A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »-TM Mapping Team's "Project Lumoria"-

Page 14 of 23 Go to page: · 1 · ... · 11 · 12 · 13 · [14] · 15 · 16 · 17 · ... · 23 · Prev · Next
Author Topic: -TM Mapping Team's "Project Lumoria"- (777 messages, Page 14 of 23)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Sep 2, 2010 06:14 AM    Msg. 456 of 777       
dat fps.


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Sep 2, 2010 06:31 AM    Msg. 457 of 777       
I'm sorry if I'm being a complete noob here but, is Lumoria going to have separate levels? or is it just going to be one level?


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Sep 2, 2010 06:37 AM    Msg. 458 of 777       
Two levels, everything shown in this thread is part of the first level.
We're already discussing several concepts for level 2 internally though.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 2, 2010 07:59 AM    Msg. 459 of 777       
Wers my cred for shadow? jk, its yours anyways. Btw i can work on the shaders more now since im done with my assignments (4 in 1 week... geez, talking to lodex was the only thing that told me i could finish them). Animating the shaft.... ill do that on the weekend.


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Sep 2, 2010 09:34 AM    Msg. 460 of 777       
All credits will be given at release.

But for the record, the Shadow was a collaborative effort from the following individuals:
- Model and initial texture by Scooby Doo
- Initial tagging by Advancebo
- Particles by UnevenElefant
- Shader and texture refinement by Shade117
- Physics and tagging (including ai actor variants) refinement by L0d3x
- Whoever helped with answering questions about perfecting the tagging: including Yoko, teh lag, UnevenElefant, ...


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Sep 2, 2010 09:44 AM    Msg. 461 of 777       
Lol , the shadow in the 2nd picture still looks like paper from when I last saw it.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 2, 2010 12:41 PM    Msg. 462 of 777       
Quote: http://www.youtube.com/watch?v=U_v6P63k_KA

sex


Scott
Joined: Apr 4, 2005

No.


Posted: Sep 2, 2010 01:33 PM    Msg. 463 of 777       
Higuy never ceases to amaze me.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Sep 2, 2010 01:36 PM    Msg. 464 of 777       
Quote: --- Original message by: Scott
Higuy never ceases to amaze me.

*and Lodex.
=)


Scott
Joined: Apr 4, 2005

No.


Posted: Sep 2, 2010 01:37 PM    Msg. 465 of 777       
The whole team in general has done a good job.

This is a nice looking map.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 2, 2010 04:23 PM    Msg. 466 of 777       
Quote: --- Original message by: Scott
The whole team in general has done a good job.

This is a nice looking map.

Much better. I thought you were only complimenting Higuy despite the great efforts and accomplishments of the rest of the team. Great job so far guys.

I only have one concern; length. I'm worried about length and sacrificing quantity for quality instead of having a great amount of both. This isn't an insult to skill, it's just a problem I see a lot of SP levels having when finally released.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2010 04:45 PM    Msg. 467 of 777       
I sure hope the odsts fight better than they did in the ce3 lumoria trailer, otherwise it'll be like they aren't even helping you.

and isn't the shadow the same as the revenant from Reach?
Edited by Delicon20 on Sep 2, 2010 at 04:47 PM


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Sep 2, 2010 04:49 PM    Msg. 468 of 777       
@DarkHalo003, the level is about 30-35 minutes long for the average player, on normal difficulty.

@Delicon, I have absolutely no idea what you are talking about...and neither do you.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 2, 2010 04:51 PM    Msg. 469 of 777       
Indeed it is looking nice, very well done Higuy n' Co.

I'm forgetting though since I rarely hang around here much anymore...open sourced or no?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2010 04:56 PM    Msg. 470 of 777       


Advancebo
Joined: Jan 14, 2008


Posted: Sep 2, 2010 05:10 PM    Msg. 471 of 777       
Quote: --- Original message by: Russ Jackal
@DarkHalo003, the level is about 30-35 minutes long for the average player, on normal difficulty.

@Delicon, I have absolutely no idea what you are talking about...and neither do you.


about 1-2 hours, due to fps.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2010 05:23 PM    Msg. 472 of 777       
Quote: --- Original message by: ASP_GRUNTS
Don't make the Shadow so red, it takes away the covenant feel.


next youre gonna say the aa wraith doesn't look covenant


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 2, 2010 05:26 PM    Msg. 473 of 777       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Russ Jackal
@DarkHalo003, the level is about 30-35 minutes long for the average player, on normal difficulty.

@Delicon, I have absolutely no idea what you are talking about...and neither do you.


about 1-2 hours, due to fps.

no one else has complained abut fps issues, your computer just sucks, face it

Quote: --- Original message by: ODX
I'm forgetting though since I rarely hang around here much anymore...open sourced or no?


yeah im not so sure if ive stated this or not, but everything is open sourced.
Edited by Higuy on Sep 2, 2010 at 05:27 PM


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Sep 2, 2010 05:30 PM    Msg. 474 of 777       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Delicon20
Quote: --- Original message by: ASP_GRUNTS
Don't make the Shadow so red, it takes away the covenant feel.


next youre gonna say the aa wraith doesn't look covenant

Not sure why you say that, but please stfu.


lol.
But mb some more purple would made it look more like the original?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Sep 2, 2010 05:32 PM    Msg. 475 of 777       
Quote: --- Original message by: Delicon20
http://www.youtube.com/watch?v=CSbc4QHseNw&feature=related

they just don't do that much damage

REALLY old build,the new AI is a lot more aggressive.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2010 05:59 PM    Msg. 476 of 777       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Delicon20
Quote: --- Original message by: ASP_GRUNTS
Don't make the Shadow so red, it takes away the covenant feel.


next youre gonna say the aa wraith doesn't look covenant

Not sure why you say that, but please stfu.


aa wraith is red daerp :/


Advancebo
Joined: Jan 14, 2008


Posted: Sep 2, 2010 06:12 PM    Msg. 477 of 777       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Delicon20
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Delicon20
Quote: --- Original message by: ASP_GRUNTS
Don't make the Shadow so red, it takes away the covenant feel.


next youre gonna say the aa wraith doesn't look covenant

Not sure why you say that, but please stfu.


aa wraith is red daerp :/

I didn't see the vid or pic or whatever of it. But idc, red doesn't covenant.

concussion rifle.
brute plasma rifle.
halo 3 shade turret.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 2, 2010 06:34 PM    Msg. 478 of 777       
Doesn't matter, its not being changed. Higuy likes it, and the team likes it.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 2, 2010 07:27 PM    Msg. 479 of 777       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Advancebo
Doesn't matter, its not being changed. Higuy likes it, and the team likes it.

I was only suggesting that he should make it seem more covenant-ish. What he does with his project isn't important to me.
I think you'd be happy if there was some covenant cubemaps and more plasma-rifleish relfection. Something the ghosts (and this) lack in visual appeal.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 2, 2010 07:32 PM    Msg. 480 of 777       
Quote: --- Original message by: ODX
Indeed it is looking nice, very well done Higuy n' Co.

I'm forgetting though since I rarely hang around here much anymore...open sourced or no?


i sure hope so!


n00b4life97
Joined: Aug 31, 2010

Xfire: halostuffyo


Posted: Sep 2, 2010 11:12 PM    Msg. 481 of 777       
Quote: --- Original message by: jesse
WHOOOOO!!!!!!! YEAHH!!!!!!!!!!!!!!!!!! WOOOOOOTT FINALLY >:O

WOOOOOOOOOHOOOOOOOO (what is this?)


LMAO


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Sep 3, 2010 12:23 AM    Msg. 482 of 777       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Delicon20
http://www.youtube.com/watch?v=CSbc4QHseNw&feature=related

they just don't do that much damage

REALLY old build,the new AI is a lot more aggressive.


Nope, the AI hasn't changed from that. And the ODSTs do a decent amount of damage.
But Delicon, use your head here for a second. The damage you see being done here is from "long range", and he's got an inaccurate assault rifle.

He was also shooting an elite. What do you expect. A grunt would've fallen by a burst or two.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 3, 2010 05:24 AM    Msg. 483 of 777       
That is all.
Edited by Shade117 pro on Sep 3, 2010 at 06:49 AM


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Sep 3, 2010 07:23 AM    Msg. 484 of 777       
Quote: --- Original message by: ASP_GRUNTS
I was only suggesting that he should make it seem more covenant-ish. What he does with his project isn't important to me.


Actually if you compare our Shadow to the one in the e3 2000 trailer, it has almost the same coloring scheme, other than the interior.

None of this is final either, we don't plan to rush anything just to get Lumoria out there asap.
That doesn't mean we're slacking either.

Also the Revenant is nothing like the Shadow. The Revenant is supposedly more of a heavier vehicle, perhaps comparable to more of a Gauss Hog role. The Shadow is however more the equivalent of a covenant Warthog. Don't worry however, as the ai isn't ridiculously overpowered with the mounted gunturret ontop. It'll get you if you slack around, but stay on your toes/wheels and you should prevail =)


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Sep 3, 2010 08:24 AM    Msg. 485 of 777       
I like the Shadow better than the Spectre.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 3, 2010 09:42 AM    Msg. 486 of 777       
Quote: --- Original message by: Russ Jackal
Quote: --- Original message by: ASP_GRUNTS
I was only suggesting that he should make it seem more covenant-ish. What he does with his project isn't important to me.


Actually if you compare our Shadow to the one in the e3 2000 trailer, it has almost the same coloring scheme, other than the interior.

None of this is final either, we don't plan to rush anything just to get Lumoria out there asap.
That doesn't mean we're slacking either.

Also the Revenant is nothing like the Shadow. The Revenant is supposedly more of a heavier vehicle, perhaps comparable to more of a Gauss Hog role. The Shadow is however more the equivalent of a covenant Warthog. Don't worry however, as the ai isn't ridiculously overpowered with the mounted gunturret ontop. It'll get you if you slack around, but stay on your toes/wheels and you should prevail =)


The interior is more brighter, and the hull is more scratchy but doesnt match halo ce quality, well in the updated and latest shaders but then again, i dont see any pics so i might aswell not post some either. So right now, if i get the chance, ill redo the Hull multis so the lines on the Hull will be less Defined.

That is all.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Sep 3, 2010 09:45 AM    Msg. 487 of 777       
actually,the spectre is the covenant equivalent of the warthog.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 3, 2010 04:04 PM    Msg. 488 of 777       
Quote: --- Original message by: Russ Jackal
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Delicon20
http://www.youtube.com/watch?v=CSbc4QHseNw&feature=related

they just don't do that much damage

REALLY old build,the new AI is a lot more aggressive.


Nope, the AI hasn't changed from that. And the ODSTs do a decent amount of damage.
But Delicon, use your head here for a second. The damage you see being done here is from "long range", and he's got an inaccurate assault rifle.

He was also shooting an elite. What do you expect. A grunt would've fallen by a burst or two.


badassness MUST be achieved at all costs!

http://www.youtube.com/watch?v=8CUoi3q3DRg&feature=related


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Sep 11, 2010 01:07 PM    Msg. 489 of 777       
Theres hunters in Lumoria =0 Inside Joke


Zigadirasu
Joined: Sep 8, 2010

all life will end soon or late


Posted: Sep 11, 2010 03:19 PM    Msg. 490 of 777       
looks great!

 
Page 14 of 23 Go to page: · 1 · ... · 11 · 12 · 13 · [14] · 15 · 16 · 17 · ... · 23 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 12:55 PM 234 ms.
A Halo Maps Website