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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »What makes a Spirit (Covenant dropship) flyable?

Author Topic: What makes a Spirit (Covenant dropship) flyable? (2 messages, Page 1 of 1)
Moderators: Dennis

Halo CE Noob Modder117
Joined: Aug 9, 2018

Can we just be friends? Chill my dudes...


Posted: Nov 27, 2018 10:33 AM    Msg. 1 of 2       
Hey guys, I'm trying to fly a Spirit so I can record an animation though I cannot figure out how to make it flyable.

Changing the seat to w-driver doesn't do anything and the vehicle_load_magic doesn't do anything either. What am I missing here with this thing?

EDIT: Never mind... I forgot I missed an important step...
Edited by Halo CE Noob Modder117 on Nov 28, 2018 at 07:52 AM


SixthCandle
Joined: Jun 19, 2021

Always customizing, despite the time.


Posted: Nov 26, 2021 12:26 PM    Msg. 2 of 2       
Answering the question anyway, there are a few ways people have actually been able to make flyable Spirit dropship. I'll list them easiest to hardest:

- Remove the turret. Your character is on a different team than the turret. If the dropship flips, the turret will fall off, allowing you to enter the vehicle since it's a W-driver animation label for the driver.

- Change the team of the turret. You can't enter enemy vehicles, which the dropship is considered an enemy vehicle thanks to the turret. Set the team of the turret to either "player" (red team) or "human" (blue team) in the biped tag and you should be able to fly it.

- Implement the turret into the model. This is a much harder way to make a flyable Spirit, but the maker of the map "apocalypsehugeass" made a Spirit dropship with the aforementioned alternate model.

I hope this helps you out if you're looking for ways to make one flyable. I know you already found a way, but I listed some other ways to do so.

 

 
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