
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 20, 2011 05:23 PM
Msg. 771 of 777
Well, not really a ruining one, but:
I was on the part with the Shadow vehicle. I stuck it with a plasma grenade, it went flying of the cliff, and only 1 elite died. The other one was just standing down at the bottom of the canyon. I had to use devmode to take him out and trigger the next checkpoint and for the door to open.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 20, 2011 05:26 PM
Msg. 772 of 777
Quote: --- Original message by: Xoronatus Well, not really a ruining one, but:
I was on the part with the Shadow vehicle. I stuck it with a plasma grenade, it went flying of the cliff, and only 1 elite died. The other one was just standing down at the bottom of the canyon. I had to use devmode to take him out and trigger the next checkpoint and for the door to open. This happened to me both of the 2 times I played the first version!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 20, 2011 05:40 PM
Msg. 773 of 777
Quote: --- Original message by: Xoronatus Well, not really a ruining one, but:
I was on the part with the Shadow vehicle. I stuck it with a plasma grenade, it went flying of the cliff, and only 1 elite died. The other one was just standing down at the bottom of the canyon. I had to use devmode to take him out and trigger the next checkpoint and for the door to open. I guess thats due to the shadows physics.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: May 20, 2011 10:55 PM
Msg. 774 of 777
Quote: --- Original message by: ODXQuote: --- Original message by: Reaper 201 I saw that players criticized the mod's lack of custom weapons, did or have you considered adding some of the pre-halo weapons, such as the MA5B with the grenade launcher or the Covenant sniper rifle? The simply want to make a campaign experience using stock content, while adding little tidbits to things here and there. Edited by ODX on Jan 26, 2011 at 08:49 PM So what's up with the Spectre being in a vanilla campaign? Not that I'd like an MA5B with GL. That thing looks unnaturally and ugly whenever you attach anything to it. A slight state adjust would still have been better. It would keep the clean vanilla look while fixing Bungie's terribad weapon balance.
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olly12345
Joined: Jul 30, 2008
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Posted: May 22, 2011 11:22 AM
Msg. 775 of 777
I liked how the Shadow fits in with it's surroundings instead of being super high detailed. great job.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 22, 2011 11:25 AM
Msg. 776 of 777
Quote: --- Original message by: olly12345 I liked how the Shadow fits in with it's surroundings instead of being super high detailed. great job. What, it looked terrible, and was totally op.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 22, 2011 12:31 PM
Msg. 777 of 777
This go around it was very nice! The mod ran smoothly, was more enjoyable (new computer helps make it that way too) and the only error I noticed was that I could run past a Trig Volume and keep an entire set of encounters (as well as the ending) from happening. It's more user error though, considering I've done the same error in a large portion of my own scripting. It was fun, more or less, but the Spectre has a bad projectile that clashes with the consistency of weapon-fire. I rate it a 9/10 this go around.
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