
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jul 22, 2010 10:54 PM
Msg. 316 of 777
will you guys have my babies?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 22, 2010 10:57 PM
Msg. 317 of 777
Quote: --- Original message by: Hydrogen lol a dead crewman?? The story's mission has been told. A team of scientists went in and discovered a new planet named "Lumoria". These scientists also have hired mercenary's to come with them. Please check http://www.moddb.com/mods/project-lumoriafor more news and pictures.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 23, 2010 09:12 AM
Msg. 318 of 777
That is very cool. I really the general atmosphere I'm getting from the screen shots - simple, clean, yet still beautiful.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 23, 2010 09:47 PM
Msg. 319 of 777
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Limited
Joined: Feb 2, 2008
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Posted: Jul 23, 2010 09:50 PM
Msg. 320 of 777
Love the first screenshot in the strip you posted Higuy. Only thing I dislike is the like wavy texture on the ground (in the middle of the base). I dont feel it fits with the rest of the structure, is it suppose to be like water? Or just a textured base.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 23, 2010 09:53 PM
Msg. 321 of 777
It is water.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 23, 2010 10:00 PM
Msg. 322 of 777
Quote: --- Original message by: HiguyIf you missed the showing you can check out the new vidoc here : http://www.youtube.com/watch?v=UJuaLgFDdSYComplete with a commentary by Higuy and raw gameplay footage. Enjoy! why didn't you record custom dialouge for the odsts using your voice actors?It's weird one minute he's Australian the next he's American?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 23, 2010 11:17 PM
Msg. 323 of 777
Quote: --- Original message by: Delicon20Quote: --- Original message by: HiguyIf you missed the showing you can check out the new vidoc here : http://www.youtube.com/watch?v=UJuaLgFDdSYComplete with a commentary by Higuy and raw gameplay footage. Enjoy! why didn't you record custom dialouge for the odsts using your voice actors?It's weird one minute he's Australian the next he's American? It's probably placeholder.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 24, 2010 01:52 AM
Msg. 324 of 777
UNDERGROUND. ENCOUNTER. IS. EPIC.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 24, 2010 04:24 AM
Msg. 325 of 777
whats down the other hallway?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jul 24, 2010 08:42 AM
Msg. 326 of 777
Quote: --- Original message by: Hydrogen whats down the other hallway? probably another room that closed off with maybe ammo or something... or the other path to get to the bridge..
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jul 24, 2010 09:23 AM
Msg. 327 of 777
Quote: --- Original message by: DennisQuote: --- Original message by: Delicon20 erhem, lemme offer this as a rebuttle, does the word CUSTOM in Halo Custom Edition mean anything to you?.................................at all? Assuming they finish this, then let me ask you: are not new environments, new game play, a new story in a new single player level not considered custom? So many of the people working in HCE today are more concerned with new weapons and making HCE look like some other game that they not seeing the forest for the trees. People get so focused in the single weapon or vehicle they forget to figure out how it will enhance game play. They miss the whole picture. Don’t get me wrong I am not telling people to NOT make custom weapons and stuff, but so far a lot of the maps that have been made are shoddy because the maker spent all his time trying to stretch the limits of the game by making some widget or other and overlooked how it will actually fit into a level. Many times you can tell there was no overall vision and just stuff crammed into it. I can usually tell as soon as I spawn before I can see anything when there is the crash of vehicles spawning from a script. It is the tell tale sign of a map not well thought out. To say nothing of picking up a weapon and getting new hud. It will be refreshing to see a CUSTOM campaign that has been given a lot of thought. That reminds me, I've been wondering.... why do you keep accepting noob maps? A lot of maps I see are just rubbish small maps with no detail, and rubbish gameplay. It spams the website a bit. Back on topic: The latest video looks epic. I especially loved the part where you jump out of the tunnel on to the bridge. Only criticism I have is that the pelican animations are a bit too boring. From what I saw, it was just flying sideways with a hog on it's back, showing you the way to go. Edited by Garagorn888 on Jul 24, 2010 at 09:24 AM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 24, 2010 03:20 PM
Msg. 328 of 777
Quote: --- Original message by: Garagorn888 That reminds me, I've been wondering.... why do you keep accepting noob maps? A lot of maps I see are just rubbish small maps with no detail, and rubbish gameplay. It spams the website a bit. Let me ask you, who then is to be the arbitrator of the maps? Who decides what map should or should not be hosted? Who then should be the person to determine what maps YOU should play? Thinking this thru to its conclusion then since I own the website I guess it should logically be me that decides what maps should be hosted and therefore I should be the one to decide what is an is not a fun map because by your logic only the fun maps (not rubbish) or truly great maps should be hosted. Therefore since only what would be hosted are fun maps that means then by your logic I get to decide what is fun in Halo CE and no one else. Or another way, according to your logic since only the fun maps get hosted and since I decide what gets hosted then what I decide to host must then only be the fun maps and by extension I therefore decide what you should consider fun in Halo CE. Is that how you want it? I didn’t think so.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jul 24, 2010 03:22 PM
Msg. 329 of 777
owned by dennis, who proved a very, very, good point.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 24, 2010 04:02 PM
Msg. 330 of 777
Quote: --- Original message by: ASP_GRUNTS Have a voting system. Whenever a few maps come in, everyone could somehow vote whether they want it to be uploaded or not. That could slow down the stream of box maps/bloodgulch mods that no one really plays. Just an idea though, since I have no knowledge of what it would take to make such a system =P. There is a voting system in place right now. Every map and file that gets put on line gets voted on on a scale of 1-10. So therefore according to your logic only the top rated maps should be hosted. So lets look at the top 50 rated maps. According to your logic these are the best of the best maps ever made. They are the perfect maps and accordingly THE Fun maps. Every person should have them and every person should consider them fun. 1.h3 Sandtrap(9.3) 2.B30 Mpz(9.2) 3.Extinction(9.2) 4.Momodgulch beta2(9.2) 5.(DMC)Pokemon Stadium(9.2) 6.The Floods part 2(9.2) 7.z Sanctuary H2 pb2(9.2) 8.BC Raceway mp - Final version(9.2) 9.CMT Snow Grove(9.2) 10.Snowcast(9.2) 11.Downtown Paintball(9.2) 12.Hugeass Dogfight(9.2) 13.Portent(9.2) 14.Yoyorast Island(9.2) 15.Oldstyle Bombed(9.2) 16.RPG beta AI v3(9.2) 17.Haloball(9.2) 18.Mystic(9.2) 19.240692(9.2) 20.Desert Floodwar(9.2) 21.Battle of Gettysburg(9.2) 22.H2 H3 Bloodgulch(9.2) 23.Z Coagulation H2 pb2(9.2) 24.Tornadogulch(9.2) 25.Yoyorast Island V2(9.2) 26.Hypo v0.3(9.2) 27.Chronopolis C3 Public Beta v0.2(9.2) 28.CMT Fragment V2(9.2) 29.Halo 2 CE New Mombasa(9.2) 30.The Mummy 5(9.2) 31.Night-Lockout(9.2) 32.No Way Out MAD (Mutually Assured Destruction)(9.2) 33.Siege ai(9.2) 34.Apocalypse Hugeass V2(9.2) 35.H2 Hypothermia(9.2) 36.Bloodgrunts(9.2) 37.No way out(9.2) 38.Hugeass fixed(9.2) 39.H2 Warlock(9.2) 40.Headlong PB2(9.2) 41.Coldsnapwar(9.2) 42.PB Forest 2(9.2) 43.Sniper Hills(9.2) 44.Tutorial map For AI(9.2) 45.Hydrolysis(9.2) 46.CB Danger Canyon(9.2) 47.The Battle For Bloodgulch(9.2) 48.Dogs of War(9.2) 49.House 2(9.2) 50.Coldsnap(9.2) According to your logic then you and everyone else has to have every single one of these maps and like all of them and think all of them are fun. Do you? I didn't think so... I host maps based on technical, quantifiable, objective requirements not on subjective opinions such as "pretty" or "fun". I leave it up to the users to decide what they think is fun not impose what I think is fun. The side effect is that you have to look thru maps you might not like to find the ones you do otherwise you forfeit your right to decide what is fun or not and let someone else tell you what you should think is fun. It is the same principal that the US democratic republic and the notion of free speech is founded on. You have to allow things you don’t want to hear or maps you don’t want to play in order to insure that the things you do want to hear or maps you do want to play are still available. Edited by Dennis on Jul 24, 2010 at 04:04 PM
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Ring127
Joined: Apr 1, 2010
Semper-Fi
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Posted: Jul 24, 2010 04:15 PM
Msg. 331 of 777
Quote: --- Original message by: Dennis Alot of smart stuff And, if you want the maps that Dennis thinks are good, that's where Featured CE Maps comes in.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jul 24, 2010 04:43 PM
Msg. 332 of 777
it isnt like people are uploading a whole lot of maps anymore. its one thing to get rid of maps that were made in 2006 and that 23 people downloaded, but since so few people upload maps anymore, just let them upload!
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 24, 2010 05:10 PM
Msg. 333 of 777
Quote: --- Original message by: ASP_GRUNTS There's a difference between rating a map, and determining whether one's worth rating. So who gets to vote on what should be hosted? Now you are saying I should not be the one to make the decision but instead a group of anonymous people should decide. How many people; Three, ten, hundreds, thousands? It would have to be a small number or else we would have what we have now, me hosting all the maps for people to vote on. So according to your logic let’s say three to six people get to decide what to host and therefore get to decide what maps are fun to play. Are you willing to put what you should think is fun in the hands of six people you don’t know? Since I own the website I think it is only logical that I decide who should vote on the maps to be hosted. What If I picked one of your parents to be one of the people or I picked the person you hate the most to be one? Do you want to let them decide what you think is fun or not? I didn’t think so… I just don’t understand why anyone would want to give up their right to determine what map is fun which is what would happen if the maps were hosted by opinion instead of by objective parameters. If you really want someone to tell you what maps are fun then I will. All of them are fun and you should like them all and if you don't like all of them then something is wrong with you. Now does that sound right to you? I didn't think so...
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 24, 2010 05:43 PM
Msg. 334 of 777
Quote: --- Original message by: ASP_GRUNTS I don't see a problem in letting the people that play the game more than you decide. And why have such a limit on how many people get to choose? Let everyone vote, including the ones that you hate. Meh, and it's not the fun being rated, it's whether the map is worth being uploaded. There's a difference. One doesn't need to find the map fun to want it on the site. I think those who have any sense will know that what they like isn't what everyone likes. But I know that the majority of the people who play CE or any other game don't want to see maps that have no thought into them, up to the point where they can spot that from simple screenshots. Same goes to maps that are basically repeats. And this opinion shouldn't differ depending on whether you hate them or if they are your parents(?). He pays and owns the site. He can upload anything he wants, but he plays fair and uploads by anything that pasts play tests. For some people, having their map uploaded is an encouraging accomplishment that promotes them to do future stuff. Basically, like said before, why should you and the "pros" vote on whether something is worth uploading? To some, being able to play on any map is rewarding enough.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 24, 2010 06:52 PM
Msg. 335 of 777
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 24, 2010 06:56 PM
Msg. 336 of 777
Quote: --- Original message by: ASP_GRUNTS I don't see a problem in letting the people that play the game more than you decide. And why have such a limit on how many people get to choose? I will for arguments sake set aside the fact that I pay for all this and discuss it. The premise is that we should only host fun maps. Let’s take your first objection; the limit on people to vote. If the limit is set to low, say 1 person; then that person would I be making the decision as to what is fun and I can assume you would object to that. If the limit is set large, such as all players, then there is no difference than what the website is now because everyone would have to have access to download all the maps to vote on what ones to host. And if we didn’t give them access to them to vote on them it wouldn’t be fair. Just as a thought experiment in either case, 1 person (me) or all people, there is functionally no difference from what there is now because I (the 1 person) actually do decide what to host and all the people get to decide what maps they want by downloading them. The difference is that I don’t decide what is fun, which is the objection we are discussing. Therefore if we are going to host only what people vote on we have to have some number of people and the larger the number of people the more difficult and the longer it takes to get the votes tallied so we will have to limit the number of people who vote or we will never get all the votes tallied in order to determine if the map gets hosted. This then sets up a special number, a special club, of people who get to see all the maps in order to vote on them and decide what you should think is fun. So what then becomes a workable number of people to be in this club that votes? Is is fair if you are not included in the club? What happens if not all people inthe club votes on the map? Who decides who gets to vote ont he map? How do we decide? do we have a vote to see who votes? What are their term limits? What happens if one of them decied they dont want to do it again - how do we replace them? What are the quorum rules? Who makes sure the voting rules are followed. Gee it is sounding like it would be like the us government and remember the governmental process was specifically designed to be slow. These are complexities that come in to play for just hosting maps that are fun. Takes allthe fun out if it doen't it. Now remember by making the determination of what gets hosted we, the voters, are making the determination of what we think everyone will think is fun. So no matter how many people we allow to vote those people are making the determination of what you should think is fun. Does that sound right? What if you are not included in the club of voters? Is that fair? Quote: --- Original message by: ASP_GRUNTS Let everyone vote, including the ones that you hate. As we posited above in order to allow everyone to vote we need to make every map available for download until all players vote so there would be no difference in the website operation because we have to allow everyone access to the map. How do we know if we have everyone? What happens is not everyone votes on the map? Since we don’t know how many “everyone” is we can’t then know if they all voted and we could never tally the votes to remove a map. Extending that through to its logical conclusion assume we say that as of today we have a a number for everyone and we remove maps from the website but tomorrow 3 new people start playing is it fair that they don’t get to vote on the maps that we removed? What if there was a one vote difference in a map that we removed? You see this gets very unspecific and the only fair way is to leave all maps online which is what we do now. Quote: --- Original message by: ASP_GRUNTS One doesn't need to find the map fun to want it on the site. I think those who have any sense will know that what they like isn't what everyone likes. How then is that different than it is now? If the purpose is to only host fun maps then by definition we can’t host maps that are not fun. So who decides what is fun? One person, 6 people, 100 people, 1,000 and what if none of those people think what is fun is the same as what you think is fun? Quote: --- Original message by: ASP_GRUNTS And this opinion shouldn't differ depending on whether you hate them or if they are your parents(?). But it does differ. Opinions by defination do differ and what one person thinks is fun is their opinion. What if the person or people who made repeat maps and ill thought out maps were the ones who decided what to host? Then by the logic of the original argument they would be the ones to decide what is fun and you would be the one who is wrong for not liking those maps. You see once subjective concepts are introduced to the decision making the results will run counter to the desired objective which is being able to download a fun map. Once I, or a bunch of people, censor maps based on what we think is fun then you run the risk of not having access to the maps YOU think are fun and are instea limited to teh map I think are fun. I still don’t understand why it is so hard to only download the maps you want from all of them unless the real argument is not that only fun maps should be hosted but instead only the maps YOU think are fun should be hosted and if that is true then what give you the right to decide what I think is fun? We host maps based on quantifiable objective standards that do not include vague indefinable immeasurable concepts such as fun or a pretty. I chose this way because it is fair, understandable and inarguable. So that is why there are all the maps you may not like because it was the only fair way I could be sure that there would be a map you would like. In the end since sometimes it is the only argument people will accept: I did it this way because I could.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 25, 2010 01:34 AM
Msg. 337 of 777
Good stuff, of course experiencing it first hand is always better 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 25, 2010 03:10 AM
Msg. 338 of 777
so... um is there a way to make the hunter harder to kill.. i remember on b30 i would run up and melle them to death.. (lol cmt spiker ftw :D)
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 25, 2010 03:21 AM
Msg. 339 of 777
Quote: --- Original message by: Hydrogen so... um is there a way to make the hunter harder to kill.. i remember on b30 i would run up and melle them to death.. (lol cmt spiker ftw :D) Lower the multiplier for their flesh, or increase their health.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 25, 2010 03:25 AM
Msg. 340 of 777
no i want it harder to kill in this project like halo 2's only shoot the flesh kills it
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 25, 2010 03:49 AM
Msg. 341 of 777
NO, DO NOT BUFF UP THE HUNTERS, I HAD A HARD TIME WITH THEM AS IT IS.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 25, 2010 03:58 AM
Msg. 342 of 777
:/ in halo 1 in my opinion hunters are easy but like almost brain dead in battles :/
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 25, 2010 04:06 AM
Msg. 343 of 777
Of course Halo 1 Hunters are easy, 1 pistol shot = kill... Welcome to Lumoria.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 25, 2010 05:23 AM
Msg. 344 of 777
whoops Edited by UnevenElefant5 on Jul 25, 2010 at 06:59 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 25, 2010 07:54 AM
Msg. 345 of 777
I'm pretty sure he meant it in the Halo 1, 1sk... and then you get to Lumoria. btw go to sleep
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Vokes
Joined: Jul 5, 2010
BBQ AT BOB'S PLACE
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Posted: Jul 25, 2010 01:07 PM
Msg. 346 of 777
Just a simple suggestion, but I think it'd be nice if the past two vidocs were edited into the OP for everyone's convenience when viewing this thread.
Besides that, vidoc #1 was just plain awesome. The scenery, the overall environment, the color art. It just looks all so beautiful.
Vidoc #2 though... That was just plain amazing! The gameplay, the encounters, the weapon sets. It all matches so well to form a unique gameplay experience. And to think, that was only raw footage. I can't wait to see and play the final product release of Project Lumoria. It's just going to be too damn good (just like Halo 1!).
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 25, 2010 03:57 PM
Msg. 347 of 777
What am I supposed to do when the best part of me was always you? 
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 25, 2010 05:00 PM
Msg. 348 of 777
Y'all realize Lumoria isn't he first SP to feature non-pistol-killeable-hunters right?
Hunters aren't badass enough against vehicles. That'll be my mission when I get back to modding the tags and crap.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 25, 2010 05:05 PM
Msg. 349 of 777
lol ya u can run over a hunter in b40 with a tank or a hog.. the hunter needs to be buffed up. i like the halo 2 charge idea
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jul 26, 2010 01:02 PM
Msg. 350 of 777
Good thing I have noscript running
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