
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 18, 2010 06:57 PM
Msg. 526 of 777
Gaining new allies
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 18, 2010 06:58 PM
Msg. 527 of 777
Quote: --- Original message by: Advancebo medal of honor has aliens? The Nazis were working with aliens, man! Where do ya think they came up with the V2's?!  Photographic evidence! It was on the internet, so that means it's true, too! Edited by Echo77 on Oct 18, 2010 at 07:06 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 18, 2010 09:39 PM
Msg. 528 of 777
Quote: --- Original message by: Enzo03Quote: --- Original message by: dood Hey just asking,Will u guys be Redoing the shader for the halo 1 weapon? Who knows, although I'd appreciate if they would give the Assault Rifle back its multipurpose and cubemap like it had in the Xbox version of Halo. We did. Quote: --- Original message by: Delicon20 how bout a 30 min long vid of him shootin stuff on lumoria instead :p No. Quote: --- Original message by: MoooseGuy It is alive, dumbass. I wouldn't be lying about this. I like that word. The project is alive, and should be out this month, or maybe early November. Depends on how fast people want to work. Gameplay is complete, waiting on cut-scenes, dialouge, and a few minor things. So yeah, be patient dumbasses.
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leyuen
Joined: Apr 3, 2010
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Posted: Oct 18, 2010 09:57 PM
Msg. 529 of 777
Quote: --- Original message by: MoooseGuy Anyways, back to Lumoria. Are we still seeing those sheild elites? yea same here!!!
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 18, 2010 10:41 PM
Msg. 530 of 777
Quote: --- Original message by: Higuy
No.
dam
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 18, 2010 11:14 PM
Msg. 531 of 777
I'm pretty glad I found some voice actors for this project. Am I going to be credited? lol
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00button
Joined: Aug 21, 2010
Can't stop crapping.
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Posted: Oct 19, 2010 05:39 AM
Msg. 532 of 777
I just had a mapgasm.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Oct 19, 2010 05:56 AM
Msg. 533 of 777
show us some update kick ass pic of lumoria =D
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 19, 2010 06:44 AM
Msg. 534 of 777
I want a custom SP with Nazi UFOs.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 19, 2010 07:01 AM
Msg. 535 of 777
Quote: --- Original message by: Cocaine I want a custom SP with Nazi UFOs. i feel you bro! Btw, Like, dont be waiting on the project because it IS going to be released because we practically have everything done, and therefore is nothing to show in this Work in progress thread because there is practically nothing in progress.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 19, 2010 10:07 AM
Msg. 536 of 777
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Oct 19, 2010 06:42 PM
Msg. 537 of 777
Quote: --- Original message by: Shade117 proQuote: --- Original message by: Cocaine I want a custom SP with Nazi UFOs. i feel you bro! Btw, Like, dont be waiting on the project because it IS going to be released because we practically have everything done, and therefore is nothing to show in this Work in progress thread because there is practically nothing in progress. there is some stuff in progress. Like the voice acting, and my shield elites -.- oh and get on xfire.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 19, 2010 10:07 PM
Msg. 538 of 777
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Shade117 proQuote: --- Original message by: Cocaine I want a custom SP with Nazi UFOs. i feel you bro! Btw, Like, dont be waiting on the project because it IS going to be released because we practically have everything done, and therefore is nothing to show in this Work in progress thread because there is practically nothing in progress. there is some stuff in progress. Like the voice acting, and my shield elites -.- oh and get on xfire. If y'all ever need any help voice acting, you know where to find me. How are the shield shaders looking now?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 20, 2010 03:39 AM
Msg. 539 of 777
Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Shade117 proQuote: --- Original message by: Cocaine I want a custom SP with Nazi UFOs. i feel you bro! Btw, Like, dont be waiting on the project because it IS going to be released because we practically have everything done, and therefore is nothing to show in this Work in progress thread because there is practically nothing in progress. there is some stuff in progress. Like the voice acting, and my shield elites -.- oh and get on xfire. I did say "practically"...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 20, 2010 07:46 AM
Msg. 540 of 777
So for animations that you used, were they in jmw format? Because I've tried to make vehicle world-relative animations, and in-game it just makes my vehicle disappear....
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 20, 2010 01:58 PM
Msg. 541 of 777
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Shade117 proQuote: --- Original message by: Cocaine I want a custom SP with Nazi UFOs. i feel you bro! Btw, Like, dont be waiting on the project because it IS going to be released because we practically have everything done, and therefore is nothing to show in this Work in progress thread because there is practically nothing in progress. there is some stuff in progress. Like the voice acting, and my shield elites -.- oh and get on xfire. If y'all ever need any help voice acting, you know where to find me. How are the shield shaders looking now? We need two more voice actors. Sadly. =(
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 20, 2010 03:07 PM
Msg. 542 of 777
I'll voice act if u want me to
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 20, 2010 03:22 PM
Msg. 543 of 777
Quote: --- Original message by: Delicon20 I'll voice act if u want me to Then talk to higuy, not me. lol
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 20, 2010 03:44 PM
Msg. 544 of 777
.....he scares meh!
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Oct 21, 2010 09:11 PM
Msg. 545 of 777
Then gather up all your moxie and ask anyway.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 21, 2010 09:48 PM
Msg. 546 of 777
And if your Mic has bad quality, then don't even bother.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Oct 21, 2010 10:22 PM
Msg. 547 of 777
known about that for a while lolz, wonder when it will finally be released. I loled so hard when i saw it the first time.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Oct 22, 2010 04:00 AM
Msg. 548 of 777
are u guys going to use teh lag h1 weapon animations?
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 22, 2010 07:04 AM
Msg. 549 of 777
Quote: --- Original message by: Newbkillaknown about that for a while lolz, wonder when it will finally be released. I loled so hard when i saw it the first time. Same, 2011 is the year they'll release the film, well late in 2011.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 27, 2010 05:44 PM
Msg. 550 of 777
Light effects ftw? 
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 27, 2010 05:52 PM
Msg. 551 of 777
it's good but I wouldn't say stunning... perhaps because it glows more than it affects the walls near it? Perhaps also the fact there's one glow for a 7 fence bitmap? Edited by OpsY on Oct 27, 2010 at 05:57 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 27, 2010 07:05 PM
Msg. 552 of 777
Make it glow more than sparkle. It looks like when my glasses get covered in water and I look at a light bulb.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 27, 2010 07:25 PM
Msg. 553 of 777
i like the effects, custom lens flare bitmap?
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Oct 27, 2010 08:47 PM
Msg. 554 of 777
I...i have no words for this but...i think i drooled a little.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 27, 2010 08:56 PM
Msg. 555 of 777
Quote: --- Original message by: ricola_reaper I...i have no words for this but...i think i drooled a little. Me to. It also gave me a couple of ideas for...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 27, 2010 09:04 PM
Msg. 556 of 777
One last question: Change it to this, or keep the default Halo 1 sun? I kind of like this more, its different and also pretty cool, but I'd like your guy's opinion.
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Oct 27, 2010 09:07 PM
Msg. 557 of 777
Personally i think the old halo 1 sun would work for your map but if you could dim that illumination and set it behind the sun for maybe some extra light that would work. From where it is now im thinking a wraith is shooting at me.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 27, 2010 09:14 PM
Msg. 558 of 777
It's cool, but it's not befitting IMO. It looks more like a nuclear explosion than a sun.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 27, 2010 09:20 PM
Msg. 559 of 777
I like it but i think the older sun goes better with lumoria, from what ive seen.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 27, 2010 09:22 PM
Msg. 560 of 777
Quote: --- Original message by: DarkHalo003 It's cool, but it's not befitting IMO. It looks more like a nuclear explosion than a sun.
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