
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 30, 2010 09:36 PM
Msg. 736 of 777
Quote: --- Original message by: olly12345Quote: --- Original message by: Skidrow925
Lumoria isn't to bad. But the FRG could have been hidden better...
Also the end needs fixed up... a lot... Edited by Skidrow925 on Nov 30, 2010 at 12:35 PM While it wasn't hidden well, it makes more sense for it to be where it is. Between 2 non-matured minor grunts?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 30, 2010 11:10 PM
Msg. 737 of 777
Quote: --- Original message by: Skidrow925Quote: --- Original message by: olly12345Quote: --- Original message by: Skidrow925
Lumoria isn't to bad. But the FRG could have been hidden better...
Also the end needs fixed up... a lot... Edited by Skidrow925 on Nov 30, 2010 at 12:35 PM While it wasn't hidden well, it makes more sense for it to be where it is. Between 2 non-matured minor grunts? It was their for the sense to see if people explored or not; if they explored without rushing through the level, you get a reward. And besides, it really just does help with the next "bigger" battle. Edited by Higuy on Nov 30, 2010 at 11:10 PM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 30, 2010 11:52 PM
Msg. 738 of 777
mind getting me that picture of the bird collision tag? I don't have the hek installed because screw this game, but I'd at least like to be able to fix what may be broken
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 30, 2010 11:55 PM
Msg. 739 of 777
don't collisions that small have problems when it comes to actually colliding?
Atleast according to the HEK tutorial.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 1, 2010 12:40 AM
Msg. 740 of 777
irrelevant. this is about why the birds are not exploding when they die, not because the collisions are "broken." Edited by HaloIsAHorribleGane on Dec 1, 2010 at 12:41 AM
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Dec 1, 2010 02:26 AM
Msg. 741 of 777
I had the exploding problem before; you need a death animation. The biped only gets destroyed when the death animation is finished playing.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Dec 1, 2010 05:13 AM
Msg. 742 of 777
I just discovered you can blow up that really big floating thing that has that spit shield. Mega-sentinal i guess u'd call it. I kept the rocket launcher from a few rooms before, the first rock shook it up, gave it the wobbles n the second rocket sent it spiralling out of control and crashing into the abys, great effects, very professional looking. Great work!! thank you moose man for your comments below. Also, the first time I played this, I thought the end elite with the shield was too easy, but I just played it again and he was super tough, and he came back to life! I walked up a side ramp so i could have a look around the environment, so I was up behind the elite with the shield and from this position it appeared that my weapons had no effect until i got around the other side of it and then it came back to life. http://www.xfire.com/video/3bf4da/In part 2 please make the end of game 'nasty' super strong and more agressive, like u need to use every weapon in the room to take him down, personally, i thought the hunters were of perfect strength. Edited by Ubergoober on Dec 1, 2010 at 05:55 AMEdited by Ubergoober on Dec 1, 2010 at 05:58 AMEdited by Ubergoober on Dec 1, 2010 at 06:00 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 1, 2010 05:15 AM
Msg. 743 of 777
Make a bird death animation that lasts 1 frame, problem solved on exploding.  And, nice map mood exploitation there Goober. 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 1, 2010 10:11 AM
Msg. 744 of 777
The elite with the shield was WAY to easy. 3 shotgun blasts in the face and he was dead.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Dec 1, 2010 10:36 AM
Msg. 745 of 777
Quote: --- Original message by: MoooseGuyMake a bird death animation that lasts 1 frame, problem solved on exploding.  It might also have to hit the ground before exploding. If this is the case, they should just make the entire bird a destructible section of the biped (similar to the arms of the flood); this would give the illusion of the bird disappearing after being shot.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 1, 2010 10:47 PM
Msg. 746 of 777
no. it doesn't have to hit the ground. it doesn't have to have a death animation. look at the tag layout. the collision needs to have HP, and then a value at which the body is destroyeed, and a destruction effect. when the body is destroyed, the item will dissapear. this is how CAD made destructible grenades, and how m00kz did his shock combo for his mod.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Dec 1, 2010 10:50 PM
Msg. 747 of 777
Those are projectiles, not bipeds.
E: Oh I get what you mean. They used bipeds for their projectiles? Edited by SeanTheLawn on Dec 1, 2010 at 10:53 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 2, 2010 12:01 AM
Msg. 748 of 777
Quote: --- Original message by: HaloIsAHorribleGane no. it doesn't have to hit the ground. it doesn't have to have a death animation. look at the tag layout. the collision needs to have HP, and then a value at which the body is destroyeed, and a destruction effect. when the body is destroyed, the item will dissapear. this is how CAD made destructible grenades, and how m00kz did his shock combo for his mod. I've literally copied every value I can from the sentinel collision tag into my collision tag so that it is IDENTICAL, yet my custom sentinels still don't explode. I have no idea why. I have 8 sentinel variants, all with identical collision tags, yet only 1 explodes :/
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 2, 2010 12:38 AM
Msg. 749 of 777
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: HaloIsAHorribleGane no. it doesn't have to hit the ground. it doesn't have to have a death animation. look at the tag layout. the collision needs to have HP, and then a value at which the body is destroyeed, and a destruction effect. when the body is destroyed, the item will dissapear. this is how CAD made destructible grenades, and how m00kz did his shock combo for his mod. I've literally copied every value I can from the sentinel collision tag into my collision tag so that it is IDENTICAL, yet my custom sentinels still don't explode. I have no idea why. I have 8 sentinel variants, all with identical collision tags, yet only 1 explodes :/ Animations?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 2, 2010 06:37 AM
Msg. 750 of 777
Quote: --- Original message by: SeanTheLawn
Those are projectiles, not bipeds.
E: Oh I get what you mean. They used bipeds for their projectiles? Edited by SeanTheLawn on Dec 1, 2010 at 10:53 PM nonono, those were projectiles... but it worked with spartan bipeds too. granted, those have death animations. I'd still like to see a screen cap of the bird collision.. if it all looks in order and they're still not exploding with the effect attached then I have no idea what could be wrong Edited by HaloIsAHorribleGane on Dec 2, 2010 at 06:38 AM
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Dec 2, 2010 01:32 PM
Msg. 751 of 777
Well I had this exact problem once, and I gave my biped death animations (without changing the collision at all) and it worked. So I figured it couldn't hurt to try.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 23, 2010 04:27 PM
Msg. 752 of 777
Hey guys, Episode 2 is still in the works, but were looking for 3rd person animators. If your an animator, and want to help create bad-ass animations for our levels, interact with our cut-scene director to evolve the story, and help to create the world of Lumoria, contact us! Be sure to show us some of your work that you have done previously showing us that you can handle the job. You can contact me here, Halomaps (By private message) or by email: sup.higuy@yahoo.com Thanks! Make sure to check out http://www.moddb.com/mods/project-lumoria for more information. Edited by Higuy on Dec 23, 2010 at 04:28 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 23, 2010 07:27 PM
Msg. 753 of 777
I recommend making the Biped of the Scientist completely custom. It'd just be more fitting since he's an important character.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 23, 2010 08:02 PM
Msg. 754 of 777
Quote: --- Original message by: DarkHalo003 I recommend making the Biped of the Scientist completely custom. It'd just be more fitting since he's an important character. Or give him a white uniform. Mind-numbingly easy, but allows for drastically easier identification.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 23, 2010 10:30 PM
Msg. 755 of 777
Quote: --- Original message by: HiguyIf your an animator, and want to help create bad-ass animations for our levels, interact with our cut-scene director to evolve the story, and help to create the world of Lumoria, contact us! Be sure to show us some of your work that you have done previously showing us that you can handle the job. You can contact me here, Halomaps (By private message) or by email: sup.higuy@yahoo.com Thanks! Make sure to check out http://www.moddb.com/mods/project-lumoria for more information. Edited by Higuy on Dec 23, 2010 at 04:28 PM Yeah. Really. If your good please halp
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 24, 2010 03:58 PM
Msg. 756 of 777
If I had MAX I would gladly help.
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TheHeraldXII
Joined: Dec 25, 2010
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Posted: Dec 25, 2010 03:39 AM
Msg. 757 of 777
I loved the map, it was extremely well made and polished but I personally think that the voice acting and cutscenes should be redone to match the quality of the gameplay and graphics. Kthnxbai
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Dec 25, 2010 04:27 AM
Msg. 758 of 777
Quote: --- Original message by: HaloIsAHorribleGane this is how CAD made destructible grenades, wait you can do that? destructible as in?
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 25, 2010 09:16 AM
Msg. 759 of 777
Higuy I know a VERY good 3p animator and I did show him Lumoria and said it looked badass and need animation work. He said he would help if he was ever contacted, I'll probably talk to him to see if he is still interested.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 25, 2010 12:53 PM
Msg. 760 of 777
Quote: --- Original message by: Spartan_094 Higuy I know a VERY good 3p animator and I did show him Lumoria and said it looked badass and need animation work. He said he would help if he was ever contacted, I'll probably talk to him to see if he is still interested. Yes plz
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 25, 2010 03:12 PM
Msg. 761 of 777
Quote: --- Original message by: Spartan_094 Higuy I know a VERY good 3p animator and I did show him Lumoria and said it looked badass and need animation work. He said he would help if he was ever contacted, I'll probably talk to him to see if he is still interested. That would be great. I'll be on xfire later. If the guy has another messaging program, let me know.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 25, 2010 07:37 PM
Msg. 762 of 777
I asked him to get on xfire via a PM on a site I know him. He should be on late today or tomorrow.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 26, 2011 07:54 PM
Msg. 763 of 777
Hey guys, whats up? This isn't really much of an update at all, its more of a reminder to check out our new site: http://lumoriace.com/index.htmlIf you check out the Media page, it shows the pages for "Episode Two" and "Narratives". Obviously both of those don't work yet. Narratives are going to be short pieces written by our new writer, Postmortem. They will contain some information about Lumoria and their characters, and perhaps some other stuff he has up his sleeve. Postmortem also goes by Isaac (his name), and he is writing the entire script for Episode 2, and he also made a few updates to the script of Episode 1 which will be included in its update sometime soon. Don't worry, this guy is a pretty good writer and knows his Halo literature. You can check out some writing he already did on the site too, in the about page. (It's under "The Story so Far"). We also have a Blog on the site as well, where we will be posting our updates and sometimes having small interviews or about's on our Team members. Thats all for now, just wanted to let you guys know! Edited by Higuy on Jan 26, 2011 at 07:55 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 26, 2011 08:07 PM
Msg. 764 of 777
You can also bookmark http://blog.lumoriace.com just for the blog. I'll try to always get a new blog up every Friday. Edited by MatthewDratt on Jan 26, 2011 at 08:08 PM
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 26, 2011 08:47 PM
Msg. 765 of 777
I saw that players criticized the mod's lack of custom weapons, did or have you considered adding some of the pre-halo weapons, such as the MA5B with the grenade launcher or the Covenant sniper rifle?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 26, 2011 08:49 PM
Msg. 766 of 777
Quote: --- Original message by: Reaper 201 I saw that players criticized the mod's lack of custom weapons, did or have you considered adding some of the pre-halo weapons, such as the MA5B with the grenade launcher or the Covenant sniper rifle? The simply want to make a campaign experience using stock content, while adding little tidbits to things here and there. Edited by ODX on Jan 26, 2011 at 08:49 PM
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 26, 2011 09:17 PM
Msg. 767 of 777
Yes I realize that but, the MA5B w/ grenade launcher would just require a change the textures on the gun and add the grenade launcher, which would allow for a small degree in weapon availability and add some custom aspects into the gameplay.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 26, 2011 09:35 PM
Msg. 768 of 777
I don't think we'd add a noob tube to a gun. Classic will probably stay Edited by MatthewDratt on Jan 26, 2011 at 09:35 PM
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 26, 2011 10:18 PM
Msg. 769 of 777
Yeah, was nothing more than a suggestion.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 19, 2011 07:59 AM
Msg. 770 of 777
Hey guys! I just wanted to tell yall that I uploaded the "updated" version of Lumoria Episode 1 to halomaps. http://hce.halomaps.org/index.cfm?fid=5909It has updated cutscenes, all of which run more fluently, updated music including "glue" tracks, and also has a few bugs people found fixed. If you find any more errors that destroy and ruin your experience, post em' below. Enjoy!! <3 TM Mapping Team. Edited by Higuy on May 19, 2011 at 08:13 AM
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