
n00b4life97
Joined: Aug 31, 2010
Xfire: halostuffyo
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Posted: Sep 2, 2010 06:41 PM
Msg. 1 of 5
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n00b4life97
Joined: Aug 31, 2010
Xfire: halostuffyo
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Posted: Sep 2, 2010 06:50 PM
Msg. 2 of 5
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n00b4life97
Joined: Aug 31, 2010
Xfire: halostuffyo
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Posted: Sep 2, 2010 06:57 PM
Msg. 3 of 5
Quote: --- Original message by: Zira VadumFairly simple. Import your debug.wrl and it SHOULD mark the open edges. However, it screws up for me. So I would just recommend selecting everything and welding to a factor that won't screw over your map. ok HOW do i do that?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 2, 2010 07:29 PM
Msg. 4 of 5
Quote: --- Original message by: n00b4life97Quote: --- Original message by: Zira VadumFairly simple. Import your debug.wrl and it SHOULD mark the open edges. However, it screws up for me. So I would just recommend selecting everything and welding to a factor that won't screw over your map. ok HOW do i do that? Use chimp's (maxscript) .WRL import option. The wrl file is in the Halo CE folder.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Sep 3, 2010 02:05 AM
Msg. 5 of 5
be happy u didn't get teh garbage error(which i wish i had screen-capped) that randomly happened, when i re ran it it worked fine....anyone know (error said Your 40 triangles look like garbage!)
ps: not jacking, didnt feel a new thread post was needed :P
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