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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »halo bsp load prob

Author Topic: halo bsp load prob (2 messages, Page 1 of 1)
Moderators: Dennis

zippo7
Joined: Jul 28, 2010


Posted: Mar 1, 2011 12:25 PM    Msg. 1 of 2       
Let me get straight to the problem. D40, encounter block 1 for example is custom made with custom ai and ive added it to Bsp 1. ai works fine, new encounter block 2 adding more custom ai and squads etc at BSP 2.when it loads to bsp 2 the ai shuts down and they are in biped form but have no actor role(the bipeds/models are there but the brain isnt). Are there any way you people can tell me what i have to do.im not good with scripts but i guess thats a part of the problem.

simple explaination: At the first bsp/part of the level(where you spawn) the ai works great. after loading the second bsp/part of the level,the ai is gone and i can only se the models of the enemies ive put on myself. the encounter block i create is only working at one bsp. any one knows how to fix this? heard that it could be some script i have to add.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Mar 2, 2011 09:17 PM    Msg. 2 of 2       
i think that you didnt attach the encounter to the second bsp so the ai spawn but spawn as if the encounter were in the first bsp the solution maybe its choose the flag manual bsp index specified
and put the bsp number in the space where says manual bsp index 1 for 2nd bsp and 2 for third etc i hope that i have help you in something

 

 
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