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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 255 of 285)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 12, 2016 07:03 PM    Msg. 8891 of 9951       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: il Duce Primo
Thats a really nice looking alien asteroid you have there. What type of metal you think is in it that makes it shine like that. Or is it radioactive and thats why its glowing.


http://i.imgur.com/06p59r6.jpg
http://i.imgur.com/wJb1U4D.jpg


They use OS? Like the other say its shiny


Quote: But as bad as your situatMe.n is there is always someone somewhere in a far worser condition than you.


Me. Its true Sean, are your kidneys really are failing?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 12, 2016 08:52 PM    Msg. 8892 of 9951       
yes, but preferably i would prefer you to just shut the hell up.


Halonimator
Joined: Dec 15, 2014


Posted: Jul 12, 2016 10:19 PM    Msg. 8893 of 9951       
Reworking the animations

I've accidentally overlap two gifs


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 13, 2016 01:32 AM    Msg. 8894 of 9951       
Quote: --- Original message by: EmmanuelCD

Quote: But as bad as your situatMe.n is there is always someone somewhere in a far worser condition than you.



Man that really grinds my gears.

I spent 13 minutes typing up that post, previewing and previewing it just to make sure that all of the points I made came accross in the correct manner and then you go ahead and sully all of my efforts by screwing up my quotation!

Quote: --- Original message by: Halonimator
Reworking the animations
http://i.imgur.com/gaXKNRn.gif
I've accidentally overlap two gifs


From what I can see it looks marginally okay...again you need to fix the clashing and hide your nodes/markers too.





















You accidentally made it black btw.
Edited by Super Flanker on Jul 13, 2016 at 01:33 AM


Halonimator
Joined: Dec 15, 2014


Posted: Jul 13, 2016 10:32 AM    Msg. 8895 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: EmmanuelCD
Quote: But as bad as your situatMe.n is there is always someone somewhere in a far worser condition than you.


Man that really grinds my gears.
I spent 13 minutes typing up that post, previewing and previewing it just to make sure that all of the points I made came accross in the correct manner and then you go ahead and sully all of my efforts by screwing up my quotation!
Quote: --- Original message by: Halonimator
Reworking the animations
http://i.imgur.com/gaXKNRn.gif
I've accidentally overlap two gifs

From what I can see it looks marginally okay...again you need to fix the clashing and hide your nodes/markers too.
http://forums.crackberry.com/attachments/bb10-leaked-beta-os-f395/206699d1380597732t-how-get-black-background-170911d1370992808t-got-blackberry-make-blacker-black.png
You accidentally made it black btw.
Edited by Super Flanker on Jul 13, 2016 at 01:33 AM





Edited by Halonimator on Jul 13, 2016 at 11:53 AM


Edited by Halonimator on Jul 13, 2016 at 02:45 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 13, 2016 08:37 PM    Msg. 8896 of 9951       
The upper joints which connect the limbs to the body are doing too much work which makes the overall animation comical rather than sinister.

Reduce the amount of rotation and increase it on the middle joints.

The shock absorbtion effect is good but the direction which all the cilia (feelers) follow needs more randomization I think.


Will you add a collar?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 13, 2016 10:41 PM    Msg. 8897 of 9951       
Pretty sure walking animations should have more than just 2 steps.


Halonimator
Joined: Dec 15, 2014


Posted: Jul 13, 2016 10:56 PM    Msg. 8898 of 9951       
Free tags


Link:
http://www.mediafire.com/download/phrdh9q9t3r7gcs/halonimator_stuff.zip
Edited by Halonimator on Jul 13, 2016 at 11:04 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 14, 2016 03:37 AM    Msg. 8899 of 9951       
Ur doing it wrong!

Here:

Quote: --- Original message by: Halonimator

Free tags! (Must complete survey in order to recieve download authentication code)



Link:
http://www.mediafire.com/download/phrdh9q9t3r7gcs/halonimator_stuff.zip



Bte why does everything in that pic look significantly less detailed than the ones you posted before?


Halonimator
Joined: Dec 15, 2014


Posted: Jul 14, 2016 12:40 PM    Msg. 8900 of 9951       
Quote: --- Original message by: Super Flanker
Ur doing it wrong!

Here:

Quote: --- Original message by: Halonimator

Free tags! (Must complete survey in order to recieve download authentication code)

http://rs1121.pbsrc.com/albums/l505/Skidrow925/johnlex2.jpg?w=480&h=480&fit=clip

Link:
http://www.mediafire.com/download/phrdh9q9t3r7gcs/halonimator_stuff.zip



Bte why does everything in that pic look significantly less detailed than the ones you posted before?


Because they are screenshots from sapien, and sapien doesnt load OS shaders


not giraffe
Joined: Jul 17, 2014


Posted: Jul 14, 2016 04:30 PM    Msg. 8901 of 9951       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 14, 2016 04:44 PM    Msg. 8902 of 9951       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Super Flanker
Ur doing it wrong!

Here:

Quote: --- Original message by: Halonimator

Free tags! (Must complete survey in order to recieve download authentication code)

http://rs1121.pbsrc.com/albums/l505/Skidrow925/johnlex2.jpg?w=480&h=480&fit=clip

Link:
http://www.mediafire.com/download/phrdh9q9t3r7gcs/halonimator_stuff.zip



Bte why does everything in that pic look significantly less detailed than the ones you posted before?


Because they are screenshots from sapien, and sapien doesnt load OS shaders


But, but why didn't you just go into halo and take the screenshots there?

More people would have been encouraged to download your ported rips.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 14, 2016 07:06 PM    Msg. 8903 of 9951       
Quote: --- Original message by: HyperPuke
https://www.youtube.com/watch?v=l1wbqV56tEM

Excellent camera work


Halonimator
Joined: Dec 15, 2014


Posted: Jul 15, 2016 11:14 PM    Msg. 8904 of 9951       
Gas mine metal .bitmaps (all fakebumped).
metal plate floor ingame example



Link:
http://www.mediafire.com/download/cce9ws4bkowufjr/brown_m_forerunner.zip


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 16, 2016 05:01 AM    Msg. 8905 of 9951       
Too much colour noise/speckle for my taste.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 16, 2016 05:29 AM    Msg. 8906 of 9951       
Somewhat Halo 2-esque


Halonimator
Joined: Dec 15, 2014


Posted: Jul 16, 2016 11:46 AM    Msg. 8907 of 9951       


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 16, 2016 11:57 AM    Msg. 8908 of 9951       
Quote: --- Original message by: Halonimator
http://i.imgur.com/UfEltd4.jpg

Absolutely mindbogglingly fascinating. If you make an entire hallway by repeating that, I will string you up by your toenails.


Halonimator
Joined: Dec 15, 2014


Posted: Jul 16, 2016 12:04 PM    Msg. 8909 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Halonimator
http://i.imgur.com/UfEltd4.jpg

Absolutely mindbogglingly fascinating. If you make an entire hallway by repeating that, I will string you up by your toenails.


I made some high quality textures for it



Edited by Halonimator on Jul 16, 2016 at 12:08 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 16, 2016 12:07 PM    Msg. 8910 of 9951       
Get your crocs ready boy-o


donglepuss
Joined: May 9, 2014


Posted: Jul 16, 2016 01:09 PM    Msg. 8911 of 9951       
We never went to the Moon.


Halonimator
Joined: Dec 15, 2014


Posted: Jul 16, 2016 04:25 PM    Msg. 8912 of 9951       
my a10 panel generic


with specular alpha and bump map




Edited by Halonimator on Jul 16, 2016 at 04:59 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 16, 2016 06:23 PM    Msg. 8913 of 9951       
Forerunner metals do not oxidise in the same way as our own.

Quote: --- Original message by: Skidrow925
Get your crocs ready boy-o





Halonimator
Joined: Dec 15, 2014


Posted: Jul 16, 2016 09:26 PM    Msg. 8914 of 9951       
HD panel strip


Edited by Halonimator on Jul 16, 2016 at 10:38 PM


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Jul 17, 2016 02:43 AM    Msg. 8915 of 9951       
Those textures are actually pretty decent. Good job.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 17, 2016 05:16 AM    Msg. 8916 of 9951       
Quote: --- Original message by: Halonimator

HD panel strip
http://i.imgur.com/uiwTnrT.jpg
http://i.imgur.com/r7rC1z8.jpg
Edited by Halonimator on Jul 16, 2016 at 10:38 PM


Did you make these yourself?


Halonimator
Joined: Dec 15, 2014


Posted: Jul 17, 2016 11:35 AM    Msg. 8917 of 9951       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Halonimator

HD panel strip
http://i.imgur.com/uiwTnrT.jpg
http://i.imgur.com/r7rC1z8.jpg
Edited by Halonimator on Jul 16, 2016 at 10:38 PM


Did you make these yourself?


yes


samnwck
Joined: Sep 4, 2014


Posted: Jul 18, 2016 07:04 PM    Msg. 8918 of 9951       
My first texture pass on a little creature I've been playing with for the last couple days. Currently trying to figure out the whole color scheme, feet still need a lot of work, the tongue isn't textured yet and just has the body texture currently. Lots more still to be added.





XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jul 18, 2016 08:08 PM    Msg. 8919 of 9951       
Quote: --- Original message by: HyperAlex

How did you make those textures?


ummmmmmmmmmmmm Photoshop?

Everything is looking good Halonimator. I'm glad you are working on modular hallways. They make level design quite easy.



Edited by XxPopeAK49xX on Jul 18, 2016 at 08:09 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 18, 2016 10:18 PM    Msg. 8920 of 9951       
I got a little inspired by the whole H2 porting bandwagon, then someone linked me a H2 montage, got even more inspired, play a couple hours of Halo 2 PC and then got bored and did this.

https://www.youtube.com/watch?v=XXtP7j2BkCE&feature=youtu.be

Sorry, cancelled (hey, I was just bored, okay?!)


Maybe I'll do a few more weapons for now, but after that I don't intend on doing anymore for a bit. I don't plan on starting anything.

Halonimator, if you want these shaders PM me I guess.
Edited by HyperSean on Jul 18, 2016 at 10:20 PM


Halonimator
Joined: Dec 15, 2014


Posted: Jul 18, 2016 11:25 PM    Msg. 8921 of 9951       
this is incredible for an 1997-2001 engine



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 18, 2016 11:40 PM    Msg. 8922 of 9951       
I don't see any LODs


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 19, 2016 04:30 AM    Msg. 8923 of 9951       
Quote: --- Original message by: Jesse
I don't see any LODs


But they see you.


Quote: --- Original message by: samnwck
My first texture pass on a little creature I've been playing with for the last couple days. Currently trying to figure out the whole color scheme, feet still need a lot of work, the tongue isn't textured yet and just has the body texture currently. Lots more still to be added.

http://i.imgur.com/LtUTGLu.jpg
http://i.imgur.com/Dhzx4jO.jpg
http://i.imgur.com/CsZt1In.jpg


Looks neat so far, I'd like to see a few more purple or pinkish hues on the crevices and cracks of the bony exo-skeleton, I think it would partner up well with the yellow.

The feet I think should use a dark yellow or just a subtle hue shift or a very light gradient change, I figure since the feet do all the work they are more than likely to get grimy. Love how slimy it feels though! You must have needed to screw around with the gloss for ages to get that effect.

Here are a few creature examples which are comparable to the freaks I remember In recent and not so recent movies, hopefully they'll help you on your way:





Here is a great example of subtle colour variation;



Notice how the body retains a relative steady orange with darker under tones but from the upper joines down to the legs the hues blend in to deeper browns and minute blacks.



This mud demon from Riddick probably matches your biped the most.





Halonimator
Joined: Dec 15, 2014


Posted: Jul 19, 2016 10:10 PM    Msg. 8924 of 9951       
porting the flood


samnwck
Joined: Sep 4, 2014


Posted: Jul 19, 2016 11:01 PM    Msg. 8925 of 9951       
Quote: --- Original message by: Super Flanker
Looks neat so far, I'd like to see a few more purple or pinkish hues on the crevices and cracks of the bony exo-skeleton, I think it would partner up well with the yellow.

The feet I think should use a dark yellow or just a subtle hue shift or a very light gradient change, I figure since the feet do all the work they are more than likely to get grimy. Love how slimy it feels though! You must have needed to screw around with the gloss for ages to get that effect.

Here are a few creature examples which are comparable to the freaks I remember In recent and not so recent movies, hopefully they'll help you on your way:

http://img02.deviantart.net/fba9/i/2011/228/9/9/men_in_black__edgar_bug_by_alex_j_crow-d46rh7p.jpg

https://upload.wikimedia.org/wikipedia/commons/c/c1/Starship_Troopers_miniature.JPG

Here is a great example of subtle colour variation;

http://3.bp.blogspot.com/-h7x37SL-4q4/VkRKiY9KyjI/AAAAAAAAAHs/PXDf2NXWaOY/s1600/latestKK.jpeg

Notice how the body retains a relative steady orange with darker under tones but from the upper joines down to the legs the hues blend in to deeper browns and minute blacks.

http://www.artofvfx.com/RIDDICK/RIDDICK_MOKKO_VFX_07.jpg

This mud demon from Riddick probably matches your biped the most.

http://cgimg.s3.amazonaws.com/t/g19/154519/1145605_27984_large.jpg

http://davidtwohy.com/wp-content/uploads/2014/09/Mud-Demon-puppet-Montreal-RIDDICK-2012.jpg


Really good suggestions there. I totally forgot about the Riddick pit creature... and the texture patterning on there is killer. I still have so much to do but yeah still trying to lay down my basic coloring layers. I've been experimenting with some purplish hues for a while and can't figure what pattern/where on the body they should go that would be the most fluid... I'm sure I'll find it eventually!

Anyways, here's the progress for now... (keep in mind I still haven't done hardly any texture work on the legs minus just basic coloring). The main additions in this update is the tongue texture, and the creatures sensory organs(where the eyes would normally be) have been painted a more fleshy color.



Edited by samnwck on Jul 19, 2016 at 11:02 PM

 
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