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OrangeJuice has contributed to 1950 posts out of 465278 total posts
(.42%) in 5,103 days (.38 posts per day).
20 Most recent posts:
Download: HaloCE BoundingSphere Estimator - MAX5.ms
Remember when I made a bounding sphere finder a few years ago that looked like this:
It was okay and I got a ton of work done using it, but it had a lot of annoying ease-of-use problems. The first being that the text wasn't selectable, so people couldn't copy&paste and that kinda sucked because Guerilla always loves to do everything with like.... really long 6-point decimal numbers. It also didn't truncate any really big numbers, so what would happen is that sometimes it would spit out numbers like -102.5E^18 and that was annoying and unusable too.
I've just got a new Windows 11 laptop and decided to reinstall 3DS MAX5(I check compatibility of these programs every now and then) And sooooo.. because I'm playing around with 3dsmax again I wanted to make the old script more.. decent to work with: so here it is AGAIN:
I'm now calling it the Bounding Sphere Estimator:
This version was rewritten on Discreet 3DSMAX 5 running on windows 11 and I've put in a ton more work to make this script easier to work with!
- Should be very futureproof because of how old and basic the functions are, I avoided using any special functionality.
- Output numbers are now given in editable text boxes, so they are selectable & can be copied/pasted.
- Numbers are rounded/truncated, so numbers should no longer show up in unusable notation that Guerilla probably won't handle.
- Calculating the bounds for a single object now uses a more precise method of finding the bounding radius. The script collects and appraises every single vertex in the object one by one. The result is amazingly compact
- Calculating the bounds for multiple selected objects uses a less precise method(and so it tells you if more than one object is selected). (I couldn't figure out how to appraise vertices across multiple different objects. Am not THAT good at this.)
- Added a recalculate button so you don't have to close the script and rerun it every time you wanna use it. It'll still hang up if there's no Frame object though.
- I made sure that the script can handle people accidentally running it without a selection. It'll just run anyways and tell you that nothing was selected.
Tested with 3ds MAX5 MAX 6 MAX7 MAX8, and Max 2016.
I think even if you found an installer for gmax, you'd have to bypass registration because discreet doesn't exist in a way that gmax would understand anymore.
It used to be popular enough that you could find out how to bypass registration everywhere though but AFAIK that method is long gone. Windows Enabler works though, for clicking on the greyed-out registration button.
It'd probably be a hassle to run on modern windows though since gmax likes to open up into memory but not create a window when it does open. So it gets stuck in memory and you have to force terminate it.
How I got it to work back in 2017 was to make a Copy of the gmax executable and then patch the Copy exe to run on one single CPU core with imagecfg -u
(imagecfg from robpol imagecfg)
Does 'downloaded on your own' mean you're using decade-old broken tags from halomap's own download section?
Try getting in contact with someone who can share their 'known working' b30 tags
#### #### #### #### OpenGL Failing to find libGL.so.1 // "Halo Failed to Initalize Direct3D" on freshly installed 2021 Ubuntu. #### #### #### ####
Wine might require i386 architecture support now. So try something like
dpkg --add-architecture i386 and then install the i386 versions of the libgl collection by putting :i386 at the end of the package names. For me, since this laptop has intel graphics I did this:
apt-get install libgl1-mesa-glx:i386
I needed to do this to be able to make Halo Custom Edition work on a FRESH INSTALL of ubuntu 20.04 with Intel graphics
The game's download page is still mistakenly pointing newcomers to patch 1.0.9
The latest patch is actually 1.0.10 which can be downloaded from here
This might solve your inability to see and find servers.
There's also the Chimera addon[/url. It adds a lot of luxury features like automatic map downloading if you join a server that's hosting a map you don't have and also performance overhauls to the game itself
It's moderated by everyone I've ever been condescended by.
..it put me off of teaching HEK and helping people for years
who luv bees?
Sapien's window positions are all in the registry. Deleting them in regedit resets the window positions:
Yes, a space must be included between the "target path" and the -argument
If you're using steam and it's a steam launcher shortcut, the argument can be put in the additional Launch Options box Edited by OrangeJuice on Apr 20, 2021 at 10:27 PM
Ohhhhh! Foliage!
Aaaaaaand now new reason.
Now that I have the HEK with me I just . . . . . have nothing to do.
There's no point in teaching HEK anymore, people just come here for ripping tools Edited by OrangeJuice on Aug 19, 2020 at 05:15 PM
those bluestreak exporters require a few things when exporting map terrain
The level geometry should be linked to an object called frame. Frame doesn't need a material and it doesn't have to be an editable object. Can see if its linked from the scene-explorer(if you're using a newer 3dsmax that has the scene explorer)
The level geometry needs a 'Multi/Sub-Object' material applied to it, halo won't like it if it's using a 'Standard' material
They really seem to hate halomaps even though there's literally only one post per week on this website. And it's not even about anything controversial, just that boring tag ripping program. Nothing else ever happens here.
It's like yelling at a blade of grass. What a strange person
Edited by OrangeJuice on Jun 22, 2020 at 03:08 PM
That's a godsend, thankssssss!
And now another problem. When I turn my character left or right, they get stuck in the turn-left and turn-right animations until I move the mouse back. Sh'o many technical issues
It's been a while since I could use the HEK so I'm making a biped just for fun.
I've already got stand unarmed idle and stand unarmed move-front. But I am majorly forgetting which animations control the head-turn for a biped
Which animation is it supposed to be? All I want is for the character to be able to look at things while standing and unarmed
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Thanks a lot for that!
But now I have another problem: Whenever I turn to the left or the right, my biped gets stuck in an infinite loop of just playing that 'turn-left' or 'turn-right' animation no matter what I try to fix it Edited by OrangeJuice on Jun 22, 2020 at 02:19 PM
Good morning
In my case, I just haven't been home because of the wuhan, so it isn't easy to work on any of the things I want Edited by OrangeJuice on May 1, 2020 at 06:48 PM
Has it also done this by just looking around in certain directions? If it does act up in strange ways like this and it gives this error, try setting its affinity to only use one CPU core using the Task Manager Edited by OrangeJuice on Apr 25, 2020 at 11:31 PM
Try deleting frame and making another one
Yup. It's the gbxmodel that contains an asset's 3D render model and bones. collision-geometry tags contain collision. And the animation_graph file contains multiple individual animation files.
Use the gbxmodel-importer maxscript to get the raw geometry into 3dsmax. Moses's Editing Kit should contain a collision-geometry importer which does the same for collision geometry. And I'm sure there's a more modern animation importer than what's provided here on halomaps, but I don't know of any.
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