
Halonimator
Joined: Dec 15, 2014
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Posted: Jul 24, 2016 08:51 PM
Msg. 8961 of 9951
Like this? 
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 24, 2016 09:36 PM
Msg. 8962 of 9951
Looking really cool, keep at it!
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 24, 2016 09:42 PM
Msg. 8963 of 9951
You can optimize your model by having those pipes on the sides as scenery.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jul 24, 2016 11:33 PM
Msg. 8964 of 9951
Should make it possible to rip the head off the scarab to shoot its gun
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 25, 2016 06:08 AM
Msg. 8965 of 9951
Why wasn't the ground lit though at the in-game pic halonimator?
Also, nice scarab hypersean :) Edited by lolslayer on Jul 25, 2016 at 06:10 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 25, 2016 10:00 AM
Msg. 8966 of 9951
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 25, 2016 03:36 PM
Msg. 8967 of 9951
but I mean, following a tutorial isn't a bad thing. If you make it yourself, regardless of if you make the same thing, its still yours tbh
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 25, 2016 03:48 PM
Msg. 8968 of 9951
I've never understood why everyone hates on someone for actually trying. I'd say he's doing better than just making bloodgulch mods. Give him a break, he's learning. Hell he can do more than I can.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 25, 2016 04:18 PM
Msg. 8969 of 9951
I don't think Flanker was hating, he just posts like that.
tutorials are a great way to learn, and everyone should be grateful that he's not pushing bloodgulch mods.
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 25, 2016 04:35 PM
Msg. 8970 of 9951
Ah, it just came off that way, maybe I read to much into it. Apologies.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jul 25, 2016 11:50 PM
Msg. 8971 of 9951
Ahh yes....The good times.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 26, 2016 01:41 PM
Msg. 8972 of 9951
Watching that video makes me miss Windows XP.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 26, 2016 02:02 PM
Msg. 8973 of 9951
Well, I've got my high hopes for Halonimator to publish good SP maps, the planet_flood series weren't the most fun to play, but there was a huge improvement from A to B, so I'm really interested to see his next finished SP map
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 26, 2016 05:12 PM
Msg. 8974 of 9951
Quote: --- Original message by: R93_Sniper but I mean, following a tutorial isn't a bad thing. If you make it yourself, regardless of if you make the same thing, its still yours tbh The fact that he followed a tutorial isn't wrong, heck the first weapon I ever made was a practical carbon copy of yoda's UMP. Nope, there is nothing wrong with following a tutorial but there is something very wrong with BLATANT FIBBING! Quote: --- Original message by: Halonimator Human hallway (based on hce,h2 and h3) H1, H2, H3? Srsly? Who the fyck do you think you are fooling? Quote: --- Original message by: S12Spark I've never understood why everyone hates on someone for actually trying. I'd say he's doing better than just making bloodgulch mods. Give him a break, he's learning. Hell he can do more than I can. Sorry dad have to correct you here but technically he didn't try at all. If we are even going to bother to attempt to give him an atoms worth of credit then perhaps he can be praised for assimilating parts his education and re-assembling them in a simpler form. Quote: --- Original message by: Jesse I don't think Flanker was hating, he just posts like that.
tutorials are a great way to learn, and everyone should be grateful that he's not pushing bloodgulch mods. No, no, no. I was hating, infact if it helps clear the air I'll just write in red from now on when ever I am relaying negative thoughts. Holanimator your words are faker than Hillary clintons smile.Quote: --- Original message by: S12Spark Ah, it just came off that way, maybe I read to much into it. Apologies. There is no need to apolgize for someone elses lies. Quote: --- Original message by: lolslayer Well, I've got my high hopes for Halonimator to publish good SP maps,
Quote: --- Original message by: lolslayer The planet_flood series weren't the most fun to play, but there was a huge improvement from A to B, so I'm really interested to see his next finished SP map Tell me honestly how long has it been seen you took leave of all your senses?
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 26, 2016 05:30 PM
Msg. 8975 of 9951
Yes he may have followed a tutorial, and I do not want to offend anyone by saying this but, at least he is trying, and hell he probably did it quicker than I did. I understand he didn't list that he followed the tutorials, but, it would be nice next time if he gave credit.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 26, 2016 05:43 PM
Msg. 8976 of 9951
Oh come on Flanker, you need to agree that he's really getting better over time, and he made the textures himself and that was fairly impressive
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 26, 2016 06:11 PM
Msg. 8977 of 9951
Quote: --- Original message by: lolslayer Oh come on Flanker, you need to agree that he's really getting better over time, and he made the textures himself and that was fairly impressive was gonna say this before, but it really just looks like a conglomerated mesh of the A10 textures.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jul 26, 2016 09:49 PM
Msg. 8978 of 9951
Quote: --- Original message by: S12Spark Yes he may have followed a tutorial, and I do not want to offend anyone by saying this but, at least he is trying, and hell he probably did it quicker than I did. I understand he didn't list that he followed the tutorials, but, it would be nice next time if he gave credit. Modular level design is nothing new, even back in those days. But giving credit for following tutorials? That is pointless and nitpicky.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 26, 2016 10:24 PM
Msg. 8979 of 9951
^^ pretty much that.
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S12Spark
Joined: Apr 25, 2015
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Posted: Jul 26, 2016 11:07 PM
Msg. 8980 of 9951
Quote: --- Original message by: XxPopeAK49xXQuote: --- Original message by: S12Spark Yes he may have followed a tutorial, and I do not want to offend anyone by saying this but, at least he is trying, and hell he probably did it quicker than I did. I understand he didn't list that he followed the tutorials, but, it would be nice next time if he gave credit. Modular level design is nothing new, even back in those days. But giving credit for following tutorials? That is pointless and nitpicky. Do I agree with having to give credit for using tutorials? No. But to appease more... "picky" people if he doesn't want to get flak for it, might be a good idea. Otherwise, ignore those people.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 27, 2016 01:31 AM
Msg. 8981 of 9951
Quote: --- Original message by: Super Flanker No, no, no. I was hating, infact if it helps clear the air I'll just write in red from now on when ever I am relaying negative thoughts.
Holanimator your words are faker than Hillary clintons smile.
Quite fake indeed.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 30, 2016 12:29 PM
Msg. 8982 of 9951
forerunner structure (alpha just for prototyping) Edited by Halonimator on Jul 30, 2016 at 12:33 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 30, 2016 12:42 PM
Msg. 8983 of 9951
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jul 30, 2016 12:57 PM
Msg. 8984 of 9951
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 30, 2016 02:38 PM
Msg. 8985 of 9951
? b30 structure with custom rooms for planet flood c Edited by Halonimator on Jul 30, 2016 at 02:39 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 30, 2016 02:55 PM
Msg. 8986 of 9951
I like the attention to detail on the unwraps still don't like the fact it's just pipes. And it prob won't duplicate well due to high poly count.
Second structure looks good though I can't see much of anything.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 30, 2016 06:46 PM
Msg. 8987 of 9951
As far as your hallway, don't just put pipes and hoses to have pipes and hoses. Try and think of what they might be used for, have some split off and maybe have color codes (or even actual words) and arrows and stuff to indicate detail. Granted, you can only do so much of this, but if you were just to vary the number and have them sometimes split off, etc, it's bump your quality up a lot. Make sure you have your layout of how your hallways are going to be first though, but if modularity is your thing, you can make a few variants just fine.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 31, 2016 07:44 AM
Msg. 8988 of 9951
Quote: --- Original message by: Desu Mi AmoreAs far as your hallway, don't just put pipes and hoses to have pipes and hoses. Try and think of what they might be used for, have some split off and maybe have color codes (or even actual words) and arrows and stuff to indicate detail. Granted, you can only do so much of this, but if you were just to vary the number and have them sometimes split off, etc, it's bump your quality up a lot. Make sure you have your layout of how your hallways are going to be first though, but if modularity is your thing, you can make a few variants just fine. /\ What she said.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 31, 2016 11:23 AM
Msg. 8989 of 9951
Fix your atrocious UVs and check "simple parameterization" on the shader tags for the grass and cliffs.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jul 31, 2016 12:53 PM
Msg. 8990 of 9951
I highly recommend learning basics of 3D modelling before creating a map.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Jul 31, 2016 01:34 PM
Msg. 8991 of 9951
Though this is a start you would do better bot looking at old simple mapping tuts like that and look at the ones flanker made or ones to do with the software you used to learm skills not just attributed to mapping Edited by Corpen on Jul 31, 2016 at 01:40 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 31, 2016 03:49 PM
Msg. 8992 of 9951
Quote: --- Original message by: Corpen
Though this is a start you would do better bot looking at old simple mapping tuts like that and look at the ones flanker made or ones to do with the software you used to learm skills not just attributed to mapping Edited by Corpen on Jul 31, 2016 at 01:40 PM People like to watch me? ( ͡° ͜ʖ ͡°)
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 31, 2016 04:12 PM
Msg. 8993 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Corpen
Though this is a start you would do better bot looking at old simple mapping tuts like that and look at the ones flanker made or ones to do with the software you used to learm skills not just attributed to mapping Edited by Corpen on Jul 31, 2016 at 01:40 PM People like to watch me? ( ͡° ͜ʖ ͡°) Yeh, now finish your darn map tutorials Edited by lolslayer on Jul 31, 2016 at 04:12 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jul 31, 2016 06:18 PM
Msg. 8994 of 9951
Quote: --- Original message by: HyperAlexQuote: --- Original message by: altis94 I highly recommend learning basics of 3D modelling before creating a map. That is exactly what I am doing. I am watching a tutoral and the guy came up with this. Well, more polished of course,c https://www.youtube.com/watch?v=F-e43rUcF8I
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 01:08 PM
Msg. 8995 of 9951
Quote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayerQuote: --- Original message by: Super FlankerQuote: --- Original message by: Corpen
Though this is a start you would do better bot looking at old simple mapping tuts like that and look at the ones flanker made or ones to do with the software you used to learm skills not just attributed to mapping Edited by Corpen on Jul 31, 2016 at 01:40 PM People like to watch me? ( ͡° ͜ʖ ͡°) Yeh, now finish your darn map tutorials Edited by lolslayer on Jul 31, 2016 at 04:12 PM Yeah Flanker wat u doing I'm actually going to delete the videos from youtube so you better download what I have: http://en.savefrom.net Quote: --- Original message by: PRPatxiQuote: --- Original message by: HyperAlexQuote: --- Original message by: altis94 I highly recommend learning basics of 3D modelling before creating a map. That is exactly what I am doing. I am watching a tutoral and the guy came up with this. Well, more polished of course,c https://www.youtube.com/watch?v=F-e43rUcF8I I don't think that would be much help patxi, Ideally what the guy needs is someone modifying the uv verts in real time atop an actual 2d texture in the unwrap viewport. Edited by Super Flanker on Aug 1, 2016 at 04:33 PM
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