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Author Topic: -TM Mapping Team's "Project Lumoria"- (777 messages, Page 11 of 23)
Moderators: Dennis

Vokes
Joined: Jul 5, 2010

BBQ AT BOB'S PLACE


Posted: Jul 26, 2010 06:13 PM    Msg. 351 of 777       
I believe the Hunters anti-vehicle defense abilities should be improved through various animations and such.

One animation move would be if a Warthog was barreling towards a Hunter at a considerable to fast speed the Hunter would thrust it's shield right into the Hog to either stop it on it's tracks or perhaps flip it. That, or it could just shoot it's fuel rod cannon right under the wheels to flip it.

Another animation move would be the unreleased Brute animation in which a Brute would grab the side of a non-moving Warthog and would then flip it. Too bad that was cut in the final build of Halo 3 (or at least I think it was).


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 26, 2010 06:19 PM    Msg. 352 of 777       
Just wondering here. Will there be new weapons in this single player? I mean it a new world therefore. Will there be more weapons beside the H1 weapons?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 26, 2010 06:32 PM    Msg. 353 of 777       
Quote: --- Original message by: Vokes
I believe the Hunters anti-vehicle defense abilities should be improved through various animations and such.

One animation move would be if a Warthog was barreling towards a Hunter at a considerable to fast speed the Hunter would thrust it's shield right into the Hog to either stop it on it's tracks or perhaps flip it. That, or it could just shoot it's fuel rod cannon right under the wheels to flip it.

Another animation move would be the unreleased Brute animation in which a Brute would grab the side of a non-moving Warthog and would then flip it. Too bad that was cut in the final build of Halo 3 (or at least I think it was).

The hog thing is definitely a good idea. Perhaps for all vehicles. One could do this with scripts, secondary triggers, or just melee damage.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 26, 2010 06:36 PM    Msg. 354 of 777       
Quote: --- Original message by: RevolutionaryCaptain
Just wondering here. Will there be new weapons in this single player? I mean it a new world therefore. Will there be more weapons beside the H1 weapons?
The point of the project is mainly to use Halo 1 tags and content, so no new weapons.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 26, 2010 06:39 PM    Msg. 355 of 777       
No new weapons but you can count on seeing a few new enemies and vehicles.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 26, 2010 06:45 PM    Msg. 356 of 777       
Quote: --- Original message by: Higuy
No new weapons but you can count on seeing a few new enemies and vehicles.


So no new weapons ok. But new enemies and few new vehicles that great news. I'm not going to ask about the new things. Because I don't spoil anything else that havesn't revealed.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 26, 2010 09:07 PM    Msg. 357 of 777       
Quote: --- Original message by: Vokes
I believe the Hunters anti-vehicle defense abilities should be improved through various animations and such.

One animation move would be if a Warthog was barreling towards a Hunter at a considerable to fast speed the Hunter would thrust it's shield right into the Hog to either stop it on it's tracks or perhaps flip it. That, or it could just shoot it's fuel rod cannon right under the wheels to flip it.

Another animation move would be the unreleased Brute animation in which a Brute would grab the side of a non-moving Warthog and would then flip it. Too bad that was cut in the final build of Halo 3 (or at least I think it was).


Animations wont allow such things, its just animations, nothing physical involved.


Vokes
Joined: Jul 5, 2010

BBQ AT BOB'S PLACE


Posted: Jul 26, 2010 09:46 PM    Msg. 358 of 777       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Vokes
I believe the Hunters anti-vehicle defense abilities should be improved through various animations and such.

One animation move would be if a Warthog was barreling towards a Hunter at a considerable to fast speed the Hunter would thrust it's shield right into the Hog to either stop it on it's tracks or perhaps flip it. That, or it could just shoot it's fuel rod cannon right under the wheels to flip it.

Another animation move would be the unreleased Brute animation in which a Brute would grab the side of a non-moving Warthog and would then flip it. Too bad that was cut in the final build of Halo 3 (or at least I think it was).


Animations wont allow such things, its just animations, nothing physical involved.
I'm sorry, but why wouldn't the animations I suggested work in the game?

Wouldn't it already have the physical properties to perform such a move?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 26, 2010 09:55 PM    Msg. 359 of 777       
There's no condition detecting whether a vehicle was heading towards the AI.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 26, 2010 10:02 PM    Msg. 360 of 777       
Quote: --- Original message by: Gamma927
There's no condition detecting whether a vehicle was heading towards the AI.

Uh, what? They do barrel rolls when a vehicle is getting ready to run them over, so there is some sort of connection there.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 26, 2010 10:19 PM    Msg. 361 of 777       
The connection is in actor tag, I believe, for dodging immediate threats, with immediate threats being grenades or barreling vehicles.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 27, 2010 10:14 AM    Msg. 362 of 777       
Quote: --- Original message by: Gamma927
The connection is in actor tag, I believe, for dodging immediate threats, with immediate threats being grenades or barreling vehicles.

Also, what about Banshees and Fuel Rods? I'm positive by default they don't shoot fuel rods at infantry, but only at vehicles.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 10:32 AM    Msg. 363 of 777       
For vehicles, secondary weapons are nearly always used against other vehicles. I don't know if it's the same when they're not in a vehicle, i'd presume so.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2010 10:47 AM    Msg. 364 of 777       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Gamma927
The connection is in actor tag, I believe, for dodging immediate threats, with immediate threats being grenades or barreling vehicles.

Also, what about Banshees and Fuel Rods? I'm positive by default they don't shoot fuel rods at infantry, but only at vehicles.

AI inside vehicles use the actor variant specified inside the .weapon. They also aren't limited to shooting only at vehicles. I believe I have a video of a banshee firing a fuel rod at a marine, if you don't believe me.


Spartan_094
Joined: Jan 8, 2008


Posted: Jul 27, 2010 11:05 AM    Msg. 365 of 777       
Quote: --- Original message by: Gamma927
AI inside vehicles use the actor variant specified inside the .weapon. They also aren't limited to shooting only at vehicles. I believe I have a video of a banshee firing a fuel rod at a marine, if you don't believe me.

This happens a lot on SP if your on foot like on b40.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 11:08 AM    Msg. 366 of 777       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Gamma927
The connection is in actor tag, I believe, for dodging immediate threats, with immediate threats being grenades or barreling vehicles.

Also, what about Banshees and Fuel Rods? I'm positive by default they don't shoot fuel rods at infantry, but only at vehicles.

AI inside vehicles use the actor variant specified inside the .weapon. They also aren't limited to shooting only at vehicles. I believe I have a video of a banshee firing a fuel rod at a marine, if you don't believe me.

But from the ai on my map, i have only ever seen them use secondary against vehicles, so it must be that it does use against infantry but rarely.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2010 11:14 AM    Msg. 367 of 777       
Just went through the actor variant tag referenced in the weapon tag. There is no parameter for firing at a vehicle, but the most influential conditions are:
-Enemy visible
-Enemy out of sight
-Strafing
That, coupled with the special case firing parameter could fire so rarely that it usually only hits vehicles, which would make you think that it only fires against vehicles. There is no parameter to make it fire exclusively against vehicles.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 11:17 AM    Msg. 368 of 777       
Quote: --- Original message by: Gamma927
Just went through the actor variant tag referenced in the weapon tag. There is no parameter for firing at a vehicle, but the most influential conditions are:
-Enemy visible
-Enemy out of sight
-Strafing
That, coupled with the special case firing parameter could fire so rarely that it usually only hits vehicles, which would make you think that it only fires against vehicles. There is no parameter to make it fire exclusively against vehicles.

The thing is, it's not rare. I fly me LAAT, gunner sees a vehicle, uses secondary trigger at it. Never against infantry though. I have it set to enemy visible.
Edited by Koo294 on Jul 27, 2010 at 11:18 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2010 11:18 AM    Msg. 369 of 777       
AI see vehicles much more readily than infantry. The point is, you guys can believe whatever false assumptions you want, BUT THERE IS NO SECONDARY CONDITION AGAINST VEHICLES ONLY.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 11:26 AM    Msg. 370 of 777       
Never said there was, just pointing out it was used more against vehicles.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 27, 2010 11:58 AM    Msg. 371 of 777       
Quote: --- Original message by: Gamma927
Just went through the actor variant tag referenced in the weapon tag. There is no parameter for firing at a vehicle, but the most influential conditions are:
-Enemy visible
-Enemy out of sight
-Strafing
That, coupled with the special case firing parameter could fire so rarely that it usually only hits vehicles, which would make you think that it only fires against vehicles. There is no parameter to make it fire exclusively against vehicles.
Oh yeah. I knew that.
What about making a hunter panic mode? Unopposable-panic can be triggered by vehicles. Use a panic animation.
Or just script so hat when vehicles are near the hunter, he does an animation/animation-mode-via-command-list.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2010 12:02 PM    Msg. 372 of 777       
Panic tends to represent "panic", like grunts running AWAY from you.

As for a custom animation that flips the hog, it could be done by portable trigger volumes and an effect to cause the hog to flip, but it's not worth the while.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 27, 2010 12:12 PM    Msg. 373 of 777       
Quote: --- Original message by: Gamma927
Panic tends to represent "panic", like grunts running AWAY from you.

As for a custom animation that flips the hog, it could be done by portable trigger volumes and an effect to cause the hog to flip, but it's not worth the while.

Panicking isn't used by the hunters, and it doesn't need to look like panic. Just set the panic time really low. And make panic bezerk them.
The 'effect' could probably work. The only 'work' is really the making of a portable trigger, and adding a hog marker. *Worth it
EDIT: oh. And the animation. Whatever.
Edited by SlappyThePirate on Jul 27, 2010 at 12:13 PM


Vokes
Joined: Jul 5, 2010

BBQ AT BOB'S PLACE


Posted: Aug 6, 2010 03:51 PM    Msg. 374 of 777       
When can we expect to see another vidoc release?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 6, 2010 04:00 PM    Msg. 375 of 777       
Quote: --- Original message by: Vokes
When can we expect to see another vidoc release?

After were done with TMC_A.

Which please mind, is getting closer and closer everyday.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 6, 2010 05:03 PM    Msg. 376 of 777       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Vokes
When can we expect to see another vidoc release?

After were done with TMC_A.

Which please mind, is getting closer and closer everyday.


so is death


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Aug 6, 2010 06:13 PM    Msg. 377 of 777       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Higuy
Quote: --- Original message by: Vokes
When can we expect to see another vidoc release?

After were done with TMC_A.

Which please mind, is getting closer and closer everyday.


so is death


LMAO,

So is there a TMC_B-Z?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 6, 2010 07:06 PM    Msg. 378 of 777       
Shove a rod up bos butt and tell him to rig bonersaurus rex. Hes taking too long lol. I wanna see the thorn beast.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2010 07:09 PM    Msg. 379 of 777       
Quote: --- Original message by: Newbkilla
Shove a rod up bos butt and tell him to rig bonersaurus rex. Hes taking too long lol. I wanna see the thorn beast.


http://l4ppyloops.info/files_swf/l4ppyloops_433.swf


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 6, 2010 07:10 PM    Msg. 380 of 777       
Oh darn my mp3 dont support flash......


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2010 07:22 PM    Msg. 381 of 777       
lolipod


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 6, 2010 09:13 PM    Msg. 382 of 777       


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 6, 2010 09:32 PM    Msg. 383 of 777       
It sounds partially professional, and at the same time I can still tell it's just some teenager screwing around with drugs.

Lesson learned kids: don't take drugs.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2010 10:08 PM    Msg. 384 of 777       


why scarecrows? so you put scarecrows, but no fish.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 6, 2010 10:38 PM    Msg. 385 of 777       
Quote: --- Original message by: Advancebo
lolipod


No i hate apple. I has a zune hd.

 
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