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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Lumoria Episode 1 : Released!

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Author Topic: Lumoria Episode 1 : Released! (465 messages, Page 6 of 14)
Moderators: Dennis

IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 27, 2010 11:50 PM    Msg. 176 of 465       
Quote: --- Original message by: deathraider555
Yep. I wonder why it wont let you drive a scarab in halo 3. You could at least get control of 1 when your fighting the 2 of them.

You can steer one tho.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Nov 28, 2010 12:20 AM    Msg. 177 of 465       
Quote: --- Original message by: JohnWalker
l2lightmaps
l2bsp switch
l2cutscene
l2not take damage
l2fun
l2shader

map was terrible

lmao,we got a troll here.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 28, 2010 12:23 AM    Msg. 178 of 465       
I see no troll, I see opinions


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 28, 2010 12:24 AM    Msg. 179 of 465       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: JohnWalker
l2lightmaps
l2bsp switch
l2cutscene
l2not take damage
l2fun
l2shader

map was terrible

lmao,we got a troll here.


his names dsalimander and hes butthurt that i blocked him

get lost


Spartan_094
Joined: Jan 8, 2008


Posted: Nov 28, 2010 12:47 AM    Msg. 180 of 465       
Quote: --- Original message by: JohnWalker
l2shader


Silly sally.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 28, 2010 01:03 AM    Msg. 181 of 465       
If your extracting the entire map, make sure to replace the FRG Elites with these.

http://www.filefront.com/17571519/frg-elite.rar/

The ones extracted from HEK+ turn out to be corrupt.

They go in tags/characters/elite
Edited by Higuy on Nov 28, 2010 at 01:04 AM


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Nov 28, 2010 01:15 AM    Msg. 182 of 465       
"And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!"
He chortled in his joy.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Nov 28, 2010 01:33 AM    Msg. 183 of 465       
Quote: --- Original message by: Higuy

If your extracting the entire map, make sure to replace the FRG Elites with these.

http://www.filefront.com/17571519/frg-elite.rar/

The ones extracted from HEK+ turn out to be corrupt.

They go in tags/characters/elite
Edited by Higuy on Nov 28, 2010 at 01:04 AM

why do you always upload the rars i sent you and lodex to at filefront :l


spartin115
Joined: Sep 26, 2009


Posted: Nov 28, 2010 02:26 AM    Msg. 184 of 465       
Did anyone find the room with red carpet floors and ceilings (wight, only one ceiling)


deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Nov 28, 2010 03:37 AM    Msg. 185 of 465       
Uh no... but I did find the fuelrod gun!


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 28, 2010 03:57 AM    Msg. 186 of 465       
Quote: --- Original message by: doompig444
"And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!"
He chortled in his joy.


.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 28, 2010 04:55 AM    Msg. 187 of 465       
I just finished it, and it was great fun. My only complaint is that I had to turn the volume up when the scientist appeared because his voice was really quiet.

10/10

My favourite aspect of this episode of the campaign is that there were puzzles. For example, I didn't have a clue what to do when I got to the lightbridge with the marines. I kept driving straight into the abyss, and it wasn't for about half an hour before I realized I must need to activate the lightbridge. Lol.

I also liked the bit where I had to activate the sentinels. It was great fun diving into cover and blasting flying covies to pieces. The hunters were easy to beat, cause I had the fusion rifle.


The hardest bit of the game was near the end, when I had to fight off the grunts, jackals, and elites on the way to the scientist. I kept getting shot down by fusion rifles, and I didn't have a clue where they were coming from until I threw grenades into large groups of enemies, and discovered dead covies with fusion rifles.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 28, 2010 04:59 AM    Msg. 188 of 465       
Quote: --- Original message by: Garagorn888
I kept driving straight into the abyss, and it wasn't for about half an hour before I realized I must need to activate the lightbridge. Lol.

LMFAO

Btw, they're called fuel rod guns.
Edited by MoooseGuy on Nov 28, 2010 at 05:00 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 28, 2010 05:24 AM    Msg. 189 of 465       
Quote: --- Original message by: MoooseGuy

Quote: --- Original message by: Garagorn888
I kept driving straight into the abyss, and it wasn't for about half an hour before I realized I must need to activate the lightbridge. Lol.

LMFAO

Btw, they're called fuel rod guns.
Edited by MoooseGuy on Nov 28, 2010 at 05:00 AM


Lol, soz, I was remembering the name from a different game where it is called a fusion rifle, and it's very similar to a fuel rod gun.
Edited by Garagorn888 on Nov 28, 2010 at 05:25 AM


Corvette19
Joined: Feb 27, 2007


Posted: Nov 28, 2010 09:50 AM    Msg. 190 of 465       
I personally thought it was really fun.
Similar to Halo 1.. Felt like an actual level.
My only problem is the voice acting was emotionless.


Sylph
Joined: Oct 4, 2010


Posted: Nov 28, 2010 12:52 PM    Msg. 191 of 465       
I liked it, it is definitely the best single player level on halomaps.
The gameplay was great, and the levels were really good looking.
The voices and cutscenes weren't that great, but they had no effect on gameplay so I don't mind.
I just wish the drones and shadow were used more.

I beat it on legendary, everyone died. O:


Ubergoober
Joined: Oct 11, 2010


Posted: Nov 28, 2010 01:26 PM    Msg. 192 of 465       
Quote: --- Original message by: Dennis
My input to the project was minimal at best and I have to apologize for the poor quality sound files I sent over, my new office has more background noise than my old one did, but they used them anyway.

Regardless, this single play project in my opinion, even with all the little glitches, was the best single player level produced by fans that I have seen so far. It was original, has a wonderfully constructed true to Halo environment full of details such as butterflies, flowers and AI dragon wings, it has well paced game play and challenging/interesting encounters that allow you to experience the level. It is a very nice piece of work from fans. Remember that as you play it. Bungie created Halo but the fans (TM Mapping team) brought you Lumoia all on their own. What have you done?

All those hyper-critical people just have to remember how much they paid for that gaming experience when they write their reviews. You can find fault with anything but let's keep this in perspective; a bunch of guys got together spent a whole lot of time making a pretty darn good single player level just because they wanted too and gave it to you for free. How can you criticize them for that?

I liked it.


I agree completely, the sad thing is that everyone knows that people who need to put others down to give themselves a boost are just exposing how insecure they are.

The map is a fantastic creation, most of the environments are original and beautifully made, I like the changes from inside to outside, spending too much time inside or outside gets boring, the change of environments was excellent. I posted the link for Lumoria on the Australian AE Halo forums and everyone loves it.
The background music, the bugs and sentinals from halo 2 were a nice touch and I enjoyed finding the easter eggs. The enemies were a challenge and i enjoyed how the drop ships swooped in to drop off enemies and the appearances of the pelicans dropping off soldiers and the hog, very nice.

Sceny, HaloIsAHorribleGane and others who are being over critical, if you think Lumoria is average then I really want to see your creations, they must be unbelievably good.

Excellent work TM, don't pay any attention to those who come on to this forum and try to put you down, take comfort in knowing that they will NEVER create anything remotely as brilliant as your single player map.

Excellent work!!


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 28, 2010 01:31 PM    Msg. 193 of 465       
Quote: --- Original message by: deathraider555
Too bad your not allowed to drive half of the vehicles in halo 2!


good thing advancebo released them for CE :p


Advancebo
Joined: Jan 14, 2008


Posted: Nov 28, 2010 01:33 PM    Msg. 194 of 465       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: deathraider555
Too bad your not allowed to drive half of the vehicles in halo 2!


good thing advancebo released them for CE :p


I don't recall creating a drivable scarab.


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 28, 2010 01:39 PM    Msg. 195 of 465       
quote]--- Original message by: deathraider555
Just found an interesting spot and a pain in the arse spot! The interesting spot is near the area where you kill the shadow. You walk up the hill and you get a surprise!

The pain in the arse spot is in that triangular room. If you fall down the bottom and survive then it saves a checkpoint and no matter what your stuck there!


Surprise is a dam hell lots of sentinel....
can someone tell me where the fuel rod gun at!!! all i found was hell lots of sentinel!!!
Edited by dood on Nov 28, 2010 at 01:41 PM

Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Nov 28, 2010 02:35 PM    Msg. 196 of 465       
We'll im back and gonna test this out. but wait whats this, Dennis is voice acting in it... :( Dennis can voice for this and not interview for CE3...


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 28, 2010 03:06 PM    Msg. 197 of 465       
Quote: --- Original message by: dood

Quote: --- Original message by: deathraider555
Just found an interesting spot and a pain in the arse spot! The interesting spot is near the area where you kill the shadow. You walk up the hill and you get a surprise!

The pain in the arse spot is in that triangular room. If you fall down the bottom and survive then it saves a checkpoint and no matter what your stuck there!


Surprise is a dam hell lots of sentinel....
can someone tell me where the fuel rod gun at!!! all i found was hell lots of sentinel!!!
Edited by dood on Nov 28, 2010 at 01:41 PM

Cross the light bridge, look left
Edited by MatthewDratt on Nov 28, 2010 at 03:35 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 28, 2010 03:51 PM    Msg. 198 of 465       
Spoilers; don't watch if you haven't completed the mod yet

http://www.youtube.com/watch?v=V0Ej3LP115I

New ending cinematic. Keep patting Dratt on the back. He's doing a pretty good job.

The new quality of the cinematics should be hopefully what you'll expect to see in Episode 2, along with (hopefully) a higher quality of animations.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 28, 2010 04:12 PM    Msg. 199 of 465       
Quote: --- Original message by: Higuy
Spoilers; don't watch if you haven't completed the mod yet

http://www.youtube.com/watch?v=V0Ej3LP115I

New ending cinematic. Keep patting Dratt on the back. He's doing a pretty good job.

The new quality of the cinematics should be hopefully what you'll expect to see in Episode 2, along with (hopefully) a higher quality of animations.

I did change the camera shot that I mention in that video, the pelican doesn't lag jump to the spot anymore, Brandon has dialouge, and the pelican doesn't dissapear before fade-to-black anymore. You would see this in the new fixed version of Lumoria whenever that will be released.
Edited by MatthewDratt on Nov 28, 2010 at 04:15 PM


Shadowx2468x
Joined: Nov 28, 2010


Posted: Nov 28, 2010 05:00 PM    Msg. 200 of 465       
I played through the level and really liked it. I found several glitches however.

The Spirits and Pelicans don't have collision geometry and sometimes disappear when looked at with a certain angle..

Brandon will sometimes not hop in the pelican.

You can jump to the bottom of the stair way before the caves and get stuck because it creates a checkpoint there.

In the cave you can jump to the bottom without dying.

The scientist can be killed through the forcefield with explosives.

The forcefield has a collision geometry error allowing you to walk through it and sometimes disappears when looked at from a certain angle.

You can skip the cutscene with the Energy Sword Elite by going around the trigger volume.

In the final cutscene May and the ODST can be killed.

I would give this a 9/10.
Edited by Shadowx2468x on Nov 28, 2010 at 05:01 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Nov 28, 2010 05:22 PM    Msg. 201 of 465       
Quote: --- Original message by: JohnWalker
l2lightmaps
l2bsp switch
l2cutscene
l2not take damage
l2fun
l2shader

map was terrible



SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 28, 2010 06:09 PM    Msg. 202 of 465       
Quote: The Spirits and Pelicans don't have collision geometry and sometimes disappear when looked at with a certain angle..
Can someone please explain how to fix this?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 28, 2010 06:38 PM    Msg. 203 of 465       
Quote: --- Original message by: SlappyThePirate
Quote: The Spirits and Pelicans don't have collision geometry and sometimes disappear when looked at with a certain angle..
Can someone please explain how to fix this?

use the collision that comes with them or make a new one
increasing the bounding radius and then teleport the dropship to a flag even if it has relative animations


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Nov 28, 2010 07:26 PM    Msg. 204 of 465       
hear will see a second part or it's the only map that I really surprised and I liked the map good scripts and pelicans have good input and output animation also almost in the first part where the pelican comes out of nowhere and makes last attack and I congratulate the author good 10 points
Escuchar
Leer fonéticamente


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 28, 2010 07:44 PM    Msg. 205 of 465       
found the fuel rod gun at last =D anymore easter egg?


Spartan_094
Joined: Jan 8, 2008


Posted: Nov 28, 2010 08:45 PM    Msg. 206 of 465       
Quote: --- Original message by: dood
found the fuel rod gun at last =D anymore easter egg?


You should know higuy loves anime.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 28, 2010 08:49 PM    Msg. 207 of 465       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: dood
found the fuel rod gun at last =D anymore easter egg?


You should know higuy loves anime.


actually i hate it



but i do love my wife samus


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 28, 2010 08:50 PM    Msg. 208 of 465       
why no alpha?


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Nov 28, 2010 08:51 PM    Msg. 209 of 465       
Everything looks great as always and the hard work paid off. The Animation was cool as hell too, I was really impressed with how well it played out. Now this is just from me watching the videos, I'm gonna play it tomorrow....However, I wish you would've let me voice act. Though I'm know for being an annoying whiner, I'm not saying this because I didn't get to help but the lead voice just did NOT fit. It wasn't bad voice acting but it was a bad matchup for a superhero, he sounded like he was 12. Me or E3PO can do the "Deep" voice really well. If you're making another let me know.


Edited by K_I_D on Nov 28, 2010 at 08:55 PM


Corvette19
Joined: Feb 27, 2007


Posted: Nov 28, 2010 09:10 PM    Msg. 210 of 465       
Also, the xbox FOV thing is really annoying.

 
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