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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 258 of 285)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 1, 2016 04:34 PM    Msg. 8996 of 9951       
Quote: --- Original message by: HyperAlex
Quote: --- Original message by: Super Flanker
I'm actually going to delete the videos from youtube so you better download what I have: http://en.savefrom.net




WHAT? WHY????


Because I don't like them anymore.

You have two weeks which should be more than enough time to grab all 18 or so videos and archive them to wherever.


S12Spark
Joined: Apr 25, 2015


Posted: Aug 1, 2016 04:46 PM    Msg. 8997 of 9951       
You got a link to your channel so I can save them?
Edited by S12Spark on Aug 1, 2016 at 04:46 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 1, 2016 06:44 PM    Msg. 8998 of 9951       
That's just BS flanker, just make it not publically available, this way people can ask you for the vid, you give them the link and only that way they can watch it, doesn't that seem good enough to you?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 1, 2016 07:27 PM    Msg. 8999 of 9951       
Quote: --- Original message by: S12Spark

You got a link to your channel so I can save them?
Edited by S12Spark on Aug 1, 2016 at 04:46 PM


Yup.

Quote: --- Original message by: lolslayer
That's just BS flanker, just make it not publically available, this way people can ask you for the vid, you give them the link and only that way they can watch it, doesn't that seem good enough to you?


I really don't understand how my decision can be considered bullsack.

And if I privatise the videos I wouldn't be much help to newcomers since the only way access could be gained to the channel would be via word of mouth or me shamelessly plugging links.

Which I don't.

On a personal level since I haven't recieved much feedback in the way of comments or even a slight surge in new maps being made I can only presume:

A) My tuts are crap.

B) My tuts are so awesome people forget to leave adequate feedback.

C) No one cares about making maps anymore.


Quote: --- Original message by: HyperAlex

@Super Flanker: Am I aloud to upload the tutorials on my YouTube channel?


Yeah just make sure I get creditos in some form in the description of whatever medium you are uploading to...sparky already did something similar so you could probably upload them here or I dunno xhamster, livejasmin e.t.c

Maybe I won't remove the tutorials after all since 2 people in the world care about them perhaps I'll just plan to make a better series targeted at indoor environments some time never.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Aug 1, 2016 07:31 PM    Msg. 9000 of 9951       
I'm going with C.

The bulk of today's modern maps are by like what.... the same four people.


S12Spark
Joined: Apr 25, 2015


Posted: Aug 1, 2016 08:05 PM    Msg. 9001 of 9951       
Thanks for the link flanker


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 1, 2016 08:38 PM    Msg. 9002 of 9951       
Trying to redesign the horror map BSP, this is what I got:





Any sugestions are acepted as always.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Aug 1, 2016 09:16 PM    Msg. 9003 of 9951       
Some photos of a bsp that i'm working on, it's sort kind of a human city pre-covenant
this is the gallery link
https://www.mediafire.com/folder/99ezh7bu4ga0p/anotherbsp


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 1, 2016 10:33 PM    Msg. 9004 of 9951       
Looks interesting, i would like to see some outside partes, like streets, balconys or something as reference. HR and H3 ODST have some good concepts of what a Halo city should be (HR is almost like an utopy)


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Aug 1, 2016 11:02 PM    Msg. 9005 of 9951       
Quote: --- Original message by: Horeb
Some photos of a bsp that i'm working on, it's sort kind of a human city pre-covenant
this is the gallery link
https://www.mediafire.com/folder/99ezh7bu4ga0p/anotherbsp


2nd image doesn't load? (medifire isn't exactly the best for img hosting for future ref)







XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Aug 2, 2016 12:07 AM    Msg. 9006 of 9951       


Thank you. I was about to have an aneurysm.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Aug 2, 2016 01:32 AM    Msg. 9007 of 9951       

well i have all my galleries on mediafire...
some new pics




Edited by Horeb on Aug 2, 2016 at 01:33 AM
Edited by Horeb on Aug 2, 2016 at 01:36 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 2, 2016 03:23 PM    Msg. 9008 of 9951       
Quote: --- Original message by: EmmanuelCD
Trying to redesign the horror map BSP, this is what I got:

http://i.imgur.com/GacBmRm.png

http://i.imgur.com/ZaZzKIa.png

Any sugestions are acepted as always.


Those hallways in the top right look suspiciously like walking sims, unless they are intended for vehicles.

The white snowy terrain/ground is lackluster to say the least add a few inclines e.t.c. Now that I mention it the cliffs could use a little more detail love too. (Too blocky around the bends)
Edited by Super Flanker on Aug 2, 2016 at 03:25 PM


Halonimator
Joined: Dec 15, 2014


Posted: Aug 2, 2016 07:11 PM    Msg. 9009 of 9951       
I learned how to make low poly ferns


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Aug 2, 2016 07:53 PM    Msg. 9010 of 9951       
Quote: --- Original message by: Halonimator
I learned how to make low poly ferns
http://i.imgur.com/eyPA120.jpg


Nice fern. :)


Halonimator
Joined: Dec 15, 2014


Posted: Aug 2, 2016 09:06 PM    Msg. 9011 of 9951       
Ingame



1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Aug 3, 2016 01:51 AM    Msg. 9012 of 9951       
Looks good, now make a few more.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Aug 3, 2016 04:47 AM    Msg. 9013 of 9951       
Dang


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 3, 2016 05:53 AM    Msg. 9014 of 9951       
Quote: --- Original message by: EmmanuelCD
Trying to redesign the horror map BSP, this is what I got:

http://i.imgur.com/GacBmRm.png

http://i.imgur.com/ZaZzKIa.png

Any sugestions are acepted as always.

Terrain and especially the cliffs are too flat, don't be afraid of adding more details. Are you going to add portals to the bsp?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 3, 2016 08:17 AM    Msg. 9015 of 9951       
Quote: --- Original message by: altis94
Quote: --- Original message by: EmmanuelCD
Trying to redesign the horror map BSP, this is what I got:

http://i.imgur.com/GacBmRm.png

http://i.imgur.com/ZaZzKIa.png

Any sugestions are acepted as always.

Terrain and especially the cliffs are too flat, don't be afraid of adding more details. Are you going to add portals to the bsp?


That's what I said!

Quote: --- Original message by: Super Flanker
Trying to redesign the horror map BSP,

Any sugestions are accepted as always.

Those hallways in the top right look suspiciously like walking sims, unless they are intended for vehicles.

The white snowy terrain/ground is lackluster to say the least add a few inclines e.t.c. Now that I mention it the cliffs could use a little more detail love too. (Too blocky around the bends)
Edited by Super Flanker on Aug 2, 2016 at 03:25 PM


See Emma! That's two ppl now, you should totally listen to us.

Quote: --- Original message by: altis94

Are you going to add portals to the bsp?


Since it's Sp I don't really think he needs to worry so much about portals. Emma whats the tris count?


Halonimator
Joined: Dec 15, 2014


Posted: Aug 3, 2016 10:51 AM    Msg. 9016 of 9951       
vanilla and OS shaders



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 3, 2016 11:02 AM    Msg. 9017 of 9951       
Quote: --- Original message by: Halonimator
vanilla and OS shaders
http://i.imgur.com/LuRFiN7.jpg
http://i.imgur.com/ZGxTj7b.jpg


Os ferns have quite on odd specularity to them, you may want to tone that down since the non os ferns beat them hands down as you have them setup now.
Edited by Super Flanker on Aug 3, 2016 at 11:03 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 3, 2016 11:06 AM    Msg. 9018 of 9951       


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 3, 2016 12:37 PM    Msg. 9019 of 9951       
I believe it's in the description.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 3, 2016 04:35 PM    Msg. 9020 of 9951       
planet_flood_c will be an open ended sp map (like the silent cartographer)



R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 3, 2016 07:27 PM    Msg. 9021 of 9951       
I don't think you understand the phrase "open ended", dude


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Aug 3, 2016 08:13 PM    Msg. 9022 of 9951       
Hey altiz, it's not in the description. Are you sure you put it in there?


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Aug 3, 2016 08:58 PM    Msg. 9023 of 9951       
Quote: --- Original message by: Halonimator
planet_flood_c will be an open ended sp map (like the silent cartographer)
http://i.imgur.com/u4n1Mgw.jpg
http://i.imgur.com/rYkrfEQ.jpg

BSP seems small from these pictures. Are there indoor areas?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 3, 2016 10:44 PM    Msg. 9024 of 9951       
Astonishing effort. I can definitely see where this is going.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 4, 2016 01:53 AM    Msg. 9025 of 9951       
Quote: --- Original message by: DaLode
Astonishing effort. I can definitely see where this is going.
into the toilet?I swear im kidding at least a little


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 4, 2016 03:56 AM    Msg. 9026 of 9951       
Quote: --- Original message by: R93_Sniper
I don't think you understand the phrase "open ended", dude


He should also learn Double-Ended while he's at it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 4, 2016 04:12 AM    Msg. 9027 of 9951       
Quote: --- Original message by: Halonimator
planet_flood_c will be an open ended sp map (like the silent cartographer)
http://i.imgur.com/u4n1Mgw.jpg
http://i.imgur.com/rYkrfEQ.jpg


If I'm honest?



Literally you extruded a few parts of a object, added a meshsmooth, called it open ended.




Edited by Super Flanker on Aug 4, 2016 at 04:17 AM


Halonimator
Joined: Dec 15, 2014


Posted: Aug 4, 2016 12:47 PM    Msg. 9028 of 9951       
Dynamic Light Maps




Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Aug 4, 2016 01:00 PM    Msg. 9029 of 9951       
Quote: --- Original message by: Halonimator
Dynamic Light Maps

http://i.imgur.com/vHXkWyr.jpg
http://i.imgur.com/Y1mjp81.jpg

Am I blind as I dont see anything dynamic in this.
Edited by Corpen on Aug 4, 2016 at 01:01 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 4, 2016 01:17 PM    Msg. 9030 of 9951       
Quote: --- Original message by: Halonimator
Dynamic Light Maps

http://i.imgur.com/vHXkWyr.jpg
http://i.imgur.com/Y1mjp81.jpg


Edgy

 
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