
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 04:34 PM
Msg. 8996 of 9951
Quote: --- Original message by: HyperAlexQuote: --- Original message by: Super FlankerI'm actually going to delete the videos from youtube so you better download what I have: http://en.savefrom.net WHAT? WHY???? Because I don't like them anymore. You have two weeks which should be more than enough time to grab all 18 or so videos and archive them to wherever.
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S12Spark
Joined: Apr 25, 2015
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Posted: Aug 1, 2016 04:46 PM
Msg. 8997 of 9951
You got a link to your channel so I can save them? Edited by S12Spark on Aug 1, 2016 at 04:46 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 1, 2016 06:44 PM
Msg. 8998 of 9951
That's just BS flanker, just make it not publically available, this way people can ask you for the vid, you give them the link and only that way they can watch it, doesn't that seem good enough to you?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 07:27 PM
Msg. 8999 of 9951
Quote: --- Original message by: S12Spark
You got a link to your channel so I can save them? Edited by S12Spark on Aug 1, 2016 at 04:46 PM Yup.Quote: --- Original message by: lolslayer That's just BS flanker, just make it not publically available, this way people can ask you for the vid, you give them the link and only that way they can watch it, doesn't that seem good enough to you? I really don't understand how my decision can be considered bullsack. And if I privatise the videos I wouldn't be much help to newcomers since the only way access could be gained to the channel would be via word of mouth or me shamelessly plugging links. Which I don't. On a personal level since I haven't recieved much feedback in the way of comments or even a slight surge in new maps being made I can only presume: A) My tuts are crap. B) My tuts are so awesome people forget to leave adequate feedback. C) No one cares about making maps anymore. Quote: --- Original message by: HyperAlex
@Super Flanker: Am I aloud to upload the tutorials on my YouTube channel? Yeah just make sure I get creditos in some form in the description of whatever medium you are uploading to...sparky already did something similar so you could probably upload them here or I dunno xhamster, livejasmin e.t.c Maybe I won't remove the tutorials after all since 2 people in the world care about them perhaps I'll just plan to make a better series targeted at indoor environments some time never.
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Aug 1, 2016 07:31 PM
Msg. 9000 of 9951
I'm going with C.
The bulk of today's modern maps are by like what.... the same four people.
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S12Spark
Joined: Apr 25, 2015
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Posted: Aug 1, 2016 08:05 PM
Msg. 9001 of 9951
Thanks for the link flanker
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 1, 2016 08:38 PM
Msg. 9002 of 9951
Trying to redesign the horror map BSP, this is what I got:   Any sugestions are acepted as always.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Aug 1, 2016 09:16 PM
Msg. 9003 of 9951
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 1, 2016 10:33 PM
Msg. 9004 of 9951
Looks interesting, i would like to see some outside partes, like streets, balconys or something as reference. HR and H3 ODST have some good concepts of what a Halo city should be (HR is almost like an utopy)
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Aug 1, 2016 11:02 PM
Msg. 9005 of 9951
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 2, 2016 12:07 AM
Msg. 9006 of 9951
Thank you. I was about to have an aneurysm.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Aug 2, 2016 01:32 AM
Msg. 9007 of 9951
well i have all my galleries on mediafire... some new pics Edited by Horeb on Aug 2, 2016 at 01:33 AMEdited by Horeb on Aug 2, 2016 at 01:36 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 2, 2016 03:23 PM
Msg. 9008 of 9951
Those hallways in the top right look suspiciously like walking sims, unless they are intended for vehicles. The white snowy terrain/ground is lackluster to say the least add a few inclines e.t.c. Now that I mention it the cliffs could use a little more detail love too. (Too blocky around the bends) Edited by Super Flanker on Aug 2, 2016 at 03:25 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: Aug 2, 2016 07:11 PM
Msg. 9009 of 9951
I learned how to make low poly ferns 
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 2, 2016 07:53 PM
Msg. 9010 of 9951
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Halonimator
Joined: Dec 15, 2014
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Posted: Aug 2, 2016 09:06 PM
Msg. 9011 of 9951
Ingame 
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Aug 3, 2016 01:51 AM
Msg. 9012 of 9951
Looks good, now make a few more.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Aug 3, 2016 04:47 AM
Msg. 9013 of 9951
Dang
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 3, 2016 05:53 AM
Msg. 9014 of 9951
Terrain and especially the cliffs are too flat, don't be afraid of adding more details. Are you going to add portals to the bsp?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2016 08:17 AM
Msg. 9015 of 9951
Quote: --- Original message by: altis94Terrain and especially the cliffs are too flat, don't be afraid of adding more details. Are you going to add portals to the bsp? That's what I said! Quote: --- Original message by: Super Flanker Trying to redesign the horror map BSP,
Any sugestions are accepted as always.
Those hallways in the top right look suspiciously like walking sims, unless they are intended for vehicles.
The white snowy terrain/ground is lackluster to say the least add a few inclines e.t.c. Now that I mention it the cliffs could use a little more detail love too. (Too blocky around the bends) Edited by Super Flanker on Aug 2, 2016 at 03:25 PM See Emma! That's two ppl now, you should totally listen to us. Quote: --- Original message by: altis94
Are you going to add portals to the bsp? Since it's Sp I don't really think he needs to worry so much about portals. Emma whats the tris count?
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Halonimator
Joined: Dec 15, 2014
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Posted: Aug 3, 2016 10:51 AM
Msg. 9016 of 9951
vanilla and OS shaders 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2016 11:02 AM
Msg. 9017 of 9951
Os ferns have quite on odd specularity to them, you may want to tone that down since the non os ferns beat them hands down as you have them setup now. Edited by Super Flanker on Aug 3, 2016 at 11:03 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 3, 2016 11:06 AM
Msg. 9018 of 9951
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 3, 2016 12:37 PM
Msg. 9019 of 9951
I believe it's in the description.
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Halonimator
Joined: Dec 15, 2014
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Posted: Aug 3, 2016 04:35 PM
Msg. 9020 of 9951
planet_flood_c will be an open ended sp map (like the silent cartographer) 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Aug 3, 2016 07:27 PM
Msg. 9021 of 9951
I don't think you understand the phrase "open ended", dude
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Aug 3, 2016 08:13 PM
Msg. 9022 of 9951
Hey altiz, it's not in the description. Are you sure you put it in there?
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Aug 3, 2016 08:58 PM
Msg. 9023 of 9951
BSP seems small from these pictures. Are there indoor areas?
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 3, 2016 10:44 PM
Msg. 9024 of 9951
Astonishing effort. I can definitely see where this is going.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 4, 2016 01:53 AM
Msg. 9025 of 9951
Quote: --- Original message by: DaLode Astonishing effort. I can definitely see where this is going. into the toilet? I swear im kidding at least a little
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 4, 2016 03:56 AM
Msg. 9026 of 9951
Quote: --- Original message by: R93_Sniper I don't think you understand the phrase "open ended", dude He should also learn Double-Ended while he's at it. 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 4, 2016 04:12 AM
Msg. 9027 of 9951
If I'm honest?  Literally you extruded a few parts of a object, added a meshsmooth, called it open ended. Edited by Super Flanker on Aug 4, 2016 at 04:17 AM
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Halonimator
Joined: Dec 15, 2014
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Posted: Aug 4, 2016 12:47 PM
Msg. 9028 of 9951
Dynamic Light Maps 
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Aug 4, 2016 01:00 PM
Msg. 9029 of 9951
Am I blind as I dont see anything dynamic in this. Edited by Corpen on Aug 4, 2016 at 01:01 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 4, 2016 01:17 PM
Msg. 9030 of 9951
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