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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Halo:ce or Halo:pc Texmod

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Author Topic: [WIP] Halo:ce or Halo:pc Texmod (666 messages, Page 2 of 20)
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Propast
Joined: Sep 1, 2010


Posted: Oct 17, 2010 04:28 AM    Msg. 36 of 666       
Wow, those textures look amazing. I'm loving how it looks.


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 17, 2010 06:41 PM    Msg. 37 of 666       
Thanks guys, you are really inspiring me to keep working.


I have run into a slight problem though while working on this project. Every time I go back into the game to check on how a texture looks, I end up playing for 20-30 minutes because its so damn fun. I forgot how fun the original halo was! I'll try to have a video up later or at least more screen shots. I'm currently reworking the pillar of autumn level with entirely brand new textures.

Edited by SorrySoldOut on Oct 17, 2010 at 06:43 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 17, 2010 09:01 PM    Msg. 38 of 666       
Quote: --- Original message by: SorrySoldOut

Thanks guys, you are really inspiring me to keep working.


I have run into a slight problem though while working on this project. Every time I go back into the game to check on how a texture looks, I end up playing for 20-30 minutes because its so damn fun. I forgot how fun the original halo was! I'll try to have a video up later or at least more screen shots. I'm currently reworking the pillar of autumn level with entirely brand new textures.

Edited by SorrySoldOut on Oct 17, 2010 at 06:43 PM


my advice, film that 20 - 30 minutes you play :p


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 17, 2010 09:04 PM    Msg. 39 of 666       
also, are you changing the skyboxes? cause the one in those screens look so awesome...


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 17, 2010 09:08 PM    Msg. 40 of 666       
so wait, one thing I don't get is, if you choose a texture pack does it replace all ingame textures with those? or what? confusing...


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 17, 2010 09:20 PM    Msg. 41 of 666       
Ya when you load up Texmod you can chose which Texture pack to load in. Once you have chosen and start the game Texmod piggybacks on top of Halo:pc or Halo:ce and intercepts the textures I changed to load in from the texture pack rather than the game directory. Right now I'm creating one big one, but you could say focus on one small thing and make a very small texture pack to load in when you start the game up. Its actually really fun, and really easy to use.
Edited by SorrySoldOut on Oct 17, 2010 at 09:21 PM


Corvette19
Joined: Feb 27, 2007


Posted: Oct 17, 2010 09:41 PM    Msg. 42 of 666       
Dude I love this.
HURRY UP :D


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 17, 2010 11:26 PM    Msg. 43 of 666       
Quote: --- Original message by: SorrySoldOut

Ya when you load up Texmod you can chose which Texture pack to load in. Once you have chosen and start the game Texmod piggybacks on top of Halo:pc or Halo:ce and intercepts the textures I changed to load in from the texture pack rather than the game directory. Right now I'm creating one big one, but you could say focus on one small thing and make a very small texture pack to load in when you start the game up. Its actually really fun, and really easy to use.
Edited by SorrySoldOut on Oct 17, 2010 at 09:21 PM


so that would mean a lot of custom content that doesn't use those textures or isn't compatible with them would be left unchanged, right? It wouldn't try to put textures on a weapon that make it look completely screwed up?


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 18, 2010 09:49 AM    Msg. 44 of 666       
Yup, this mod changes only the original textures.

Btw, I just filmed a few minutes of me playing through the Pillar of Autumn. Watch it HD if you can. I took off Enb Series for the recording just because I know most people will probably end up not even having it. Also this has the updated PoA textures I updated and/or completely changed around. I tried to make it feel more "ship like" if thats even possible.

Check it out here http://www.youtube.com/watch?v=dx9WtsJuy0M

Edited by SorrySoldOut on Oct 18, 2010 at 10:05 AM

Also I just took a few screen shots of the textures I worked on so far

http://i317.photobucket.com/albums/mm394/Smashlt/Halo%20Texmod/PoAWIP1.jpg

http://i317.photobucket.com/albums/mm394/Smashlt/Halo%20Texmod/PoAWIP2.jpg

http://i317.photobucket.com/albums/mm394/Smashlt/Halo%20Texmod/PoAWIP3.jpg

http://i317.photobucket.com/albums/mm394/Smashlt/Halo%20Texmod/PoAWIP4.jpg

Sorry I still can't post pictures.
Edited by SorrySoldOut on Oct 18, 2010 at 10:45 AM


pwner5889
Joined: Jun 13, 2008


Posted: Oct 18, 2010 12:08 PM    Msg. 45 of 666       
EPIC! When will this be released?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 18, 2010 01:23 PM    Msg. 46 of 666       
i cant get texmod to work lol. no matter what i do it just sits there like a dump on a log.....i checked the wiki adn followed instructions.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 18, 2010 02:58 PM    Msg. 47 of 666       
I watched a tutorial but am still a little confuzzled.
You piggyback the exe, open and select the texture you want to change/edit.
Edit the texture then make a package or w/e it was called.
Open the game with texmod.
Is that correct?

Now what confuses me is, what about shader properties?
Bump maps, multi maps, cube maps, emitted light, would they also not need changing?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 18, 2010 04:12 PM    Msg. 48 of 666       
where are teh crosshairs :/

also with this vid: http://www.youtube.com/watch?v=nLZxz3bH5gs&feature=related

dano's forunner textures would probably be better for the project but idk I don't think it really matters

lookin good, keep it up, finally textures that make the newer custom content fit in with the old halo, can't wait to see halo 3 grunts runnin around in that environment :p

also does it recognize bitmaps by name?
Edited by Delicon20 on Oct 18, 2010 at 04:14 PM


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 18, 2010 05:14 PM    Msg. 49 of 666       
The crosshairs are removed by a completely seperate mod, so I wouldn't worry about that. I just took them off to show the screen a bit better.

Also, that video is a few weeks old and I have redone most if not all of those textures shown in the 2nd level.

I still have a bunch more textures fo go on the first level and also on the 2nd, I'll update soon with new pics and videos.

Quote: --- Original message by: Maniac1000
I watched a tutorial but am still a little confuzzled.
You piggyback the exe, open and select the texture you want to change/edit.
Edit the texture then make a package or w/e it was called.
Open the game with texmod.
Is that correct?

Now what confuses me is, what about shader properties?
Bump maps, multi maps, cube maps, emitted light, would they also not need changing?


Exactly, so far what I have changed in the game are mainly the diffuse maps (which hold the specular info in the alpha channel) and the matching bump map to go along with those.
Edited by SorrySoldOut on Oct 18, 2010 at 05:57 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 19, 2010 08:11 AM    Msg. 50 of 666       
this r gon be amazin, and are you going to do the whole campaign or just the first two levels?


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 19, 2010 09:50 AM    Msg. 51 of 666       
I plan on doing the whole game, which shouldn't be too bad.... I'm thinking because a lot of the textures are recycled from level to level


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Oct 19, 2010 10:09 AM    Msg. 52 of 666       
You do great work.
Some people should consider delaying their projects so they can use your textures.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 19, 2010 03:57 PM    Msg. 53 of 666       
Quote: --- Original message by: Cocaine
You do great work.
Some people should consider delaying their projects so they can use your textures.


or leave textures default so they can have the texture pack used on them


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 20, 2010 11:08 AM    Msg. 54 of 666       
I didn't get that much time to work on it yesterday, I updated the floor texture to a really cool floor grate I saw in the Glacier firefight map in halo reach. I tried to copy the look of that texture the best I could.

http://i317.photobucket.com/albums/mm394/Smashlt/Halo%20Texmod/NewFloor.jpg
Edited by SorrySoldOut on Oct 20, 2010 at 11:09 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 20, 2010 11:20 AM    Msg. 55 of 666       
BEAST


Tuaha
Joined: Aug 1, 2008


Posted: Oct 20, 2010 12:35 PM    Msg. 56 of 666       
-deleted-
Edited by Tuaha on Oct 20, 2010 at 12:35 PM


grailknite
Joined: Sep 30, 2010

You've got nothing on the sentinels.


Posted: Oct 20, 2010 05:59 PM    Msg. 57 of 666       
Thats really cool. Maybe somebody could use these textures and good looking weapons and make a complete campaign upgrade?


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 20, 2010 07:05 PM    Msg. 58 of 666       
That's exactly what I'm trying to do.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 20, 2010 07:09 PM    Msg. 59 of 666       
Will you ever incorporate these textures into the halo game, without texmod? Like modding a10 with these textures. Of course, I guess we can do it too.


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 20, 2010 07:16 PM    Msg. 60 of 666       
I guess I could, but using texmod at the moment allows me to cut straight to the texture making. Also, using it benefits both Halo pc and Halo ce as well as custom maps with original textures. The only downside to using texmod right now are the long initial load up time for the game. probably anywhere to 1-2 minutes to load in larger files by the time I'm finished.
Edited by SorrySoldOut on Oct 20, 2010 at 07:18 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 20, 2010 07:24 PM    Msg. 61 of 666       
just release the textures when ur done too so we can add them to ce or use ur method


SorrySoldOut
Joined: Oct 16, 2010

I'm all outta gum...


Posted: Oct 20, 2010 07:38 PM    Msg. 62 of 666       
Hmm I guess I could do that as well, make mini texture packs to keep the size down or maybe as I finish levels. I never really thought of it that way. you think people would be interested in say like a "Pillar of Autumn Texture pack" etc etc as I finish the levels? The Texmod wouldn't be done but people could play around with the textures and have fun.


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Oct 20, 2010 07:43 PM    Msg. 63 of 666       
That'd be nice.
You could then put it as a mega texture pack after everything's done.

By the way, I don't really care much for the grated floor texture. I think it's too much of a change from the feel of the ship, tbqh.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 20, 2010 08:02 PM    Msg. 64 of 666       
dun b dissin teh grate, it r sexy


pwner5889
Joined: Jun 13, 2008


Posted: Oct 20, 2010 08:02 PM    Msg. 65 of 666       
Quote: --- Original message by: Enzo03
That'd be nice.
You could then put it as a mega texture pack after everything's done.

By the way, I don't really care much for the grated floor texture. I think it's too much of a change from the feel of the ship, tbqh.


I think it's fine as it is.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 20, 2010 08:08 PM    Msg. 66 of 666       
Quote: --- Original message by: SorrySoldOut
Hmm I guess I could do that as well, make mini texture packs to keep the size down or maybe as I finish levels. I never really thought of it that way. you think people would be interested in say like a "Pillar of Autumn Texture pack" etc etc as I finish the levels? The Texmod wouldn't be done but people could play around with the textures and have fun.


I like this idea, as some people may wish to use just PoA textures in their map.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 22, 2010 03:49 PM    Msg. 67 of 666       
Quote: --- Original message by: SorrySoldOut
Hmm I guess I could do that as well, make mini texture packs to keep the size down or maybe as I finish levels. I never really thought of it that way. you think people would be interested in say like a "Pillar of Autumn Texture pack" etc etc as I finish the levels? The Texmod wouldn't be done but people could play around with the textures and have fun.


I like this idea. I'd certainly be grateful for it, because I'm trying to find high quality textures for my rpg beta 6.2 retexture mod. And I'm planning to go on to retexturing blood gulch afterwards.


CorruptedHalo
Joined: May 18, 2009


Posted: Oct 22, 2010 04:59 PM    Msg. 68 of 666       
Do more than just BSPs and I will be even moreso pleased.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 22, 2010 07:15 PM    Msg. 69 of 666       
Let him just take one step at a time. In this case, that step is solely the BSPs.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 23, 2010 01:19 AM    Msg. 70 of 666       
wow. all i can say is; "Oh my God!"

 
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