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S12Spark has contributed to 319 posts out of 465278 total posts
(.07%) in 2,827 days (.11 posts per day).
20 Most recent posts:
Thanks for making more tools for CE, It's always welcome to have additional tools.
I use OS still. I tinker around with shaders and whatnot and just general tinkering.
Thank you for creating and releasing this. While the community may not seem as active as it was back in the day, there are still people who will put this to good use and truly appreciate all the work that went into it. Thank you for your time.
Alrighty, let me know when you have it done. thank you for your time.
Thanks ODX, Really appreciate it.
Thanks I'll take a look.
mediafire seems to be pretty well used. I'd be interested in downloading those maps.
Is there any faster way I can download all of halomaps files instead of clicking on each one individually? Is there like a file repository of each category where I can download them all? I'm trying to back everything up.
Quote: --- Original message by: DeadHamsterQuote: --- Original message by: S12Spark
Any reason why I couldn't get any sound to work? I made a new folder at:
C:\Program Files (x86)\Microsoft Games\Fall Of Mombasa
and extracted everything from FOM.rar to that folder, and launched haloce.exe, couldn't get any sound so I did some poking around and ended up deleting dsound.dll and that resolved the sound issue. Any ideas as to why?
That file IIRC is to allow the EAX option to be enabled and emulated. Not sure if it might just be your PC or if that's something I'd need to remove from future releases. Can anyone else let me know if they faced the same issue? Quote: --- Original message by: S12Spark Also, Silly question but is this map a firefight map or does it have a story/progression?
I only had about 15 mins to play through it and I thought it was a firefight type of map at first, as I stayed in the courtyard and fought for about that long but noticed the tunnels. Edited by S12Spark on Dec 26, 2018 at 06:06 PM It's an open world firefight map that will eventually include sub-missions that unlock upgraded weapons or vehicles. You only saw the outskirts area, there's actually 2 more BSP sections. Follow those tunnels through, they lead to the other sections. The UI.map has an overview map that shows all the areas right before you start the game. Right now the Bridge/Cityscape and Hangman's Tomb area are unpopulated. Edited by DeadHamster on Dec 26, 2018 at 07:56 PM
That's actually really cool. Looking forward to the progression of the map. Good job!
Any reason why I couldn't get any sound to work? I made a new folder at:
C:\Program Files (x86)\Microsoft Games\Fall Of Mombasa
and extracted everything from FOM.rar to that folder, and launched haloce.exe, couldn't get any sound so I did some poking around and ended up deleting dsound.dll and that resolved the sound issue. Any ideas as to why?
Also, Silly question but is this map a firefight map or does it have a story/progression?
I only had about 15 mins to play through it and I thought it was a firefight type of map at first, as I stayed in the courtyard and fought for about that long but noticed the tunnels. Edited by S12Spark on Dec 26, 2018 at 06:06 PM
I havent had a chance to test it yet but I appreciate you adding script extraction in! I'm going to download it tomorrow and give it a try!
Alrighty, I really do appreciate all the work you have put into this, thanks again.
Thank you for making this, especially the recursive extraction and opensauce support. I'm glad I don't have to manually input every field recreating os tags via tool. Is there any plans to implement working script extraction?
Quote: --- Original message by: FtDSpartn It interpolates to whatever framerate you're at, I believe. So if I'm running at 144 FPS on 144hz, the animations will be 144 FPS.
Ah, that's good to hear, thanks for the info! I am really glad this has come out. Now if only reach was updated to 60 fps 1080p.
Yeah, I'd say this is a massive improvement actually, makes the game much more enjoyable to play when you are playing other games at 144hz and go to 30, it is really jarring, this is absolutely amazing. Thanks 002.
Question though, you say it it allow for 60fps animations, but I am running at 120hz, and it really does seem like it is running higher than 60fps in the first person animations, am I just imagining things or is it able to increase the first person animations to 120hz? Edited by S12Spark on Sep 7, 2017 at 01:26 PM Edited by S12Spark on Sep 7, 2017 at 01:26 PM
Yeah I'd love to see it done myself, but it's up to you and if you are interested and have the passion to do so.
So, I had a question about the h5 bipeds, are they going to have white stripes and colored undersuits or actually something that looks good? I despise colored undersuits in h5. The renders looked great.
Looks amazing. Wish there wasn't so much spam, but, it isn't Dennis's fault, he is a single man, and shouldn't have to babysit us. sadly, we all can't just behave apparently.
On topic, it looks wonderful. I'm amazed at how detailed it is.
Sounds great, can't wait.
What scripts? It depends on what said script is doing.
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