
SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Oct 16, 2010 02:05 AM
Msg. 1 of 666
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 16, 2010 02:07 AM
Msg. 2 of 666
So... pretty...
O___________O
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Oct 16, 2010 02:11 AM
Msg. 3 of 666
Thanks, I wanted to post the pictures up here, but it says I need to wait a few days to post em, for now the links will hafta do. I'll have a video up this weekend.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Oct 16, 2010 02:33 AM
Msg. 4 of 666
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 16, 2010 02:42 AM
Msg. 5 of 666
Nice combo, i used to use the N-series thingy. but nice combo
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Old Gregg
Joined: Apr 5, 2010
I love Hardcore Corn.
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Posted: Oct 16, 2010 02:53 AM
Msg. 6 of 666
Dam that's sexy. I love you.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Oct 16, 2010 03:00 AM
Msg. 7 of 666
Hey man, can you post where you are getting those textures from?
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Oct 16, 2010 03:04 AM
Msg. 8 of 666
Some of the textures as seen in the Pillar of Autumn level are going to be a mix between Halo's original texture with custom texture work built on top of it. Other textures like the mountain side and ground etc are just custom textures I've made around photo's I've taken and painted over the years. I have a pretty big texture library to pull from, so its been fun so far. That exact texture for the mountain was fun to make, I think its something crazy like an 8k x 2k map to get the resolution I wanted, fun though.
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 16, 2010 03:27 AM
Msg. 9 of 666
Add this with SPV2 Beta. That would be EPIC WIN!
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 16, 2010 03:34 AM
Msg. 10 of 666
Quote: --- Original message by: pwner5889 Add this with SPV2 Beta. That would be EPIC WIN! cmt dont deserve this since they shouldnt be using other people's creations
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 16, 2010 03:35 AM
Msg. 11 of 666
Quote: --- Original message by: Shade117 proQuote: --- Original message by: pwner5889 Add this with SPV2 Beta. That would be EPIC WIN! cmt dont deserve this since they shouldnt be using other people's creations I honestly don't really care.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 16, 2010 07:45 AM
Msg. 12 of 666
The changed textures for the pillar of autumn does not look like any sort of metailic plating, but instead looks like rock.
Fix it.
Otherwise, the terrain and sky in the Halo level looks absolutely stunning. I'll be sure to play this when its complete.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 16, 2010 10:10 AM
Msg. 13 of 666
so would we have to use texmod to play these levels?Or what did you mean by having to use it to start up the game?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 16, 2010 10:12 AM
Msg. 14 of 666
Love it, but the POA was like 100% new not old :(
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Oct 16, 2010 10:36 AM
Msg. 15 of 666
looks amazing. OT, the upgrade brings out the awefullness of the AR
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Corvette19
Joined: Feb 27, 2007
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Posted: Oct 16, 2010 12:00 PM
Msg. 16 of 666
Quote: --- Original message by: OrangeJuice Love it, but the POA was like 100% new not old :( If I remember correctly, it was a much older ship than the modern ones.
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Tuaha
Joined: Aug 1, 2008
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Posted: Oct 16, 2010 12:47 PM
Msg. 17 of 666
Beautiful. Absolutely beautiful.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 16, 2010 12:58 PM
Msg. 18 of 666
Quote: --- Original message by: Corvette19Quote: --- Original message by: OrangeJuice Love it, but the POA was like 100% new not old :( If I remember correctly, it was a much older ship than the modern ones. It was in halo wars :/
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remixdvd
Joined: Jun 25, 2010
I'm Not A Noob
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Posted: Oct 16, 2010 02:07 PM
Msg. 19 of 666
Absolutely Beautiful and it does have a Halo Reach and Halo 3 feel to it nice job.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 16, 2010 03:26 PM
Msg. 20 of 666
Does this function on version 1.09? I am also pretty sure enbseries only works on 1.08.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Oct 16, 2010 03:42 PM
Msg. 21 of 666
Is it possible to do this to Blood Gulch? Blood Gulch is an awesome map imo, and would look great with new textures.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 16, 2010 03:45 PM
Msg. 22 of 666
Sexy.
If this gets released, I will be the happiest person ever.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 16, 2010 04:18 PM
Msg. 23 of 666
i got to say I really love this as far as halo goes but as far as the POA goes, has anyone ever tried having PERFECT textures like halo reach, crew the scratch map, screw the dirt map. ppl like clean white as white can be environments.and i mean not even a dot of a different color.
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Oct 16, 2010 04:29 PM
Msg. 24 of 666
Thanks guys, I think I'm on the fence as well on the Pillar of autumn wall textures. I think I'm going to give them look at and completely change it around to something a lot more metal (And cleaner) looking. As for the enb series working with 1.09 it definitely does as I'm running right now. Also, just for a clarification on the use of this with Halo PC or Halo CE. This is the process. 1)Start up Texmod 2)Point Texmod to the exe file you want to piggyback on (halo pc or ce) 3)Select the Texture pack you want to use 4)Press the Run button in Texmod 5)Texmod itself launches the game. Right now Texmod works with Halo PC and CE versions 1.09. I currently have it running along side a whole mess of other mods including 3rd person mod, fly cam and screen options mods. So there shouldn't be any interference with anything. The textures I will be replacing will also be replaced in custom CE maps if the original map file uses halo's original textures as Texmod just piggybacks on top of whichever exe file you chose to start up (halo pc or ce) Thanks again guys, I'll try to keep this updated as much as possible because I want to see this finished 
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Oct 16, 2010 04:29 PM
Msg. 25 of 666
woww, halo's texture looks very beautiful and nice I loved
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Oct 16, 2010 05:20 PM
Msg. 26 of 666
Reflection on that all of the plasma pistol is godly, pure Halo 3/Reach feel
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 16, 2010 05:25 PM
Msg. 27 of 666
Quote: --- Original message by: Sergeant MajorQuote: --- Original message by: Delicon20Quote: --- Original message by: Corvette19Quote: --- Original message by: OrangeJuice Love it, but the POA was like 100% new not old :( If I remember correctly, it was a much older ship than the modern ones. It was in halo wars :/ ftfy And OP, I think I love you. fine as it was so if you use texmod without a texture pack selected, what will it do? Edited by Delicon20 on Oct 16, 2010 at 05:29 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 16, 2010 05:43 PM
Msg. 28 of 666
Beautiful textures.
Anyways...
I just got the best idea ever! Since these are very close to reach textures, you could pretty much do that for everything in the halo CE campaign. Like someone could get or make the Halo reach POA and try to re-make Cpt Keyes from Reach. In other words, it would be Halo CE with Reach graphics. Fan made.
This is all just an idea though. Doesn't need to be done.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 16, 2010 05:58 PM
Msg. 29 of 666
Those POA textures would be good for The maw.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 16, 2010 08:25 PM
Msg. 30 of 666
You have been randomly selected from a database to be awarded 87.52 Internets. Please wire us your Texture Bank account details so we may begin the transfer. =) They're a beauty.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 16, 2010 09:22 PM
Msg. 31 of 666
you should use dano's textures and make them look all smexeh lik
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Oct 17, 2010 12:15 AM
Msg. 32 of 666
DAM this looks pretty darn good. If you add some Custom stuff into it= probably the best campaign I'd ever played + I will worship you :)
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 17, 2010 12:26 AM
Msg. 33 of 666
i need to learn how to do this 0.0
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Oct 17, 2010 02:37 AM
Msg. 34 of 666
Quote: --- Original message by: Higuy Otherwise, the terrain and sky in the Halo level looks absolutely stunning. I'll be sure to play this when its complete. The sky is unedited. I like the cliffs a lot for the level Halo. Also, the terrain in the distance actually looks like land now, not vomit splatter. Edited by Enzo03 on Oct 17, 2010 at 02:38 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Oct 17, 2010 03:54 AM
Msg. 35 of 666
Quote: --- Original message by: Sergeant Major I don't recall the POA being in Halo Wars, sorry. Personally I like the textures the way they are, the POA was an aging ship anyway. Edited by Sergeant Major on Oct 17, 2010 at 02:22 AM Yeah it was, beginning of arcadia and she gives you rhinos in "Dome Of light" or something like that. It looks...... it looks.... Incredible. Just incredible.
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