
SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Nov 16, 2010 12:54 AM
Msg. 141 of 666
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 16, 2010 01:11 AM
Msg. 142 of 666
I love you, have my children?
Seriously, that's amazing. Never would I have imagined Halo PC/CE looking this good.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 16, 2010 01:39 AM
Msg. 143 of 666
the ONLY thing that could make that look better is smoothing on the cliffs model. ONLY THING! Those textures are so awesome. Please don't change them.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 16, 2010 01:42 AM
Msg. 144 of 666
That ice is sexy. 0_0
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Nov 16, 2010 06:35 AM
Msg. 145 of 666
The 4th picture from the top. Is that the new snow texture right next to the old one? The ones we've been seeing are there and then next to it it's all white. Is that an error?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 16, 2010 07:45 AM
Msg. 146 of 666
The new snow textures aren't exactly noticeably new, but I can tell that there's much more detail compared to what original Halo 1 had.
And hey, any improvements are good improvements :P
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Nov 16, 2010 10:55 AM
Msg. 147 of 666
Quote: --- Original message by: ODX The new snow textures aren't exactly noticeably new, but I can tell that there's much more detail compared to what original Halo 1 had.
And hey, any improvements are good improvements :P Well, that's the basic idea. I'm trying to keep the same feel the game has and just put more detail in. There is A LOT more detail packed in which is hard to see from these small screenshots I suppose. Quote: --- Original message by: Cocaine The 4th picture from the top. Is that the new snow texture right next to the old one? The ones we've been seeing are there and then next to it it's all white. Is that an error? I think you are talking about the snow bump right below the mountains where the developers used a completely different texture between the mountains and the ground. If you are then that really isn't an error, just the way Bungie originally built the level. As this is currently only a re-texturing mod there isn't much I can do about that now except to try to work with the way every level is built. Edited by SorrySoldOut on Nov 16, 2010 at 11:00 AM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 16, 2010 04:12 PM
Msg. 148 of 666
Quote: --- Original message by: Sciophobiaranger impressive Impressive?IMPRRESIVE!?! Impressive doesn't even...FIRETRUCKING, DESCRIBE IT!!!!! btw control room made me wet myself :p
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Nov 16, 2010 08:50 PM
Msg. 149 of 666
That looks really good. Is there going to be a public beta release or something anytime soon?
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Nov 16, 2010 10:11 PM
Msg. 150 of 666
I'm aiming for the first release to be out in the beginning of December. I'm not sure I'll have everything finished but a good chunk of environment textures should be done by then.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Nov 16, 2010 10:20 PM
Msg. 151 of 666
I just want to say this looks impressive. So you say the POA will be ready for release in the begging of december?  I personally can't wait to see things like the Library. I'm so curious to see how those textures look.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 17, 2010 12:07 AM
Msg. 152 of 666
Oh my goodness, I really can't wait to play with this.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Nov 17, 2010 07:27 AM
Msg. 153 of 666
u gonna release the raw textures as well?
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: Nov 28, 2010 05:26 PM
Msg. 154 of 666
wats the status on this thing?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Nov 29, 2010 03:15 AM
Msg. 155 of 666
Quote: --- Original message by: abkarch u gonna release the raw textures as well? i hope so, otherwise id kill someone. D:<
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Tuaha
Joined: Aug 1, 2008
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Posted: Nov 29, 2010 12:58 PM
Msg. 156 of 666
Quote: --- Original message by: soviet this is a great mod ya got here... but i gots a question; are yuo going to to change the tagset when/if you release? and if you arent are you going to release this unprotected so we can modify it? He's using Texmod for editing textures so it's not going to be like a map. Anyway, are you going to re-skin vehicles, bipeds etc. as well?
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Nov 29, 2010 01:15 PM
Msg. 157 of 666
Cannot wait to play them, they look sexy! really sexy.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 29, 2010 04:45 PM
Msg. 158 of 666
Quote: --- Original message by: soviet woah so wait we could apply this to any version of the campaign then??? like a modded a30 for example? indeed, so now lets wait for the lord of texmod to update HIS thread
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 29, 2010 05:00 PM
Msg. 159 of 666
So hes using the textmod kind of like what people did for hog mods? you open a file and it replaces one texture with another so on your screen you have a flame hog and on the other screen people see just a normal hog.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 29, 2010 05:07 PM
Msg. 160 of 666
Quote: --- Original message by: Slayer117 So hes using the textmod kind of like what people did for hog mods? you open a file and it replaces one texture with another so on your screen you have a flame hog and on the other screen people see just a normal hog. yep, takes up no map memory and looks EPIC
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Nov 29, 2010 08:00 PM
Msg. 161 of 666
I am gonna sit here on my computer for 48 hours ignoring everything else just waiting for this :D, this looks sexy.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Nov 30, 2010 07:11 AM
Msg. 162 of 666
I'll play this on my 3d capable TV when it is released :D And maybe I'll do some modifications to it like a Halo 2 HUD with Halo 2 weapons 'n shizz that can blow my brains out of this cruel world >:D
DEADLY SAUCE IS DEADLY!
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Nov 30, 2010 10:59 PM
Msg. 163 of 666
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Hawkeye 117
Joined: Jul 26, 2008
No Fear, Vehicle Noob is Here!
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Posted: Dec 1, 2010 12:52 AM
Msg. 164 of 666
This is amazing!
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 1, 2010 01:06 AM
Msg. 165 of 666
Ur trees don;t appear to have the black line Lumoria has around some of the leaves.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Dec 1, 2010 04:37 AM
Msg. 166 of 666
Bloody amazing, being an artist is a good job mate, it's challenging work, it's out doors, and it guarantees you'll never get angry.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Dec 1, 2010 02:40 PM
Msg. 167 of 666
Quote: --- Original message by: Wrath it guarantees you'll never get angry. I have no idea where you've gotten that idea from. haha :P
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Dec 1, 2010 09:14 PM
Msg. 168 of 666
That looks really good. Will you be "re-texturing" weapons, vehicles, bipeds and stuff too?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 1, 2010 10:39 PM
Msg. 169 of 666
Forerunner textures are :(
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Dec 1, 2010 11:00 PM
Msg. 170 of 666
Quote: --- Original message by: Higuy Forerunner textures are :( care to elaborate on ":(" Are they too "busy"? because I may have to resort to a much more plain design. The thing that sucks about working with these textures in the campaign is that the texture has to fill so many different roles. A lot of these textures are repeated on many many surfaces.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Dec 1, 2010 11:05 PM
Msg. 171 of 666
Really?
I like the forerunner textures, it's the grass textures that are really bugging me.
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SorrySoldOut
Joined: Oct 16, 2010
I'm all outta gum...
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Posted: Dec 1, 2010 11:20 PM
Msg. 172 of 666
Thanks guys, I'll work on that stuff... and yea I was never really happy with the ground textures, don't worry that will look much better Edited by SorrySoldOut on Dec 1, 2010 at 11:21 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Dec 2, 2010 01:13 AM
Msg. 173 of 666
I think the problem with the forerunner textures is that there is too much detail-it becomes too mindboggling. I prefer it simpler, with smaller details.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 2, 2010 07:05 AM
Msg. 174 of 666
Well not necessarily "too much detail" but the fact that those lines are too pronounced. Just fade them away a bit and do a quick showing so we can judge again.
Higuy probably doesn't like them though because he's into the stock textures which tend to be shining with shades of blue/brown and mainly white/gray, with details not as pronounced.
Personally I'd say keep the color you have now, but just do what I said before about all the detailed lines.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 2, 2010 08:06 AM
Msg. 175 of 666
Quote: --- Original message by: TM_L0d3man My input for this would be to keep the Forerunner textures simple and shiny. I always loved H1 Forerunner alot more due to it's simplistic shapes and aesthetics (though they still are beautiful in all respects). For me personally, simplicity is win. I respectfully disagree, but I do feel the lines on the panel textures are too detailed only because the lines stick out and to me sorta look like theyre cel shaded other than that I think they're great of course I'm an art lover so just the mentioning of simplicity to me is a sin Edited by Delicon20 on Dec 2, 2010 at 08:07 AM
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