
pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 02:26 PM
Msg. 141 of 769
Ok guys i am back from my little vacation. Now for the music, i have some people who are willing to help us out, I am only waiting on Uneven to finish the script so i can start voice acting, I also am waiting on you guys to decide what will be actually happening so i can go about collecting sounds. I will put halo music in but i will also put in an uncopyrighted song so that we will not have to worry about getting sued for copyright infringement. I also would like a sequel to this campaign. The people who keep saying that you are too lazy just wait if we get lucky and i mean IF we get lucky bungie might stumble upon it and try to get a hold of us or something. I dont know its a possibility. Edited by pwner5889 on Jan 18, 2009 at 02:38 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2009 02:40 PM
Msg. 142 of 769
okay, before i get flamed:
THIS IS NOT DONE
okay, not that that is out of the way:
I AM POSTING THIS FOR REFERENCE ONLY this is just so that the voice actors can get started on the dialogue and scripters can get a feel for whats in store
SCRIPT: -you are [name] and are flying into the city to stop a scarab -cutscene starts out and you are riding in a pelican. behind you there are 3 others. -the marines next to begins speaking:
random marine 1: -so, wait, were fightin' a scarab?!
random marine 2: -you got that right
random marine 1: -{sarcastic}oh, well this should be fun.
random marine 3: -quit your whining you...
pilot: -{yelling}Brace yourselves!
-one of the pelicans behind you explodes, the other is hit and spirals down into a neighborhood below.
pilot:{yelling} taking evasive action!
random marine 1:{yelling} oh were *#^%&$!
-the pelican dives down into the streets to avoid the fire from the covenant. -soon after you disembark
MISSION: -you take control of the marine [name] and start off with an assault rifle and smg. -you wait for the other pelican to drop off its marines and then you set off towards the scarab. -you navigate your way through the neighborhood, then encounter your first enemies. -grunts and jackals -you easily take them out and continue through a ruined department store. you meet camoflauged elites. -afterwards you go outside and must hide from multiple banshee patrols until you pick a homing rocket launcher. -then you can take out the banshees -afterwards a frantic distress call diverts you to help some marines -you fight your way through some covenant patrols to get there. -then you fight outside a marine command point under attack by the covenant. -then you group up with some marines -get a gauss hog and drive to rescue some more marines. -on the way phantoms pass overhead and drop off ghosts, banshees also fly overhead. -then you kill them and come to a large complex of buildings. -you must avoid sniper fire until you reach a large office building -there are camoflauged grunts and normal jackals inside. -at the top some marines are pinned down by jackals and an elite. -after you rescue them you must kill a bunch of hunters and then you get airlifted to a tunnel where marines are grouping up to attack the scarab.
ACT 2: -you are [name] and are flying into the city to stop a scarab. -cutscene starts out and you are riding in a pelican. there are 3 others. -the marines are nervously silent until:
pilot2{yelling}: covenant AA up ahead, brace your-
-pilot2 is cut off as the pelican is hit with a blast from the AA gun.
pilot2{yelling} -copilot's down!
-another blast hits the pelican and the screen spins uncrontrollably as it spirals down. -fade to black -fade in, fuzzy vision
marines in distance: -cursing, wounded moaning
sargent:{giving orders} -Sound off! -multiple "here"'s are heard -your character gets up and the vision returns to normal. -you take control of [name] -you have half health -you pick up a battle rifle with half ammo. -only 3 or 4 marines survived the crash, and they are wounded also.
Sargent{tired} -all right, lets move it out, they're waiting for us at the tunnel marines{yelling} -Sir yes sir!
-you navigate your way through multiple destroyed buildings, fighting mostly grunts and jackals. -after you get out of the nieghborhood, you find some marines holed up behind a makeshift barrier -you walk up
marine 1:{thankful} -hey there!, sure glad to see you!
Sargent: -whats the situation?
marine 1: -we got seperated from our battle group, so we dug in here
Sargent: -well, our first priority should be to take out those dam AA guns!
marine 1: -argeed, Were right behind you sir!
Sargent:{giving orders} -alright then, Let's move it out!
-the marines bring out 2 warthogs from behind the barrier -you get in and drive into the distance where you can see a huge covenant AA gun. -as you get near shade turrets prevent you from going right in, so you disembark and go into a nearby building. -inside there are some convenient sniper rifles -you use them to kill the crew of the gun. -you get back into the warthog and continue to the next gun -on the way you can see ODST drop pods hitting the ground (3rd brother) -as you near the second gun, you are shot at by grunts with fuel rod cannons -blocking the road up ahead are some hunters and elites. -a cutscene takes over:
-the warthog skids and rolls over as a fuel rod hits it. -the marines scramble for cover -shouting can be heard in the distance -the camera turns to first person like the jenkins cutscene -your character runs into a nearby building
Sargent:{panicked} -yells in mike: -anyone! please respond! we are pinned down by covenant and need immediate assistance! over!
-static
Sargent: Damn it!
-marine{yelling}: -Watch Out!
-a camoflauged elite pulls out an energy sword and stabs the sargent in the chest. -marines open fire and kill the elite, but more grunts burst through another door.
-control returns to player. -you follow the squad as they run out of the building and into the street. using some small cover you make it across then sprint away -all the while a marine is screaming for backup
-again a cutscene takes over:
staticy voice: -who is that down there?
marine with radio: -This is Omega squad, were under attack and need immediate extraction!
staticy voice: -Roger, on my way, be there in about 2 minutes
-control returns to player. -countdown timer appears (2 min)
-waves of covenant appear and begin attacking your squad. you take up a defensive position in a building and return fire. -after 2 minutes the pelican roars overhead, chainguns blazing at the covenant. -the marines rush out and you follow them, and you help take out the last covenant then board the pelican.
cutscene: -you watch the pelican fly off -a voice can be heard
voice{yelling} -All forces divert to Tunnel 4B, now! repeat all forces! withdraw and converge on tunnel 4B! Over!
pelican pilot: -diverting coordinates
marines: -(groaning/cursing)
ACT 3:
-fade in from black. -first person camera -you look around, and are trapped in a HEV pod. -red lights and flashing panels make for a very confusing look
gunnery sargent: -All right marines! lets strap in get ready! Hard drop!
marines: -yessir!
gunnery sargent: while those pansy marines go down in pelicans and fancy dropships, they forget about us, HELLJUMPERS! we are the best of the best, the hardest of
the hard and the craziest of the crazy! AM I RIGHT MEN!?
marines: -SIR YES SIR!
gunnery sargent: -uh huh DAM RIGHT I AM! Now get ready!
-a thump is heard
gunnery sargent: -first pod away!
-another thump
gunnery sargent: -secon pod gone!
-you pod moves, then an explosion propells you down into the atmosphere
-team leader:{yelling} -all right men, maintain delta formation, dont go off course!
-acknowlegments are heard.
-random marine:{panicked yelling} -Sarge! my thrusters wont respond! what do i do!?!?
-team leader: -pull your chute!
-random marine:{panicked yelling} -wont go sarge! AAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHHHH!(long screams)(fades out)
-10 seconds later
-team leader: -all right men engage thrusters!
-screen shakes
5 seconds later:
-team leader:
-landing in 5, 4, 3, 2, 1!
-screen shakes again as the drop pod hits the ground.
-yo are [name] and the objective of this mission is to get to tunnel 4B. -you get out of the pod and immediately you are put under fire from grunts and jackals.
and then i still need to finish act 3 and touch up on acts 2 and 1.
EDIT: if anyone notices the lack of stronger enemies throughout the campaign, it is because marines cannot go toe to toe with a hunter or elite and live (at least not that often) so i was thinking we could tone down the enemies because the player will not have shields Edited by UnevenElefant5 on Jan 18, 2009 at 02:43 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 18, 2009 02:48 PM
Msg. 143 of 769
If you are a marine, would you still jerk after being hit?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2009 02:51 PM
Msg. 144 of 769
huh?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 18, 2009 03:17 PM
Msg. 145 of 769
tl;hr
The marine has an animation when he's hit by something. Like, stumbling back. I had a fire scenery once, and bump possessed a marine. He couldn't walk inside the fire, because the animation kept pulling him back.
I suppose it's just a minor change in the animation tag. And we don't have one animator, I can animate slightly, looking into animating bipeds right now.
Now to read the script.
E: Hmm, I like it. I would've liked more stronger, yes, but I suppose it makes sense.
A few queries: A: What hits the pelicans? In the opening cutscene. B: Who's SMG are we going to use? Or are we going to make a custom one? C: Who's Gauss Hog? D: Who's Phantom? Codebrain?
A: Who's BR? B: What covenant sniper rifles? Beam rifles? Who's? C: You snipe the gunner of the AA gun? Which AA gun? The one from Extinction? D: What's a Jenkins cutscene -.- E: Energy sword as in Halo 1 energy sword?
A: Personally, I'd prefer seeing the drop pod from outside in the atmosphere for the opening cutscene. Just what I prefer.
GJ Edited by Mythril on Jan 18, 2009 at 03:32 PM
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 03:45 PM
Msg. 146 of 769
Quote: --- Original message by: Mythril
E: Hmm, I like it. I would've liked more stronger, yes, but I suppose it makes sense.
A few queries: A: What hits the pelicans? In the opening cutscene. I think an AA wraith. B: Who's SMG are we going to use? Or are we going to make a custom one? We might use dual smg's. C: Who's Gauss Hog? I think he means a ripped one. D: Who's Phantom? Codebrain? The one from extinction.
A: Who's BR? I dont know. B: What covenant sniper rifles? Beam rifles? Yes, beam rifles. C: You snipe the gunner of the AA gun? Which AA gun? The one from Extinction? I think he means an AA wraith. D: What's a Jenkins cutscene? The one from 343 Guilty spark when in the cutscene you see green and it tells you how johnson and keyes unlock the flood from containment. E: Energy sword as in Halo 1 energy sword? He means a halo 2 one.
A: Personally, I'd prefer seeing the drop pod from outside in the atmosphere for the opening cutscene. Just what I prefer. We might switch the order around.
GJ Edited by Mythril on Jan 18, 2009 at 03:32 PM Answers in bold.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2009 03:52 PM
Msg. 147 of 769
Quote: --- Original message by: Mythril
tl;hr
The marine has an animation when he's hit by something. Like, stumbling back. I had a fire scenery once, and bump possessed a marine. He couldn't walk inside the fire, because the animation kept pulling him back. yeah get rid of that animation
I suppose it's just a minor change in the animation tag. And we don't have one animator, I can animate slightly, looking into animating bipeds right now. cool
Now to read the script.
E: Hmm, I like it. I would've liked more stronger, yes, but I suppose it makes sense.
A few queries: A: What hits the pelicans? In the opening cutscene. covenant AA batteries B: Who's SMG are we going to use? Or are we going to make a custom one? custom C: Who's Gauss Hog? custom D: Who's Phantom? Codebrain? codebrains is good
A: Who's BR? wave of lag B: What covenant sniper rifles? Beam rifles? Who's? beam rifles most likely custom C: You snipe the gunner of the AA gun? Which AA gun? The one from Extinction? nah, something like an oversized shade turret D: What's a Jenkins cutscene -.- 343 guilty spark. play it :P E: Energy sword as in Halo 1 energy sword? yes
A: Personally, I'd prefer seeing the drop pod from outside in the atmosphere for the opening cutscene. Just what I prefer. idk i think it would be a little cooler from the inside because you get the feeling you are actually going down in it. Theres is a window in my vehicle and you can look out and see yourself falling
GJ Edited by Mythril on Jan 18, 2009 at 03:32 PM Edited by UnevenElefant5 on Jan 18, 2009 at 03:53 PMi think thats about it for custom stuff, unless anyone else has anything they want to see in here? Edited by UnevenElefant5 on Jan 18, 2009 at 03:56 PMEdited by UnevenElefant5 on Jan 18, 2009 at 03:57 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 18, 2009 04:12 PM
Msg. 148 of 769
Oh yeah, which bipeds? Default halo 1, HDoan's H2, or moar custom?
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adumbass
Joined: Nov 22, 2006
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Posted: Jan 18, 2009 04:44 PM
Msg. 149 of 769
Quote: --- Original message by: Mythril
tl;hr
The marine has an animation when he's hit by something. Like, stumbling back. I had a fire scenery once, and bump possessed a marine. He couldn't walk inside the fire, because the animation kept pulling him back.
I suppose it's just a minor change in the animation tag. And we don't have one animator, I can animate slightly, looking into animating bipeds right now.
This is actually easy to fix, its in the biped tag under camera tracks. Just set the hard ping and soft ping thresholds to higher numbers.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 18, 2009 04:57 PM
Msg. 150 of 769
Orly, thanks. I'll go do that now :)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2009 05:10 PM
Msg. 151 of 769
Quote: --- Original message by: Mythril Oh yeah, which bipeds? Default halo 1, HDoan's H2, or moar custom? here you go biped: http://hce.halomaps.org/index.cfm?fid=3983fp replacement arms: http://hce.halomaps.org/index.cfm?fid=2293Edited by UnevenElefant5 on Jan 18, 2009 at 05:10 PMEDIT: still need names everyone on the team vote for three names and whichever 3 get the most get picked Edited by UnevenElefant5 on Jan 18, 2009 at 05:12 PMEdited by UnevenElefant5 on Jan 18, 2009 at 05:31 PMEdited by UnevenElefant5 on Jan 18, 2009 at 05:31 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 05:18 PM
Msg. 152 of 769
i vote, hmmmmmmmm something more abmornal, like james, chriss, alex, are the 3 most popular names i know, name em like: Helix, Lucas and Nathan
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2009 05:31 PM
Msg. 153 of 769
james, chris, nathan Edited by UnevenElefant5 on Jan 18, 2009 at 05:32 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 18, 2009 06:09 PM
Msg. 154 of 769
Lucas. I like that name, totally add it. (my name rofl)
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 18, 2009 06:15 PM
Msg. 155 of 769
Lucas, Nathan, Damon? :P
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 06:22 PM
Msg. 156 of 769
so definatlly lucas and nathan, now just like johnathan
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2009 06:36 PM
Msg. 157 of 769
im fine with lucas and nathan, but i really want james
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 06:38 PM
Msg. 158 of 769
ok, lucas, nathan, james?
i rekon thatl do
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Vlad
Joined: Sep 29, 2008
We're heroes;we always arrive in the nick of time.
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Posted: Jan 18, 2009 06:43 PM
Msg. 159 of 769
Sven's not bad.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 18, 2009 07:37 PM
Msg. 160 of 769
Quote: --- Original message by: Gamma927 I vote on Burton, Tyler, and Jerold. Also, are ODST's supposed to be able to see their fingers through their gloves? I don't think the Marine FP hands will match up with the ODST model. And if you are planning on using an ODST, there is no jerking animation, because it uses the exact same as Master Chief Edited by Gamma927 on Jan 18, 2009 at 07:38 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 07:39 PM
Msg. 161 of 769
to late
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 18, 2009 07:40 PM
Msg. 162 of 769
Bo said he would make ODST FP arms.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 07:41 PM
Msg. 163 of 769
o
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 07:42 PM
Msg. 164 of 769
Quote: --- Original message by: Gamma927Quote: --- Original message by: Gamma927 I vote on Burton, Tyler, and Jerold. Also, are ODST's supposed to be able to see their fingers through their gloves? I don't think the Marine FP hands will match up with the ODST model. And if you are planning on using an ODST, there is no jerking animation, because it uses the exact same as Master Chief Edited by Gamma927 on Jan 18, 2009 at 07:38 PM If we have to we could just rig one up and give it MC's animations if we have to.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 08:05 PM
Msg. 165 of 769
The ODST tags on the site already move like the MC, just needs new FP Arms.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 08:21 PM
Msg. 166 of 769
Quote: --- Original message by: Nexus Halo The ODST tags on the site already move like the MC, just needs new FP Arms. Oh ok well now i think all we need now is a BSP and the rest of the script for audio,start scripting the AI,then THEN we need to start talking about probably making a new HUD but ill probably work on that. I want the shield bar to be on the bottom kind of like halo 3's but i want it to be in the bottom center, and of course add music. Edited by pwner5889 on Jan 18, 2009 at 08:23 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 08:32 PM
Msg. 167 of 769
u need the bsp befor u can do most of that
im gonna go model the wolds most basic bsp, just like set things out where i think they should go, with boxes as buildings il upload a pic of the simple 1, if anyone likes it il detail it to be detailed and ready for game
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 08:34 PM
Msg. 168 of 769
Do you guys want me to upload the overhead view of what I was going to originally do. Maybe that's something you guys can work off of. Make sure you draw out a street grid before you start modeling.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 08:35 PM
Msg. 169 of 769
um yes please upload
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 08:48 PM
Msg. 170 of 769
Didn't bother scanning it. http://i188.photobucket.com/albums/z85/nexushalo/0118091742-00.jpgThe LZ was either going to be the top of a building in which you go down a new floors to the streets. Or just a big area of grass. To the right was going to be a building that you enter and exit through a broken hole in the wall and after that I ran out of ideas but it's still important that you brainstorm what you want your SP grid to be or it will be a mess.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 08:51 PM
Msg. 171 of 769
Quote: --- Original message by: Nexus HaloDidn't bother scanning it. http://i188.photobucket.com/albums/z85/nexushalo/0118091742-00.jpgThe LZ was either going to be the top of a building in which you go down a new floors to the streets. Or just a big area of grass. To the right was going to be a building that you enter and exit through a broken hole in the wall and after that I ran out of ideas but it's still important that you brainstorm what you want your SP grid to be or it will be a mess. I have a basic idea in my head already i just need to draw it out i kind of want it to be somewhat of the halo 2 demo though.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 08:51 PM
Msg. 172 of 769
hm i was thinking more of a city, and like the scarab is int the center of the city, in some open area, perhaps a park? or a shopping mall parking lot... somwhere really open, then theres the hole wher eu go 2 in all the acts somwehre els, il just go rougly model this now
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 18, 2009 08:53 PM
Msg. 173 of 769
Well what I had inmind while I was drawing that was the story line I made. It would have started off CQ and extend out. I'm not sure how you guys will plan on making the Scarab work.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jan 18, 2009 08:54 PM
Msg. 174 of 769
Quote: --- Original message by: Exception hm i was thinking more of a city, and like the scarab is int the center of the city, in some open area, perhaps a park? or a shopping mall parking lot... somwhere really open, then theres the hole wher eu go 2 in all the acts somwehre els, il just go rougly model this now No don't we could have it set in new mombasa. Also for a reference you could use this video i kind of wanted it to be in new mombasa http://www.youtube.com/watch?v=ihjgijK8wQsEdited by pwner5889 on Jan 18, 2009 at 08:56 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 18, 2009 08:55 PM
Msg. 175 of 769
urm, if u can get a model of the WHOL city sure.. otherwise il just carry on doing this
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