Hey, guys I am here to start a discussion thread about the Human Campaign Project, since nobody used the site I created :P I decided to move it back onto the halomaps forum.
Progress (not much):
-Voice acting completed, being turned into tags
-BSPs partially completed
-tag index partially complete
-campaign script complete (below)
Team:
Black Doom: Tagging
UnevenElefant5: Non organic modelling and tagging, original script
pwner5889: Voice acting
Mythril: Modelling, tagging and BSP
XimwatchingyouX: Modelling and animating.
Nexus Halo: Original Idea, modelling.
OMGWTHBBQHAXZORZ XD: Voice acting
Exception: BSP
Advancebo: Vehicle Specialist
Polamee: Scriptingfor those who dont know, this is going to be a project about three brothers who are fighting the covenant, in a style SIMILAR to H3: Recon. We are not copying recon, we are basing an idea off the theme of it.
so far we have this going for a storyline:
Nexus halo gets credit for this:
Here is an idea I've been thinking of for the single player. It would be 3 acts that involve 3 brothers.
ACT 1: Downed
-A fleet of pelicans are flying to a city to stop a real big problem that hasn't been decided yet.
-While your flying you see a couple of pelicans get shot down to create a drama effect.
-After they land the player goes about his objectives until he reaches a large tunnel.
-Sometime through this you see drop pods come crashing down in the distance.
ACT 2: Crashed
-The player is a survivor from one of the pelicans that where shot down in the opening of the first act.
-After the crash you go through streets and buildings until you regroup with the other pelican crash survivors.
-You all fight your way to meet up with another team outside of a large tunnel and enter it. (the first brothers squad)
ACT 3: Feet First
-You play an ODST that was dropped down in a drop pod into the city.
-You accomplish objectives like the other acts until you meet up with 2 squads at the end of a large tunnel.
-From there you go to finish the mission you had at the beginning of the story and eventually only the brothers are left alive and complete it.
-Then the brothers are extracted and fly off into the sunset.
What do you think? Of course i would have to model a who city which wouldn't be too difficult. The only problem would be different buildings. I would simply make many buildings and reuse them. Also to lower poly count I would go through the areas we are not using and delete windows and just put a texture there without an extrusion. Of course the areas that are not being used would have a trigger to kill you when it is entered. This project will require lots of scripting, animating, modeling and tons of other stuff.
THIS IS MY EXPANDED IDEA:
ATTENTION: MAJOR UPDATE PS: DENNIS SORRY IF I MISSED SOME SWEAR WORDS IN HERE PLEASE DONT DELETE THIS POST!
SCRIPT:
Downed:
-you are [Lucas] and are flying into the city to stop a scarab
-cutscene starts out and you are riding in a pelican. behind you there are 3 others.
-the marines next to begins speaking:
random marine 1:
-so, wait, were fightin' a scarab?!
random marine 2:
-you got that right
random marine 1:
-{sarcastic}oh, well this should be fun.
random marine 3:
-quit your whining you...
pilot:
-{yelling}Brace yourselves!
-one of the pelicans behind you explodes, the other is hit and spirals down into a neighborhood below.
pilot:{yelling}
taking evasive action!
random marine 1:{yelling}
oh were screwed!
-the pelican dives down into the streets to avoid the fire from the covenant.
-soon after you disembark
MISSION:
-you take control of the marine [Lucas] and start off with an assault rifle and smg.
-you wait for the other pelican to drop off its marines and then you set off towards the scarab.
-you navigate your way through the neighborhood, then encounter your first enemies.
-grunts and jackals
-you easily take them out and continue through a ruined department store. you meet camoflauged elites.
-afterwards you go outside and must hide from multiple banshee patrols until you pick a homing rocket launcher.
-then you can take out the banshees
-afterwards a frantic distress call diverts you to help some marines
-you fight your way through some covenant patrols to get there.
-then you fight outside a marine command point under attack by the covenant.
-then you group up with some marines
-get a gauss hog and drive to rescue some more marines.
-on the way phantoms pass overhead and drop off ghosts, banshees also fly overhead.
-then you kill them and come to a large complex of buildings.
-you must avoid sniper fire until you reach a large parking lot
-there are marineds pinned down by a super wraith :P
-the cars are destructable :D
-you need to kill the wraith
-then you radio for evacuation
ACT 2: Crashed
-you are [Nathan] and are flying into the city to stop a scarab.
-cutscene starts out and you are riding in a pelican. there are 3 others.
-the marines are nervously silent until:
pilot2{yelling}:
covenant AA up ahead, brace your-
-pilot2 is cut off as the pelican is hit with a blast from the AA gun.
pilot2{yelling}
-copilot's down!
-another blast hits the pelican and the screen spins uncrontrollably as it spirals down.
-fade to black
-fade in, fuzzy vision
marines in distance:
-cursing, wounded moaning
sargent:{giving orders}
-Sound off!
-multiple "here"'s are heard
-your character gets up and the vision returns to normal.
-you take control of [Nathan]
-you have half health
-you pick up a battle rifle with half ammo.
-only 3 or 4 marines survived the crash, and they are wounded also.
Sargent{tired}
-all right, lets move it out, they're waiting for us at the tunnel
marines{yelling}
-Sir yes sir!
-you navigate your way through multiple destroyed buildings, fighting mostly grunts and jackals.
-after you get out of the nieghborhood, you find some marines holed up behind a makeshift barrier
-you walk up
marine 1:{thankful}
-hey there!, sure glad to see you!
Sargent:
-whats the situation?
marine 1:
-we got seperated from our battle group, so we dug in here
Sargent:
-well, our first priority should be to take out those d@*$ AA guns!
marine 1:
-argeed, Were right behind you sir!
Sargent:{giving orders}
-alright then, Let's move it out!
-the marines bring out 2 warthogs from behind the barrier
-you get in and drive into the distance where you can see a huge covenant AA gun.
-as you get near shade turrets prevent you from going right in, so you disembark and go into a nearby building.
-inside there are some convenient sniper rifles
-you use them to kill the crew of the gun.
-you get back into the warthog and continue to the next gun
-on the way you can see ODST drop pods hitting the ground (3rd brother)
-as you near the second gun, you are shot at by grunts with fuel rod cannons
-blocking the road up ahead are some hunters and elites.
-a cutscene takes over:
-the warthog skids and rolls over as a fuel rod hits it.
-the marines scramble for cover
-shouting can be heard in the distance
-the camera turns to first person like the jenkins cutscene
-your character runs into a nearby building
Sargent:{panicked} -yells in mike:
-anyone! please respond! we are pinned down by covenant and need immediate assistance! over!
-static
Sargent: D@*! it!
-marine{yelling}:
-Watch Out!
-a camoflauged elite pulls out an energy sword and stabs the sargent in the chest.
-marines open fire and kill the elite, but more grunts burst through another door.
-control returns to player.
-you follow the squad as they run out of the building and into the street. using some small cover you make it across then sprint away
-all the while a marine is screaming for backup
-again a cutscene takes over:
staticy voice:
-who is that down there?
marine with radio:
-This is Omega squad, were under attack and need immediate extraction!
staticy voice:
-Roger, on my way, be there in about 2 minutes
-control returns to player.
-countdown timer appears (2 min)
-waves of covenant appear and begin attacking your squad. you take up a defensive position in a building and return fire.
-after 2 minutes the pelican roars overhead, chainguns blazing at the covenant.
-the marines rush out and you follow them, and you help take out the last covenant then board the pelican.
cutscene:
-you watch the pelican fly off
-a voice can be heard
voice{yelling}
-All forces divert to Tunnel 4B, now! repeat all forces! withdraw and converge on tunnel 4B! Over!
pelican pilot:
-diverting coordinates
marines:
-(groaning/cursing)
ACT 3: Feet First
-fade in from black.
-first person camera
-you look around, and are trapped in a HEV pod.
-red lights and flashing panels make for a very confusing look
gunnery sargent:
-All right marines! lets strap in get ready! Hard drop!
marines:
-yessir!
gunnery sargent: while those pansy marines go down in pelicans and fancy dropships, they forget about us, H!@#JUMPERS! we are the best of the best, the hardest of the hard and the craziest of the crazy! AM I RIGHT MEN!?
marines:
-SIR YES SIR!
gunnery sargent:
-uh huh D@%! RIGHT I AM! Now get ready!
-a thump is heard
gunnery sargent:
-first pod away!
-another thump
gunnery sargent:
-secon pod gone!
-you pod moves, then an explosion propells you down into the atmosphere
-team leader:{yelling}
-all right men, maintain delta formation, dont go off course!
-acknowlegments are heard.
-random marine:{panicked yelling}
-Sarge! my thrusters wont respond! what do i do!?!?
-team leader:
-pull your chute!
-random marine:{panicked yelling}
-wont go sarge! AAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHHHH!(long screams)(fades out)
-10 seconds later
-team leader:
-all right men engage thrusters!
-screen shakes
5 seconds later:
-team leader:
-landing in 5, 4, 3, 2, 1!
-screen shakes again as the drop pod hits the ground.
-you are [James] and the objective of this mission is to get to tunnel 4B.
-you get out of the pod and immediately you are put under fire from grunts and jackals.
-you see the other drop pods hit the ground and the marines get out.
-after you kill all the enemies you begin walking toward a waypoint on your hud.
-its pointing to the tunnel 4B
-you fight your way through waves of grunts and jackals until you reach the tunnel (this part of the level is short because you have to fight the scarab after)
-you reach the tunnel and see the other brothers with their squads.
[SORRY I CANT THINK OF ANY DIALOGUE!]
cutscene:
-player walks up to the first brother and the second brother also walks over
-player:
-hey
(man-hug) :P
-brother 2:
-hey man, nice to see you in one piece
-brother 3:
-hey dude, whats goin on
-player:
-um, not mu-
player is cut off as covenant phantoms fly overhead.
-random marine:{yelling}
-get in cover!
player rushes behind a crashed car
-control returns to player.
-there are 3 phantoms
-you use a [homing] rocket launcher to shoot them down.
-your brothers are invincible so they cant die in the battle
cutscene after phantoms are dead:
(SORRY FOR THE SWEARING DENNIS PLEASE DONT DELETE THIS POST)
-leader{giving orders}
-all right men!, we've got some retarted sons of b!@#es over there who think it would be a good idea to try and take over this city! Well its our job to prove them wrong
marines:
-Hell yeah!
leader:
-now we've got ourselves a scarab over there! Those split chinned B!#^!%!@ think were gonna run!! LETS SHOW EM JUST HOW WRONG THEY ARE!!!!
-marines:
HOO-RAH!!!!!!
-control returns to player
-pelicans come in and drop off weapons like in halo 2.
-then you fight through the tunnel(its actually like a sewer-type-thing).
-when you exit it you find yourself in a park with some benches and trees and rocks. (sorta looks like timberland)
-the scarab is in the center.
-it would just kind of walk in circles.
-you would have to get in a human flying vehicle (hornet, jet, helicopter, some kind of heavy pelican NO LONGSWORD)
-then you need to land on it and kill the pilots.
-then a cutscene takes over as the scarab blows up in a huge blue fireball
-you see the brothers sillouhettes (however you spell that) while the explosion goes on.
-one brother radios for evacuation.
-a pelican comes in
-some dramatic music starts playing and then fades to black
ALSO:
list of custom things we will need:
AA Wraith
SMG's (using exceptions model)
Gauss Hog
Beam Rifles
Some kind of AA turret
Scarab
human flying vehicle
LIST OF THINGS WE NEED:
-phantoms (codebrain)
-AA wraith
-SMG tags
-beam rifle tags
-AA Turret
-Scarab AI/vehicle tags
-human flying vehicle tags
-
Another Thing:
you may notice that the campaign seems ridicously easy in regards to the type of enemies.
I would like to tone down the number of elites and increase the number of grunts and jackals. The reason behind this being that marines cannot realistically take down elites easily. Maybe with a whole team, but not alone.
One more thing:
Concerning the Scarab battle; i do not, at this moment, know how the actual scarab will be made. I think it would be a good idea to have it follow command points so that it goes in a circle.
I promise the last thing:
Names:
lucas, nathan, james
I am sorry if you did not get to vote, you had your chance :P
OK, FOR REALZ THE LAST THING:
Here is the solution for the enemies on the scarab:
whats all this about trouble with the scarab? there are several ways to do it:
Credit goes to HeadHunter09 for this (even though he is no longer on the team :( )
1. make it an AI controlled vehicle that follows a command list, with the turrets wither attached as separate vehicles, or have them as weapon attachments with independent AI gunners.
2. Make it an AI controlled vehicle moving on its own with the above ideas for turrets, which would provide for flexible and interesting gameplay, but might make trouble in certain areas. However, there would be no problem with bumping into walls.
3. Make an animated scenery/device machine, that has vehicles/device machines attached to it for turrets.
I think I covered everything there :D just post here if i missed something
anyways feel free to criticize or give advice or support or whatever.
Quote: --- Original message by: Mythril
Render
Ingame. Oh and ignore the counter, it's a script I was testing out.
Edited by UnevenElefant5 on Jan 22, 2009 at 07:13 PMEdited by UnevenElefant5 on Feb 4, 2009 at 08:51 PMEdited by UnevenElefant5 on Feb 5, 2009 at 07:49 PMEdited by UnevenElefant5 on Feb 5, 2009 at 08:11 PMEdited by UnevenElefant5 on Feb 5, 2009 at 08:23 PMEdited by UnevenElefant5 on Feb 10, 2009 at 11:05 AMEdited by UnevenElefant5 on Feb 10, 2009 at 06:35 PMEdited by UnevenElefant5 on Feb 15, 2009 at 08:28 PMEdited by UnevenElefant5 on Apr 12, 2009 at 06:40 PMEdited by UnevenElefant5 on Apr 14, 2009 at 12:02 AMEdited by UnevenElefant5 on Apr 20, 2009 at 08:22 PMEdited by UnevenElefant5 on Apr 24, 2009 at 09:43 PM