working on c10, when the Flood are first let out. Its Halo 3 on Mythic ALL OVER AGAIN  Also, Lone freaked out on Xfire, and went offline. He was telling me about updates D: Then BAM gone :'( Edited by Igotaname13_ on Aug 9, 2009 at 10:16 PM
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Eden
Joined: Jan 12, 2009
I am your sword.
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Posted: Aug 10, 2009 02:00 AM
Msg. 2115 of 2972
Obviously, the Flood should be pouring out everywhere. That's the nature of the Flood. Having a large force of Covenant, and only a few flood allies is illogical. This is where a large army of flood has been contained! The Flood are weak at this stage though, so while alot of allies you will have, the Elites will still be a challange.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 10, 2009 06:00 AM
Msg. 2116 of 2972
Quote: --- Original message by: Gamma927Quote: --- Original message by: Advancebo There better be good encounters >:V Yea, about that, Lone disagrees with my ideas. But instead of both of us arguing about it, why don't we ask the public? Poll: a) More flood encounters, flood pouring out of every location possible b) More superior beings known as "Covenant" *sigh* Right, to give the rest of you the story I've been trying to cram into his brain eysterday. The first room in the second bsp has a particular door which seems to be under contention. Gamma thinks Flood should pour out. I do not. Why? Because there is a huge covenant force on the other side. Now, what logical scenario can you make that a flood force navigated its way past a large Covenant force. Oh and theres more, the door they were supposed to come through, oh look at that, it isn't broken down, or even moved, in fact, its still locked! Logical explanation? Flood could not have came through there without getting torn to crap. Now, I'm going to give you Gamma's side. Because there is flood on the area below where you enter in to the second room in the second bsp, that just means they control that area. Wrong, this was an error on my part I'll admit. What happened? Well, I made Flood spawn there once the player begins to bash down the upper door, to give the illusion the Flood from the last room follow you. Apparently I need to go into greater details to maintain that illusion. I'm assuming this is the disagreement you're talking about as thats the one we had for about an hour yesterday in which I tried to explain this.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 10:06 AM
Msg. 2117 of 2972
No actually, we settled that. But one thing: Why do you even HAVE a giant Covenant taskforce there, with only a few flood allies? Do you expect us to take them down? Oh look, they even have a turret.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 10, 2009 10:09 AM
Msg. 2118 of 2972
Quote: --- Original message by: Gamma927 No actually, we settled that. But one thing: Why do you even HAVE a giant Covenant taskforce there, with only a few flood allies? Do you expect us to take them down? Oh look, they even have a turret. The covenant was stupid enough to open the gate to their own doom, who knows what else they're capable of
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 10:21 AM
Msg. 2119 of 2972
It's not the Covenant were stupid. They deployed a large task force. It's that there's evil mission designers at work. Can you even take down 20 Covenant with just 5 flood allies who don't continuously respawn?
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 10, 2009 10:28 AM
Msg. 2120 of 2972
Just put like over 9000 infection forms in there. There really shouldn't be but a few combat forms as allies since this is the beginning of the Flood's escape, and they wouldn't have infected many hosts yet. But in the original c10, a huge amount of infection forms poured out of each containment chamber when you first encountered the Flood.
SO:
Lots of infection forms, and a handful of combat forms.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 10, 2009 10:29 AM
Msg. 2121 of 2972
Quote: --- Original message by: Gamma927 It's not the Covenant were stupid. They deployed a large task force. It's that there's evil mission designers at work. Can you even take down 20 Covenant with just 5 flood allies who don't continuously respawn? I do, but it sure as heck wasn't easy. Shouldn't be too easy, but atleast even numbers would do the job.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 10:31 AM
Msg. 2122 of 2972
Quote: --- Original message by: Karrde Just put like over 9000 infection forms in there. Lone! Hear that? I want to have continuous respawn points like they do in CoD 4. If you stay in one area, people will just keep respawning from some hidden point. However, if you get close enough, they'll stop respawning.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 10, 2009 10:45 AM
Msg. 2123 of 2972
The Carrier forms do that in one part of the level "Keyes" where you have the sniper rifle on the ground, and you see a bunch of elites and a hunter pair fighting the Flood.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 10, 2009 10:48 AM
Msg. 2124 of 2972
Quote: --- Original message by: Gamma927Quote: --- Original message by: Karrde Just put like over 9000 infection forms in there. Lone! Hear that? I want to have continuous respawn points like they do in CoD 4. If you stay in one area, people will just keep respawning from some hidden point. However, if you get close enough, they'll stop respawning. if an inection form gets a hold of an enemie, it will keep panic and act crazy, means they're harmless. with 9000 infection forms you dont even have to fire a single bullet.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 10:52 AM
Msg. 2125 of 2972
They also die too easily. Another thing in the population, is that I dislike how in certain areas, all the doors are locked until you kill everyone in the room. Do you want to keep that? Or shall I make most doors blown down by flood, so those of you that don't want to fight, can just go ahead, and run past the enemies.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 10, 2009 10:56 AM
Msg. 2126 of 2972
The Flood's main goal at that point was to find more hosts to infect, so I personally think you should kill all of the enemies before moving on.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 11:32 AM
Msg. 2127 of 2972
More hosts as in 20 Covenant with turrets?
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 10, 2009 11:44 AM
Msg. 2128 of 2972
3 turrets total. And whenever there is a section with turrets, you have a ton of allies. Edited by Lone Warrior on Aug 10, 2009 at 11:44 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 11:46 AM
Msg. 2129 of 2972
So you mean the humans that come in later with shotguns are now allies? Count it again. Interior_flood4 vs interior_covenant5 First picture is interior_flood4. Second and third are from interior_covenant5.  For interior_covenant5:  AND  I spy a turret too. Edited by Gamma927 on Aug 10, 2009 at 11:54 AM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 10, 2009 12:06 PM
Msg. 2130 of 2972
Last pic, the door behind the covenant at least 6 flood come out from. And the first pic, I spy about 6 flood aswell (excluding infection forms spawned both with you and below.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 12:09 PM
Msg. 2131 of 2972
Put those 6 flood into contrast with that huge Covenant army in pictures 2 and 3.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 10, 2009 12:11 PM
Msg. 2132 of 2972
Quote: --- Original message by: Gamma927 Put those 12+ flood into contrast with that huge Covenant army in pictures 2 and 3. FTFY Still not listening, and you haven't even played the level to begin with, so you wouldn't know how the battle plays out there. If you want it so bad, message me on xfire, and I'll make a video showing you what happens.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 12:12 PM
Msg. 2133 of 2972
Well excuse me. You just gave me one scenario file, and a script to compile by myself. How should I know how the level plays out if I start with a shotgun, and the "shotgun" marine is holding a rocket launcher?
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 10, 2009 12:15 PM
Msg. 2134 of 2972
Quote: --- Original message by: Gamma927 Well excuse me. You just gave me one scenario file, and a script to compile by myself. How should I know how the level plays out if I start with a shotgun, and the "shotgun" marine is holding a rocket launcher? Yes, I did, why? Becuase its easier to transfer and takes less time. And you not knowing how the level plays out is not my fault, becuase for one: You don't want to compile the level (for obvious reasons. Of which you could get past, and compile a copy for yourself instead), and two: you are making blind assumptions on how the level plays out, which is what I was trying to tell you yesterday.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 10, 2009 12:16 PM
Msg. 2135 of 2972
Hurray for progress-delaying arguments.
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