
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 10, 2020 08:24 PM
Msg. 1 of 3
It's been a while since I could use the HEK so I'm making a biped just for fun.
I've already got stand unarmed idle and stand unarmed move-front. But I am majorly forgetting which animations control the head-turn for a biped
Which animation is it supposed to be? All I want is for the character to be able to look at things while standing and unarmed
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Thanks a lot for that!
But now I have another problem: Whenever I turn to the left or the right, my biped gets stuck in an infinite loop of just playing that 'turn-left' or 'turn-right' animation no matter what I try to fix it Edited by OrangeJuice on Jun 22, 2020 at 02:19 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 11, 2020 12:33 AM
Msg. 2 of 3
'stand look', it's a JMO (overlay).
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 11, 2020 04:59 AM
Msg. 3 of 3
That's a godsend, thankssssss!
And now another problem. When I turn my character left or right, they get stuck in the turn-left and turn-right animations until I move the mouse back. Sh'o many technical issues
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