Pepzee has contributed to 1420 posts out of 465278 total posts
(.31%) in 4,515 days (.31 posts per day).
20 Most recent posts:
I remember thinking this was amazing back then, and I still do. There was a innocent simplicity to the design of some of the maps back then. Of course I am sure that future maps will look more visually appealing and have more features than I could dream of.
I wish you the best.
Quote: --- Original message by: XxPopeAK49xX I like Halo Custom Edition, does anyone else like it? It gets the job done.
Always looking forward to new content. It's impressive that CE3 has lasted for 10+ years, time flies!
I haven't been following the release of MCC on PC very closely, but has Microsoft released an official editing kit for it? I would think that would be a prerequisite before allowing mods here. Otherwise the mods might be considered unofficial hacks of the game and there could be legal issues with hosting.
Beyond that, regular Halo CE mods haven't been uploaded here since 2016, and it seems unlikely that there will be any new uploads of anything here for the foreseeable future. I'd bet that this website shuts down within the next 10 years versus adding an MCC section.
I hope I'm wrong.
Quote: --- Original message by: Dennis Yes, I am still among the living. This is the only point that really matters. The rest is just extra benefits.
Thanks for everything!
It is amazing how far Takedown has advanced over the years. It is an amazing release and will certainly stand out as one of the greatest projects for Halo Custom Edition.
So, what's your next project? ;)
Quote: --- Original message by: Halo CE Noob Modder117 Obviously limitations with the engine is a core problem but now I have a secondary question: Unless you're using OS, are there limitations on the stock assets? -OR- How far can you go with stock assets before Tool, Sapien or Halo itself ceases to function with memory or exception crashes or errors? There are numerous limitations that you probably won't know about until you reach them. You can go quite far with stock assets as they don't take up much tagspace, but there is still a limit on how much you can shove into a scenario without needing OS to break that barrier.
Quote: --- Original message by: HattyHattington nothing really seems worth putting serious effort into. You may remember our old flood firefight project Firefight Descent: Quarantine (an ironic name right now) I was able to finish it some 7 years after we gave up on it. Your username is listed as an author as it still uses the flood scenery that you had made for it. I hope it was worth the effort you put into it at the time. Who knows, maybe your future efforts may be worth it too.
I think it may be because rips from newer Halos are usually graphically superior to anything in the Halo 1 tagset. Halo 1 is quickly approaching 20 years old and many may want something that looks a little bit newer- and with a wide variety of newer tags available they can easily do it.
Personally I am indifferent to the tagset used as long as it is visually consistent.
I've always really liked the first episode of Lumoria. I didn't care for the second episode as much.
I guess it's a little late for reviews, though Lumoria is probably better than 95% of the mods out there (such as all the bloodgulch mods we get).
Karner and Kadar. These names can be easily confused with one another. Have you tried Joe and Bob? 
Good luck with the release.
Quote: --- Original message by: Halo CE Noob Modder117 Not just that... Why the hell are people reviving 5+ year old posts?! Dennis said to ask again in 2020, so I did. I get curious if I'll need to find another website to download mods from in the future.
Quote: --- Original message by: DennisYou guys are too young to be so nihilistic.  Thanks, I think?
I suppose the copyright will expire at some point and it could be considered abandonware. That would still be a very long time from now. I think copyright lasts about 95 years from publication in the US, and since Halo Custom Edition was published in 2004 you would be waiting until the year 2099.
Only the youngest members of the forum may live to see this. I would be over 100 years old by this time and have little chance of seeing this happen, but if I happen to make it I'll post back here and let you know. I doubt I would be able to install Halo on my quantum computer by that point however.
I'm no copyright expert though, I'm not even sure what would happen with the game if the copyright did expire. This post was just meant to be a fun thought experiment.
Quote: --- Original message by: Halo CE Noob Modder117 Will this mod require OS version 9.9.9.1 with 100 TB RAM?
Actually those are the just the minimum system requirements to run SPv3.
Quote: --- Original message by: Echo77 tl;dr; Halomaps lives forever and that means we live forever
Unfortunately, that reality is impossible.
One day Dennis will retire (hopefully he wants to and is able to) from his company and I highly doubt anybody else at UXB wants to keep this site running.
I am glad to hear that there are no plans to shutdown the site for this year. I still use the site regularly to download maps. I do hope when the time comes for the site to be shut down that it will be communicated in advance rather than finding out via a 404 page. Edited by Pepzee on Jan 1, 2020 at 10:52 PM
Quote: --- Original message by: DennisQuote: --- Original message by: MatthewDratt Is this site closing in 2018? I'll get back to you on that in 2020. I'd like to follow up on this comment as we are quickly approaching 2020. Much has changed since this comment was made in 2015 and this site does not appear as active as it once was. How long do you intend to keep Halomaps open? The past 15 years you have hosted this site is impressive and I am very grateful for all that you have provided.
I hope you enjoy your holidays.
I haven't been paying close attention to MCC, but does MCC even have an official editing toolkit like HEK? I've seen some videos of mods that were made for MCC, but they seem very basic and did not have features such as custom geometry or scripts. I wonder if this something that will be released?
Until an official editing toolkit becomes available it may not make sense to add it to this site. Edited by Pepzee on Dec 24, 2019 at 11:33 PM
Quote: --- Original message by: BlueFireDemon7177 can you tell me the name of the music used in the map? Unfortunately, I do not know. MoooseGuy found most of the music that was used in this map on various websites back in 2012. It may be possible to still find some of the remixes on Youtube, though after 7 years I am not sure if they are still out there.
We have a habit of doing this. We didn't record where we found the music used in the original Firefight Descent either... Edited by Pepzee on Sep 26, 2019 at 10:35 PM
Quote: --- Original message by: HandofGod Looks like the tagset will be very similar to Firefight Descent? Yes, it is nearly an identical tagset with a couple upgrades.
Quote: --- Original message by: Nickster5000 Either way, very excited for this release!!! That's great!
It has been uploaded to CE3. Here it is:
DOWNLOAD NOW FROM CE3
DOWNLOAD NOW FROM CE3
I am getting an http error when uploading to Halomaps, so I am unable to provide a download link here. If and when this gets fixed I'll upload the map here as well.
Release date: September 1, 2019
After 7 years of development, I am pleased to announce the release of Firefight Descent: Quarantine.
Descend into hell again. Discover the sinister fate of your ODST squad from the original Firefight Descent.
Firefight Descent has been quarantined. Days after the disappearance of your ODST squad the UNSC ordered all forces to evacuate the area. Now, the UNSC has decided to send in another ODST strike team to uncover how the last mission went so horribly wrong... Prepare to drop.



Features: Over 55 waves with new weapons and enemies Fully functional loadout and lives system New soundtrack put together by MoooseGuy
Media: 2014 CE3 Trailer
Former WIP thread
FAQ: Can I use the UUI for this map? Yes. If you have UUI navigate to Firefight > Descent > Descent: Quarantine to launch the map.
Is this Firefight Descent II? No. Firefight Descent II is a remaster of the original Firefight Descent, while Descent: Quarantine is a sequel. Firefight Descent II is apart of the SPv3 project.
Does this map use OS? No. This is because the majority of this map was developed in 2012, before OS was widely used. This map was entirely made and compiled using the stock Halo Editing Kit (HEK) from 2004.
Firefight Descent: Quarantine has been collectively developed by dozens of contributors since the beginning of the project.
Primary Developers: MoooseGuy Project Lead 2012 - 2019 Pepzee Project Lead 2012 - 2019 Gamma927 Project Co-Lead 2012 - 2013 Goldkilla88 Project Co-Lead 2013 - 2014 Choclate Thunda Project Co-Lead 2014 - 2015 Spiral Beta testing 2014 - 2019 Spartan314 Beta testing 2014 - 2019
Special Thanks: L283023 Loadout system Kirby_422 Scripting implementation rerout343 Design advice Shadowslayer Player biped Bourrin33 Scenery Masterz1337 Design advice MatthewDratt CE3 file hosting Higuy BSP geometry advice Lodex Scripting advice ODX Animations ImBrokeRU Gauss sniper SlappyThePirate Shaders Jesse Effects Grunts Scripting advice Yoko Design advice Dennis Halomaps CMT Tagset Zteam Tagset Bungie Studios Gearbox Software Microsoft Corporation And all those who have been forgotten to time...
- Pepzee Edited by Pepzee on Oct 5, 2019 at 08:58 PM
I agree, that is a big BSP. I don't think that should stop it from being a regular .map file though? I mean we had coldsnap, hugeass, and extinction way back in the day. Those maps had waypoints measuring in the kilometers, from the screenshots I only see a mere 600 meters.
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