
pwner5889
Joined: Jun 13, 2008
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Posted: Jan 20, 2009 05:47 PM
Msg. 246 of 769
Quote: --- Original message by: Exception we have bros names, what now? Oh ok.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jan 20, 2009 06:45 PM
Msg. 247 of 769
Pedro Gonzolez. Ashley Gonzolez. Renauldo Gonzoles.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 20, 2009 06:52 PM
Msg. 248 of 769
Quote: --- Original message by: RougeSpartan414 Pedro Gonzolez. Ashley Gonzolez. Renauldo Gonzoles. Thanks but no thanks. We need all three of them to be brothers. Let us deal with that. Thank you.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 06:53 PM
Msg. 249 of 769
we already have names,
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jan 20, 2009 06:54 PM
Msg. 250 of 769
That's their names now. Deal with it.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 06:55 PM
Msg. 251 of 769
get a life dude, who are you to the team, stfu
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 20, 2009 06:56 PM
Msg. 252 of 769
You aren't very polite, are you?
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 06:58 PM
Msg. 253 of 769
i can be, but not to people like that^^, hes noone to the team and hes bossing us around, i dun liek thut
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 20, 2009 06:59 PM
Msg. 254 of 769
Quote: --- Original message by: Gamma927 You aren't very polite, are you? Roguespartan is bossing exception around so rogue can get a life. Back on topic. I think we have the names covered already. So now all we need to do is wait for uneven to get the script done, Finish modeling the BSPs, start scripting the levels, start animating some things and then maybe throw in some easter eggs. lol
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Jan 20, 2009 07:07 PM
Msg. 255 of 769
Quote: --- Original message by: Exception dude, no, its alot of work to model 1, and itl be the same size anyway, the bigger the better, more citylike, and itl be crap if u use 3 different bsps, were only ysing the 1, saves alot of work and itl look better in the final product You have NO idea what you are talking about. No only will 3 bsps make it less laggy but it is also easier to do them piece by piece so it no longer gets cluttered.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 07:10 PM
Msg. 256 of 769
i dont really care, i do know what im talking about so... im the best modeler on the team so, im thinking about going, WITH my models, most people not on the team and some on the team are is being a fags and im sick of working in teams, i hate it, rather do it by myself, any more and im going, WITH MY MODELZ Edited by Exception on Jan 20, 2009 at 07:14 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 20, 2009 07:14 PM
Msg. 257 of 769
Quote: --- Original message by: Exception i dont really care, i do know what im talking about so... im the best modeler on the team so, im thinking about going, WITH my models, everyone is being a fag and im sick of working in teams, i hate it, rather do it by myself, any more and im going, WITH MY MODELZ no wai, im the best >:O
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 20, 2009 07:14 PM
Msg. 258 of 769
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Exception i dont really care, i do know what im talking about so... im the best modeler on the team so, im thinking about going, WITH my models, everyone is being a fag and im sick of working in teams, i hate it, rather do it by myself, any more and im going, WITH MY MODELZ no wai, im the best >:O You're on the team? :O
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Jan 20, 2009 07:16 PM
Msg. 259 of 769
lolol
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 20, 2009 07:19 PM
Msg. 260 of 769
If you were so good at modeling I would like to see these "models". if you understood the game you would know you can make a whole city in one bsp. It would take days to run radiosity and it would lag with all the scenery. I bet if you make this one your own you will end up just placing spawn points for AI. Not making it like a SP should be.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 20, 2009 07:22 PM
Msg. 261 of 769
Quote: --- Original message by: MythieQuote: --- Original message by: AdvanceboQuote: --- Original message by: Exception i dont really care, i do know what im talking about so... im the best modeler on the team so, im thinking about going, WITH my models, everyone is being a fag and im sick of working in teams, i hate it, rather do it by myself, any more and im going, WITH MY MODELZ no wai, im the best >:O You're on the team? :O yah :U
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 20, 2009 07:30 PM
Msg. 262 of 769
Guys please ignore kid he is only causing problems it is best to ignore people when they are causing trouble. But anyway please guys dont fight its not worth it at all. and we need to stop bickering before dennis locks this thread.
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 20, 2009 07:38 PM
Msg. 263 of 769
Quote: --- Original message by: UnevenElefant5 Marock69: texturer Who is he/she?
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Jan 20, 2009 07:53 PM
Msg. 264 of 769
Quote: --- Original message by: pwner5889 Guys please ignore kid he is only causing problems it is best to ignore people when they are causing trouble. But anyway please guys dont fight its not worth it at all. and we need to stop bickering before dennis locks this thread. ME? Are you retarded? The kid was supplying false information. You always break bsp's into parts. Your such an idiot dude.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 20, 2009 07:57 PM
Msg. 265 of 769
Quote: --- Original message by: MythieQuote: --- Original message by: UnevenElefant5 Marock69: texturer Who is he/she? He is a freind of mine who has been dealing with making his own textures for a while.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 07:59 PM
Msg. 266 of 769
heres a picture of the start of the bsp, i dont care what anyone thinks of it, i know it is overpolyd, so please no 1 flame me on that, its not done as you can see the mc could still wonder out of the map as he pleases, the scale is there, on the bridge if u look closly you will see a tiney little mc, which makes the map huge... im open to opinions but please comment in a nice way.....  edit: its not done, thats like a 8th of it, we have more buildings, but they wernt on at the time of the sc Edited by Exception on Jan 20, 2009 at 08:01 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 20, 2009 08:14 PM
Msg. 267 of 769
Quote: --- Original message by: Exception
i dont really care, i do know what im talking about so... im the best modeler on the team so, im thinking about going, WITH my models, most people not on the team and some on the team are is being a fags and im sick of working in teams, i hate it, rather do it by myself, any more and im going, WITH MY MODELZ Edited by Exception on Jan 20, 2009 at 07:14 PM excuse me? is this because i opposed the whole "make it into 1 BSP" idea?
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 08:17 PM
Msg. 268 of 769
no its not, its because of everyone, iv ben to many forums, and iv never seen 1 that the people flame each other more then this forum
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 20, 2009 08:21 PM
Msg. 269 of 769
Actually, I scrolled back to the 6th page, and I think this all started with the posting of your SMG, and Scrabbles telling you a little criticism. Your response is Quote: --- Original message by: Exception stfu. no 1 cares really how a gun looks ingame u dont stury the freking model,this gun ingame looks perfectally fine, and your hand is covering the boxyness, so idk, lets see some of your models mr professional
Just tracing the history. You can hate me all you want, as well as everyone else, but nothing will be accomplished. Also, the question is, are you staying on the team?
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 08:27 PM
Msg. 270 of 769
:) thats old, i never realllly liked the model, sure it was my first gun modeled using vertex, befor that gun i modeled with extrude on gund, arfter i watched bereta 9000 tutorial i went straight to that gun,
yes i dont mind a little crit, not when its spoken like that tho...
i might be staying on the team, iv already deleted 11 of my buildings, and i dont know what i need to do now, i dont know how you people want this city to be modeled, i would rather it be 1 big bsp, i know itl lag but u can cut SOME of the parts out that u done even SEE for the act, like around the tunnel entrance, it would be good to have it all the same model, but to have 3 totally different models for the 3 acts is rediculus, itl look so random , like its 3 totally different campaigns, it doesnt matter now, at the start i remember saying if anyone has refs, the only 1s i got wer emombasa and h3 odst pictures, so i stated to model that. ant this is what i got, not all of a sudden its not good enough. can anyone send me new refrences, because now im lost
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 20, 2009 08:46 PM
Msg. 271 of 769
tl;dr
Wait, it is possible to do it like the original campaign with separate BSPs right? Like, you enter this area, and this BSP loads.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jan 20, 2009 08:51 PM
Msg. 272 of 769
Quote: --- Original message by: pwner5889Quote: --- Original message by: Gamma927 You aren't very polite, are you? Roguespartan is bossing exception around so rogue can get a life. Back on topic. I think we have the names covered already. So now all we need to do is wait for uneven to get the script done, Finish modeling the BSPs, start scripting the levels, start animating some things and then maybe throw in some easter eggs. lol Are you serious? A story of 3 brothers, and 1 is named Ashley, and you take it as a seriosu comment?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 20, 2009 08:53 PM
Msg. 273 of 769
Quote: --- Original message by: RougeSpartan414Quote: --- Original message by: pwner5889Quote: --- Original message by: Gamma927 You aren't very polite, are you? Roguespartan is bossing exception around so rogue can get a life. Back on topic. I think we have the names covered already. So now all we need to do is wait for uneven to get the script done, Finish modeling the BSPs, start scripting the levels, start animating some things and then maybe throw in some easter eggs. lol Are you serious? A story of 3 brothers, and 1 is named Ashley, and you take it as a seriosu comment? I think you do not have your facts straight. There is no brother with the name Ashley LOL
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 08:54 PM
Msg. 274 of 769
what are ypu going on about now, get over it, i have why cant everyone els?, we have the names for the 3 brothers, and the 3 acts, were now wating for the script, and whatever must i do with the bsp, mythrils idea is not bad, altho will it reduce lag,
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 20, 2009 09:01 PM
Msg. 275 of 769
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: RougeSpartan414Quote: --- Original message by: pwner5889Quote: --- Original message by: Gamma927 You aren't very polite, are you? Roguespartan is bossing exception around so rogue can get a life. Back on topic. I think we have the names covered already. So now all we need to do is wait for uneven to get the script done, Finish modeling the BSPs, start scripting the levels, start animating some things and then maybe throw in some easter eggs. lol Are you serious? A story of 3 brothers, and 1 is named Ashley, and you take it as a seriosu comment? I think you do not have your facts straight. There is no brother with the name Ashley LOL What he meant is that even after you read his post, you take it as a serious comment. Its sarcasm for gods sake
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 20, 2009 09:04 PM
Msg. 276 of 769
Quote: --- Original message by: Gamma927Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: RougeSpartan414Quote: --- Original message by: pwner5889Quote: --- Original message by: Gamma927 You aren't very polite, are you? Roguespartan is bossing exception around so rogue can get a life. Back on topic. I think we have the names covered already. So now all we need to do is wait for uneven to get the script done, Finish modeling the BSPs, start scripting the levels, start animating some things and then maybe throw in some easter eggs. lol Are you serious? A story of 3 brothers, and 1 is named Ashley, and you take it as a seriosu comment? I think you do not have your facts straight. There is no brother with the name Ashley LOL What he meant is that even after you read his post, you take it as a serious comment. Its sarcasm for gods sake But sarcasm fails on the internet... Comments, crit on the image?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 20, 2009 09:26 PM
Msg. 277 of 769
ATTENTION: MAJOR UPDATE PS: DENNIS SORRY IF I MISSED SOME SWEAR WORDS IN HERE PLEASE DONT DELETE THIS POST! SCRIPT: -you are [Lucas] and are flying into the city to stop a scarab -cutscene starts out and you are riding in a pelican. behind you there are 3 others. -the marines next to begins speaking:
random marine 1: -so, wait, were fightin' a scarab?!
random marine 2: -you got that right
random marine 1: -{sarcastic}oh, well this should be fun.
random marine 3: -quit your whining you...
pilot: -{yelling}Brace yourselves!
-one of the pelicans behind you explodes, the other is hit and spirals down into a neighborhood below.
pilot:{yelling} taking evasive action!
random marine 1:{yelling} oh were screwed!
-the pelican dives down into the streets to avoid the fire from the covenant. -soon after you disembark
MISSION: -you take control of the marine [Lucas] and start off with an assault rifle and smg. -you wait for the other pelican to drop off its marines and then you set off towards the scarab. -you navigate your way through the neighborhood, then encounter your first enemies. -grunts and jackals -you easily take them out and continue through a ruined department store. you meet camoflauged elites. -afterwards you go outside and must hide from multiple banshee patrols until you pick a homing rocket launcher. -then you can take out the banshees -afterwards a frantic distress call diverts you to help some marines -you fight your way through some covenant patrols to get there. -then you fight outside a marine command point under attack by the covenant. -then you group up with some marines -get a gauss hog and drive to rescue some more marines. -on the way phantoms pass overhead and drop off ghosts, banshees also fly overhead. -then you kill them and come to a large complex of buildings. -you must avoid sniper fire until you reach a large office building -there are camoflauged grunts and normal jackals inside. -at the top some marines are pinned down by jackals and an elite. -after you rescue them you must kill a bunch of hunters and then you get airlifted to a tunnel where marines are grouping up to attack the scarab.
ACT 2: -you are [Nathan] and are flying into the city to stop a scarab. -cutscene starts out and you are riding in a pelican. there are 3 others. -the marines are nervously silent until:
pilot2{yelling}: covenant AA up ahead, brace your-
-pilot2 is cut off as the pelican is hit with a blast from the AA gun.
pilot2{yelling} -copilot's down!
-another blast hits the pelican and the screen spins uncrontrollably as it spirals down. -fade to black -fade in, fuzzy vision
marines in distance: -cursing, wounded moaning
sargent:{giving orders} -Sound off! -multiple "here"'s are heard -your character gets up and the vision returns to normal. -you take control of [Nathan] -you have half health -you pick up a battle rifle with half ammo. -only 3 or 4 marines survived the crash, and they are wounded also.
Sargent{tired} -all right, lets move it out, they're waiting for us at the tunnel marines{yelling} -Sir yes sir!
-you navigate your way through multiple destroyed buildings, fighting mostly grunts and jackals. -after you get out of the nieghborhood, you find some marines holed up behind a makeshift barrier -you walk up
marine 1:{thankful} -hey there!, sure glad to see you!
Sargent: -whats the situation?
marine 1: -we got seperated from our battle group, so we dug in here
Sargent: -well, our first priority should be to take out those d@*$ AA guns!
marine 1: -argeed, Were right behind you sir!
Sargent:{giving orders} -alright then, Let's move it out!
-the marines bring out 2 warthogs from behind the barrier -you get in and drive into the distance where you can see a huge covenant AA gun. -as you get near shade turrets prevent you from going right in, so you disembark and go into a nearby building. -inside there are some convenient sniper rifles -you use them to kill the crew of the gun. -you get back into the warthog and continue to the next gun -on the way you can see ODST drop pods hitting the ground (3rd brother) -as you near the second gun, you are shot at by grunts with fuel rod cannons -blocking the road up ahead are some hunters and elites. -a cutscene takes over:
-the warthog skids and rolls over as a fuel rod hits it. -the marines scramble for cover -shouting can be heard in the distance -the camera turns to first person like the jenkins cutscene -your character runs into a nearby building
Sargent:{panicked} -yells in mike: -anyone! please respond! we are pinned down by covenant and need immediate assistance! over!
-static
Sargent: D@*! it!
-marine{yelling}: -Watch Out!
-a camoflauged elite pulls out an energy sword and stabs the sargent in the chest. -marines open fire and kill the elite, but more grunts burst through another door.
-control returns to player. -you follow the squad as they run out of the building and into the street. using some small cover you make it across then sprint away -all the while a marine is screaming for backup
-again a cutscene takes over:
staticy voice: -who is that down there?
marine with radio: -This is Omega squad, were under attack and need immediate extraction!
staticy voice: -Roger, on my way, be there in about 2 minutes
-control returns to player. -countdown timer appears (2 min)
-waves of covenant appear and begin attacking your squad. you take up a defensive position in a building and return fire. -after 2 minutes the pelican roars overhead, chainguns blazing at the covenant. -the marines rush out and you follow them, and you help take out the last covenant then board the pelican.
cutscene: -you watch the pelican fly off -a voice can be heard
voice{yelling} -All forces divert to Tunnel 4B, now! repeat all forces! withdraw and converge on tunnel 4B! Over!
pelican pilot: -diverting coordinates
marines: -(groaning/cursing)
ACT 3:
-fade in from black. -first person camera -you look around, and are trapped in a HEV pod. -red lights and flashing panels make for a very confusing look
gunnery sargent: -All right marines! lets strap in get ready! Hard drop!
marines: -yessir!
gunnery sargent: while those pansy marines go down in pelicans and fancy dropships, they forget about us, H!@#JUMPERS! we are the best of the best, the hardest of the hard and the craziest of the crazy! AM I RIGHT MEN!?
marines: -SIR YES SIR!
gunnery sargent: -uh huh D@%! RIGHT I AM! Now get ready!
-a thump is heard
gunnery sargent: -first pod away!
-another thump
gunnery sargent: -secon pod gone!
-you pod moves, then an explosion propells you down into the atmosphere
-team leader:{yelling} -all right men, maintain delta formation, dont go off course!
-acknowlegments are heard.
-random marine:{panicked yelling} -Sarge! my thrusters wont respond! what do i do!?!?
-team leader: -pull your chute!
-random marine:{panicked yelling} -wont go sarge! AAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHHHH!(long screams)(fades out)
-10 seconds later
-team leader: -all right men engage thrusters!
-screen shakes
5 seconds later:
-team leader:
-landing in 5, 4, 3, 2, 1!
-screen shakes again as the drop pod hits the ground.
-you are [name] and the objective of this mission is to get to tunnel 4B. -you get out of the pod and immediately you are put under fire from grunts and jackals. -you see the other drop pods hit the ground and the marines get out. -after you kill all the enemies you begin walking toward a waypoint on your hud. -its pointing to the tunnel 4B -you fight your way through waves of grunts and jackals until you reach the tunnel (this part of the level is short because you have to fight the scarab after) -you reach the tunnel and see the other brothers with their squads. [SORRY I CANT THINK OF ANY DIALOGUE!] cutscene:
-player walks up to the first brother and the second brother also walks over
-player: -hey (man-hug) :P
-brother 2: -hey man, nice to see you in one piece
-brother 3: -hey dude, whats goin on
-player: -um, not mu- player is cut off as covenant phantoms fly overhead.
-random marine:{yelling} -get in cover!
player rushes behind a crashed car
-control returns to player.
-there are 3 phantoms -you use a [homing] rocket launcher to shoot them down. -your brothers are invincible so they cant die in the battle
cutscene after phantoms are dead:
(SORRY FOR THE SWEARING DENNIS PLEASE DONT DELETE THIS POST) -leader{giving orders} -all right men!, we've got some retarted sons of b!@#es over there who think it would be a good idea to try and take over this city! Well its our job to prove them wrong
marines: -Hell yeah!
leader: -now we've got ourselves a scarab over there! Those split chinned B!#^!%!@ think were gonna run!! LETS SHOW EM JUST HOW WRONG THEY ARE!!!!
-marines: HOO-RAH!!!!!!
-control returns to player -pelicans come in and drop off weapons like in halo 2. -then you fight through the tunnel(its actually like a sewer-type-thing). -when you exit it you find yourself in a park with some benches and trees and rocks. (sorta looks like timberland) -the scarab is in the center. -it would just kind of walk in circles. -you would have to get in a human flying vehicle (hornet, jet, helicopter, some kind of heavy pelican NO LONGSWORD) -then you need to land on it and kill the pilots. -then a cutscene takes over as the scarab blows up in a huge blue fireball -you see the brothers sillouhettes (however you spell that) while the explosion goes on. -one brother radios for evacuation. -a pelican comes in -some dramatic music starts playing and then fades to black
ALSO:
list of custom things we will need: AA Wraith SMG's (using exceptions model) Gauss Hog Beam Rifles Some kind of AA turret Scarab human flying vehicle
LIST OF THINGS WE NEED: -phantoms (codebrain) -AA wraith -SMG tags -beam rifle tags -AA Turret -Scarab AI/vehicle tags -human flying vehicle tags -
Another Thing:
you may notice that the campaign seems ridicously easy in regards to the type of enemies. I would like to tone down the number of elites and increase the number of grunts and jackals. The reason behind this being that marines cannot realistically take down elites easily. Maybe with a whole team, but not alone.
One more thing:
Concerning the Scarab battle; i do not, at this moment, know how the actual scarab will be made. I think it would be a good idea to have it follow command points so that it goes in a circle.
I promise the last thing:
Names:
lucas, nathan, james
I am sorry if you did not get to vote, you had your chance :P
OK, FOR REALZ THE LAST THING:
Here is the solution for the enemies on the scarab:
whats all this about trouble with the scarab? there are several ways to do it:
Credit goes to HeadHunter09 for this (even though he is no longer on the team :( )
1. make it an AI controlled vehicle that follows a command list, with the turrets wither attached as separate vehicles, or have them as weapon attachments with independent AI gunners.
2. Make it an AI controlled vehicle moving on its own with the above ideas for turrets, which would provide for flexible and interesting gameplay, but might make trouble in certain areas. However, there would be no problem with bumping into walls.
3. Make an animated scenery/device machine, that has vehicles/device machines attached to it for turrets.
I think I covered everything there :D just post here if i missed something Edited by UnevenElefant5 on Jan 20, 2009 at 09:35 PM Edited by UnevenElefant5 on Jan 20, 2009 at 10:19 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 20, 2009 09:32 PM
Msg. 278 of 769
Two questions: 1) How are you going to make it perfectly so that the warthog flips over, and have the marines run? 2) For the Drop Pod thing, the closest we can make it is that you are standing inside a pod, vision limited (maybe even enable_player_input 0), and have sound effects going off. That's not very realistic.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 20, 2009 09:32 PM
Msg. 279 of 769
thats alot of work. but we can do it :)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 20, 2009 09:34 PM
Msg. 280 of 769
With one BSP...
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