n00b4life97 has contributed to 32 posts out of 465278 total posts
(.01%) in 4,525 days (.01 posts per day).
20 Most recent posts:
Quote: --- Original message by: jesse WHOOOOO!!!!!!! YEAHH!!!!!!!!!!!!!!!!!! WOOOOOOTT FINALLY >:O
WOOOOOOOOOHOOOOOOOO (what is this?)
LMAO
Quote: --- Original message by: Hs_crozzhair I have no tags folder, and i cant change properties or save HEK+ to my computer :(
youre lucky.
re-download the HEK setup. then reinstall HEK, you should get your tags folder :)
try re-downloading HEK+
did you try reinstalling HEK? also make sure its just not the file your trying to open, open C:\Program Files\Microsoft Games\Halo Custom Edition\tags\levels\test\tutorial\tutorial.scenario Edited by n00b4life97 on Sep 2, 2010 at 09:05 PM
thanks, but where do i get the skin?
TH5S 5S E*5C!!!
th5s 5s e*5c, 5 want these 06de3s.... NA6
Quote: --- Original message by: Zira VadumFairly simple. Import your debug.wrl and it SHOULD mark the open edges. However, it screws up for me. So I would just recommend selecting everything and welding to a factor that won't screw over your map. ok HOW do i do that?
now it gave me more errors.. http://img821.imageshack.us/img821/7034/cmderrorz.png
ok so i was building my map with tool, but then it gave me choices..??? i dont know which one to choose because i dont wanna mess up, these are the choices it gave me
http://img812.imageshack.us/img812/1732/toolchoice.png
Quote: --- Original message by: cytronix
okay to fix to get that texture to only be on your ground,go to your top viewport and left click anywhere on the ground.this should highlight 1 of the ground polygons...hold down the CTRL button while left clicking on all the other parts of your ground and thats's it.apply your texture in the material editor.then to texture only the cliffs area make sure your sky is hidden.go to your front viewport and highlight the cliffs area then apply your texture with the material editor.
just to let you know that when you draw your height map in paint or photoshop,you can make it any shape you want but to practice you should be okay seeing its your first try.also notice how your cliffs have pointed edges...you will see that in yap yaps tutorial he shows how to move vertices to make hills etc...you can also move the vertices that make up your cliff.try to get used to smoothing the cliff edges out to make it look a bit better. Edited by cytronix on Sep 2, 2010 at 03:09 PM
ok, im nearly done with the map, i smoothed out the cliffs like you said, and created some hills for a better geometry. cause who likes a flat map? :P
the only thing left is to add bases, i plan for red team base to be the pillar of Autumn hanger (like the one from extinction) and blue base to be the base from Valhalla on halo 3, or something similar to it. i just have no idea where to get these models. can someone send me a link? :P Edited by n00b4life97 on Sep 2, 2010 at 04:50 PM
http://lmgtfy.com/?q=H2+cortana+biped
there ya go :P
ok im having a little trouble applying the textures. im using yip yaps tutorial which is VERY helpful. except he wasn't to clear about applying the texture. i would appreciate if i could get some help on this . in his tutorial he managed on applying the texture only on the main ground and cliffs, im having trouble doing this.
heres the map... http://img266.imageshack.us/img266/9567/newmapf.png
heres what it looks like when i apply the texture http://img69.imageshack.us/img69/2518/newmaptexturebad.png
the only problem is its supposed to look like this... http://img697.imageshack.us/img697/9098/maptextgood.png
why is this so hard? >.> Edited by n00b4life97 on Sep 2, 2010 at 02:05 PM
could they at least release a beta before they go?
Quote: --- Original message by: Slayer117
Scratch that you updated. just dont have flat walls. Edited by Slayer117 on Sep 1, 2010 at 10:05 PM
the walls wont actually appear there in game, it will be a part of the sky, if you look at those cliffs in the map... those will be the walls. also can i get someone to make the senario file for me? tool is int cooperating for me
Edited by n00b4life97 on Sep 1, 2010 at 10:59 PM
Quote: --- Original message by: UnevenElefant5 Sometimes that happens when your map is too big, do you have like a giant water plane or something? How big is your map compared to, say, bloodgulch?
i imported a spartan.gbx i think its maybe 2 or 3 times the size of extinction :P
ill size it down then try again
okk now i got more errors -__- i took a screenshot http://img547.imageshack.us/img547/2219/mperror.png Edited by n00b4life97 on Sep 1, 2010 at 10:45 PM
ok, so i was trying to builld the .scenrio of my map with tool, i entered this
tool structure levels\bliss bliss
and it said this
Couldn't read map file '/.toolbeta.map Building intermediate geometry... Building Collision Geometry... Building Collision Geometry... Building Collision bsp... Building Collision bsp... verifying collision geometry... ###ERROR vertex #0 has a bad point ###ERROR failed to import collision geometry...
what went wrong??
i have the bliss.jms in the folder data\levels\bliss\models\
EDIT: woops meant to put this in halo ce technical discussion Edited by n00b4life97 on Sep 1, 2010 at 10:28 PM
Quote: --- Original message by: Slayer117 google is your friend. find some new textures convert to .tiff then put those in your map. it will look so much better then those textures you has like what? plus, whats wrong with the textures i have now?
Quote: --- Original message by: CAG GonzoI take it you have .tif files in the data\levels\bliss\bitmaps folder? If so, then you're first command should work. When it says 'bitmaps source-directory', it means you say tool bitmaps levels\mapname\bitmaps But of course, you had that the first time, so I'm not sure what your problem is. ohhh i had it in C:\Program Files\Microsoft Games\Halo Custom Edition\tags\levels\bliss\bitmaps
it works now :) thx!!
well actually it says warning bitmap created over 1-bit alpha being compressed over bla bla bla, but i know how to fix that :)
Quote: --- Original message by: CAG GonzoI believe the command you want is: tool bitmaps levels\bliss\bitmaps bitmaps
now i got Couldn't read map file ' ./toolbeta.map usage: tool verb bitmaps source-directory
>.> i have no idea what this means.. im still a noob at making maps..
ok so im making a map, and entered this code into cmd, tool tool bitmaps levels\bliss\bitmaps i expected it to create a bitmap out o my .tif image, but instead, it simply said .. http://img801.imageshack.us/img801/4163/cmdc.png
what did i do wrong??
Quote: --- Original message by: Geared are u serious with that map dude? case if u are well, jsut start over. the reason u got so many damn errors is things are overlapping adn touching , and seems u over inset-ed or rotated items so they are all screwed up. please watch a tutorial, cause this is relaly bad. i may sound mean but just start over.
i did watch a tutorial.. this one to be exact http://www.youtube.com/watch?v=LYpDmCNj3aE&feature=fvw
Quote: --- Original message by: Slayer117 yeah umm dude its ummm. a box with hills. and flat walls with bad textures. id sugest getting better before a release. watch a few more tutorials.
which ones would you recommend? i know its bad, its my 1st map.. EVER... Edited by n00b4life97 on Sep 1, 2010 at 06:05 PM
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