
RedCenturionG
Joined: Oct 22, 2021
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Posted: Oct 22, 2021 05:23 AM
Msg. 1 of 18
Recently decided to get into the Halo CE modding scene with the new MCC official mod tools to create my own mod called Project Autumn. I've been having some success and I'm now researching how to make animated recordings. I have the basic building blocks of what I need to do, and while I can't do it with the new mod tools, I figure I can do it with the original versions on Halo Custom Edition, do the animated recording, and then import it into the new mod tools to use there. Unfortunately, I can't even get that far.
I've downloaded all the .map files for the respective campaign levels, I've downloaded all the scenario tags as extracting them with Refinery wasn't working out...so I thought everything was ready to go. But nope, Sapien crashes within seconds of me opening it. I tried running it as admin, I tried changing compatibility to Windows 98/ME, I tried setting the affinity to CPU 0, I tried redownloading the tags, I tried adding the script folders to each level thinking that's what was breaking it...I've tried everything I can think of, and nothing works. It comes up with the same, vague debug strings in the debug.txt (vague to me anyway) every single time. I'm at my wit's end with this.
I tried another solution that involves going into Guerilla to remove the scripts in the scenario tag, but Guerilla won't even open either, although it at least gives me an error. I'm stumped. ANY help would be a godsend.
Here's the debug.txt error I consistently get:
"10.22.21 20:13:49 sapien pc 01.00.00.0609 ---------------------------------------------- 10.22.21 20:13:49 reference function: _write_to_error_file 10.22.21 20:13:49 reference address: 401b13 10.22.21 20:13:49 Couldn't read map file './sapienbeta.map' 10.22.21 20:13:49 CreateDevice succeeded with refresh rate = 0 10.22.21 20:13:50 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.22.21 20:13:50 Increasing sound decompression buffer size to 1048576 bytes 10.22.21 20:13:50 tag data 'hs_syntax_data_definition' too large. 10.22.21 20:13:50 failed to load scenario tag 'levels\b30\b30' 10.22.21 20:13:50 need to get the following tags: 10.22.21 20:13:50 10.22.21 20:13:50 game_load() failed."
And here's the additional guerilla error I get when trying to open the scenario tag:
"Couldn't read map file './guerillabeta.map' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\b30\b30' couldn't open tag"
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Piano
Joined: Jun 23, 2021
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Posted: Oct 23, 2021 03:26 AM
Msg. 2 of 18
For all campaign levels, you must delete the scripting data in the .scenario file using guerilla.
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The Master
Joined: Aug 8, 2014
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Posted: Oct 24, 2021 08:06 PM
Msg. 3 of 18
It seems that the scripts for that map are either corrupted or too big, try to get a hold of a good copy of the .scenario and/or .hsc files
If you still can't open the scenario with guerilla try using moses editing kit's mozzarilla, open sauce's guerilla or kornmann since they can get over some of the restrictions and checks sometimes, then delete the scripting blocks so you can open the scenario on sapien and recompile the scripts
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Kal_El
Joined: Feb 4, 2015
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Posted: Oct 25, 2021 03:35 PM
Msg. 4 of 18
You will need to go into Guerilla and delete the refrences for "globals" & "scripts" from the scenario you are editing...the only thing is that these are needed to run the map in its current condition; by removing these from the scenario you should be able to open the map in Sapien and edit the scenario. Only thing is the scripts & globals you removed will be gone.Now there are ways you can save the scripts by hosting the map on your server and saving the scripts by using a "lua" script such as "map_scenario_scripts.lua"
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RedCenturionG
Joined: Oct 22, 2021
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Posted: Nov 3, 2021 12:44 AM
Msg. 5 of 18
No offense, but I already specified in my post that I tried this and guerilla won't open either, it just gives me an error, which is also provided in my post.
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The Master
Joined: Aug 8, 2014
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Posted: Nov 5, 2021 04:16 AM
Msg. 6 of 18
Quote: --- Original message by: RedCenturionG No offense, but I already specified in my post that I tried this and guerilla won't open either, it just gives me an error, which is also provided in my post. Did you try what I suggested?
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Kal_El
Joined: Feb 4, 2015
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Posted: Nov 5, 2021 09:19 PM
Msg. 7 of 18
MCC Tools are not compatible with Halo CE Tools and resources and vice versa
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RedCenturionG
Joined: Oct 22, 2021
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Posted: Nov 7, 2021 03:34 AM
Msg. 8 of 18
Quote: --- Original message by: The MasterQuote: --- Original message by: RedCenturionG No offense, but I already specified in my post that I tried this and guerilla won't open either, it just gives me an error, which is also provided in my post. Did you try what I suggested? Yes I have, I wanted to say as such but this site won't let me double post, so I had to wait for you to reply first. I tried what you suggested on Mozzarilla and it opened, I removed the globals and scripts sections, and saved it. However, it didn't seem to actually do anything. It has a text box saying its "backing up the files", but it doesn't seem to make any progress or do anything. I'm stumped. 
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The Master
Joined: Aug 8, 2014
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Posted: Nov 7, 2021 12:56 PM
Msg. 9 of 18
It's likely it might just be taking a really long time if it's a campaign map since those have a ton of stuff, you might wanna save to another location tho and then move the file back into the right folder overwriting the original in case it's a problem with permissions
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RedCenturionG
Joined: Oct 22, 2021
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Posted: Nov 8, 2021 11:05 PM
Msg. 10 of 18
Quote: --- Original message by: The Master It's likely it might just be taking a really long time if it's a campaign map since those have a ton of stuff, you might wanna save to another location tho and then move the file back into the right folder overwriting the original in case it's a problem with permissions So I went and tried that, triple checked to make sure the tag was edited properly and saved (what you suggested seemed to fix it). I placed the edited tag (b30.scenario) back into the CE mod tools tags folder, tried to open it with Sapien...and it crashed again. You can imagine my frustration at this point.
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The Master
Joined: Aug 8, 2014
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Posted: Nov 9, 2021 06:42 PM
Msg. 11 of 18
Quote: --- Original message by: RedCenturionGQuote: --- Original message by: The Master It's likely it might just be taking a really long time if it's a campaign map since those have a ton of stuff, you might wanna save to another location tho and then move the file back into the right folder overwriting the original in case it's a problem with permissions So I went and tried that, triple checked to make sure the tag was edited properly and saved (what you suggested seemed to fix it). I placed the edited tag (b30.scenario) back into the CE mod tools tags folder, tried to open it with Sapien...and it crashed again. You can imagine my frustration at this point. can you post the debug? it might also be easier to contact someone on discord and edit your post for posterity (pun unintended)
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RedCenturionG
Joined: Oct 22, 2021
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Posted: Nov 10, 2021 03:46 AM
Msg. 12 of 18
Quote: --- Original message by: The Master
can you post the debug? it might also be easier to contact someone on discord and edit your post for posterity (pun unintended) Yeah, it's the exact same debug text from my quick glance of it, might be a minor difference I'm not picking up on. "11.10.21 19:45:00 sapien pc 01.00.00.0609 ---------------------------------------------- 11.10.21 19:45:00 reference function: _write_to_error_file 11.10.21 19:45:00 reference address: 401b13 11.10.21 19:45:00 Couldn't read map file './sapienbeta.map' 11.10.21 19:45:00 CreateDevice succeeded with refresh rate = 0 11.10.21 19:45:00 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 11.10.21 19:45:01 Increasing sound decompression buffer size to 1048576 bytes 11.10.21 19:45:01 tag data 'hs_syntax_data_definition' too large. 11.10.21 19:45:01 failed to load scenario tag 'levels\b30\b30' 11.10.21 19:45:01 need to get the following tags: 11.10.21 19:45:01 11.10.21 19:45:01 game_load() failed."
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Kal_El
Joined: Feb 4, 2015
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Posted: Nov 14, 2021 10:33 AM
Msg. 13 of 18
can you send me a copy (link) of the map you are trying to rebuild so I can take a closer look at it?
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RedCenturionG
Joined: Oct 22, 2021
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Posted: Nov 21, 2021 12:03 AM
Msg. 14 of 18
Quote: --- Original message by: Kal_El can you send me a copy (link) of the map you are trying to rebuild so I can take a closer look at it? How would I go about that? I don't think there's an option on this site to send files via messages.
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The Master
Joined: Aug 8, 2014
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Posted: Nov 21, 2021 12:02 PM
Msg. 15 of 18
you can upload it to mediafire or something like that and paste the link to the file here
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RedCenturionG
Joined: Oct 22, 2021
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Posted: Nov 22, 2021 01:54 AM
Msg. 16 of 18
Quote: --- Original message by: RedCenturionGQuote: --- Original message by: Kal_El can you send me a copy (link) of the map you are trying to rebuild so I can take a closer look at it? How would I go about that? I don't think there's an option on this site to send files via messages. https://www.mediafire.com/file/m0biezd4v0k9n55/b30.zip/file There's the link.
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Kal_El
Joined: Feb 4, 2015
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Posted: Nov 22, 2021 09:47 PM
Msg. 17 of 18
really need the actual "b30.map" to anaylyze but I opened your scenario in Guerilla and it has a ton of errors (anywhere you see "red" means something is wrong
All your AI + Commands + Platoons + Command Lists + Lines + vehicles ALL have red error messages.
In plain terms map is not fixable in it's current condition. Have to start over with fresh install.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 23, 2021 05:49 PM
Msg. 18 of 18
Does 'downloaded on your own' mean you're using decade-old broken tags from halomap's own download section?
Try getting in contact with someone who can share their 'known working' b30 tags
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