
pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 08:58 PM
Msg. 176 of 769
Quote: --- Original message by: Exception urm, if u can get a model of the WHOL city sure.. otherwise il just carry on doing this I wasnt talking about the entire city i was talking about a good third of it. Also i was thinking we could have the scarab battle in a huge park or something.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jan 18, 2009 09:03 PM
Msg. 177 of 769
I think you should make the enemies harder to make you use cover and not just stand there and shoot.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Jan 18, 2009 09:03 PM
Msg. 178 of 769
Just to let you guys know, my edited Phantom was originally from Extinction, however I modified it because the one from Extinction was horrible (No offense to Ender)
My phantom has these features:
1. Has c_dropship physics, allowing it to use the recorded animations the c_dropship uses properly. 2. The driver seat is removed due to the Phantom is controlled and "flown" via recorded animations. Like the c_dropship's turret (Underneath the ship), I made the 3 turrets as AI, so they look H2ish. 3. Shaders were cleaned up, and no ridiculous shiny exterior like in Extinction.
From the top of my head.
Reasons why its better, because: 1. Extinctions is faster, making the recorded animations not work properly (Like crashing into walls.) 2. Players could driver it, and the driver controlled the turrets, making them useless in battle. 3. Shaders were not good, had a ridiculous cubemap which made it look ugly)
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 09:05 PM
Msg. 179 of 769
ok good,im looking at mombasa, and im thinking of trying to get a model of it somehow, then changeing bits to make it suit our campaign
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 09:29 PM
Msg. 180 of 769
Quote: --- Original message by: Exception ok good,im looking at mombasa, and im thinking of trying to get a model of it somehow, then changeing bits to make it suit our campaign Ok but you could possibly try to use cityscape classic maybe? i dont know im kind of drunk right now since i stole half of my dad's beer from him tonight just to piss him off lol.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 09:38 PM
Msg. 181 of 769
Your funny when you try to act cool.
I think it would be better to make a whole new bsp.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 09:39 PM
Msg. 182 of 769
i also think itl be better, but y dont you draw up roads, like a whol citi worth of roads, then il get int it
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 09:41 PM
Msg. 183 of 769
Quote: --- Original message by: Nexus Halo Your funny when you try to act cool.
I think it would be better to make a whole new bsp. how am i funny when i try to act kool? I AM DRUNK i am serious or rather typsy idk but anyway i was thinking we could edit the BSP to make it bigger and add a park in it for the scarab fight.
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 18, 2009 09:52 PM
Msg. 184 of 769
I'd rather create a new BSP. More...custom. The vid is quite a good one, gave me a few more ideas.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 10:03 PM
Msg. 185 of 769
So your "Drunk" and you decided to post on the forums? Go to a party with some women. Anyways as I said before I do believe a custom bsp would be better and more original.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 10:04 PM
Msg. 186 of 769
dont we all, i have a plan, take a pic of a city. then model away, (like use googlemaps but only roads view)
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 10:05 PM
Msg. 187 of 769
that's smart. I do the same only with buildings. I'm not creative enough to make up some buildings without them looking the same or matching.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 10:13 PM
Msg. 188 of 769
lol :) ummmmmmmm u got any pics i can have to model from, like a top view maps of ur city, or anywhere, or just a drawing u drew of roads, il make itz
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 10:37 PM
Msg. 189 of 769
What do you mean? If I have any pics of street grids?
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 11:35 PM
Msg. 190 of 769
yeah, do you?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 18, 2009 11:44 PM
Msg. 191 of 769
Search New York on Google Maps.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 19, 2009 09:20 AM
Msg. 192 of 769
i thought im in the team ): but no one gives me work to do ):
(add in minor scripting, sapien command lists and polulation
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 19, 2009 02:30 PM
Msg. 193 of 769
Quote: --- Original message by: black doom i thought im in the team ): but no one gives me work to do ):
(add in minor scripting, sapien command lists and polulation Whats your xfire? ill talk to you on there.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 19, 2009 04:28 PM
Msg. 194 of 769
Quote: --- Original message by: black doom i thought im in the team ): but no one gives me work to do ):
(add in minor scripting, sapien command lists and polulation we need to figure out what custom things are going into the game, then model them then we can give you stuff to tag as of now nobody is working on anything, except exception is modellign the city i believe and i am working on finishing the script ps sorry i was gone for so long i spent the night at a friends house
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 19, 2009 05:01 PM
Msg. 195 of 769
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 19, 2009 05:03 PM
Msg. 196 of 769
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: black doom i thought im in the team ): but no one gives me work to do ):
(add in minor scripting, sapien command lists and polulation we need to figure out what custom things are going into the game, then model them then we can give you stuff to tag as of now nobody is working on anything, except exception is modellign the city i believe and i am working on finishing the script ps sorry i was gone for so long i spent the night at a friends house lol but anyway i AM working on the voices and i am waiting for uneven and everyone else to start getting about half way done with thier stuff so that i can talk some other people to so called "help us"
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 05:13 PM
Msg. 197 of 769
i am starting today :) and if anyone has any pics like the 1 mythril posted please post, it would be a great help
Edited by Exception on Jan 19, 2009 at 05:15 PM
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 19, 2009 05:49 PM
Msg. 198 of 769
Quote: --- Original message by: Exception
i am starting today :) and if anyone has any pics like the 1 mythril posted please post, it would be a great help
Edited by Exception on Jan 19, 2009 at 05:15 PM Ok ill go get some ref pics.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 05:51 PM
Msg. 199 of 769
kk thanks, i have a few, but the more the better,
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 06:17 PM
Msg. 200 of 769
i thaught because this is all odst ish can we use my odst smg in it, i made 1, doesnt have to be big in it, mabey somewhere in the map just lyin on the ground, or an ai could use it?
il get a pic of it up shortly Edited by Exception on Jan 19, 2009 at 06:19 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 19, 2009 06:20 PM
Msg. 201 of 769
Quote: --- Original message by: commanderfarvel
hmm, i did ask to join the team, but they didnt reply
SOOO my idea was dropped?
thanks much......... Edited by commanderfarvel on Jan 19, 2009 at 05:55 PM well you wanted to work on the script and i am already doing that, i am not sure if your idea has been dropped, its up to the entire team to decide what we want in the final version, as we will be the ones making it all. I have to admit, your ending is a lot better than mine, but it is incredibly complex. no offense, but i dont think you have any idea of what would be required to make your ending work. ps i am not trying to be hostile or attacking sorry if thats how my post sounds Edited by UnevenElefant5 on Jan 19, 2009 at 06:20 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 06:22 PM
Msg. 202 of 769
i like ur way, how the 3 acts meet up in a hole, then fight the scarab together,
me and mythril are moddeling atm, its looking great, well do a little more then update you guys with some pics
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 19, 2009 08:00 PM
Msg. 203 of 769
Ex's SMG Based roughly off the H3O concept. Edited by Mythie on Jan 19, 2009 at 09:54 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 08:01 PM
Msg. 204 of 769
thats the 1 :) um can we find something to use it in the map?
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 09:02 PM
Msg. 205 of 769
stfu. no 1 cares really how a gun looks ingame u dont stury the freking model,this gun ingame looks perfectally fine, and your hand is covering the boxyness, so idk, lets see some of your models mr professional
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 19, 2009 09:05 PM
Msg. 206 of 769
Quote: --- Original message by: Scrables_the_DeathDealer Ugh, fix up the backside, the seam is freaking huge and is not evens straight, and I see multiple errors on the front handle, and the the thing is just overall boxy, can we see a wireframe render please? overall boxy? o.O are you looking at the same render as me? i think the model looks good, and even if the seam is there you wont even see it ingame. on a completely different subject: I think a gauss gun would be cool. Not like a portable turret from h3, but like a rifle that shoots slightly underpowered gauss rouds what do you guys think? Edited by UnevenElefant5 on Jan 19, 2009 at 09:06 PMEdited by UnevenElefant5 on Jan 19, 2009 at 09:11 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 09:07 PM
Msg. 207 of 769
thankyou, oh yeah, just lunching then well upload some pics, 1 more model, im modeelling wher the scarab fight can be, a open ish area, but stil detailed and still looks mombasa ish, it looks great
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Jan 19, 2009 09:08 PM
Msg. 208 of 769
Quote: --- Original message by: Exception stfu. no 1 cares really how a gun looks ingame u dont stury the freking model,this gun ingame looks perfectally fine, and your hand is covering the boxyness, so idk, lets see some of your models mr professional Boy you just bit off a little more than you can chew.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Jan 19, 2009 09:10 PM
Msg. 209 of 769
I agree.
Learn to accept crit and you will succeed.
Fail to understand between such, by attacking the user criticing you, will get you into a very deep hole.
Of course, it depends on who is saying it. Im not sure if Scrables is right (Because I havent learned to tell errors just by looking at them :P) but I do believe he knows model-making well enough to justify those errors.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 19, 2009 09:10 PM
Msg. 210 of 769
i dont think so, that model was old, soon ul see the bsp...
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