EtchyaSketch has contributed to 821 posts out of 465278 total posts
(.18%) in 3,205 days (.26 posts per day).
20 Most recent posts:
Quote: --- Original message by: Spartan314 Oooo momma hit me widdem DLMs
Quote: --- Original message by: DOOM899 UMm you get motion sickness from 30fps?. You may need to see a doc, not to be mean or sound bad but. You may need more sleep .
Cut lots of words I was going too say
Dono if it's the same with you but I don't get motion sickness with 30fps. odd no? Simulation Sickness is not something I made up, it is a very real thing that happens to people who are susceptible. Educate yourself .
A. Simulation sickness (motion sickness) caused by intense movement or the brains precieved notion of intense movement, combined with low framerates can cause terrible migraines or worse in many people. And even when I have camera control thats at 60+fps when other aspects of the game is still only updated at 30 it can still trigger feelings of nausea. This "Visual Gimmick" is actually an incredibly helpful tool that alleviates almost all these issues. (Take it from someone who gets pretty nauseous when having to play a game thats ~30fps up close on the monitor).
B. There is nothing "clashing" about the Art-side visuals of Halo 1 with having high framerate... Have you played the original Doom? Or Quake or any old PC FPS's that ran at high framerates? Its honestly a baffling point to even be made that a games performance can clash with a games art.
Assuming so since he still posts updates on his Youtube channel. https://www.youtube.com/watch?v=bIHn8dHc2Bk
Quote: --- Original message by: Masters1337 Many of us are working on another campaign, currently codenamed "Oddball". This mean we could either
Quote: B. Develop a new campaign with new content.
Such rare words to see here, hope it comes to fruition. Looking forward to it.
Everything ever posted by Unikraken.
Can't give you a quote tho. He edited all of his posts, understandably because he was too ashamed of them, since they were all pretty childish and dumb.
I knew I saw something like the bipeds somewhere and it was bugging me. Godzilla it was.
How is "How did you balance the tagset?" not a specific question? Why are you so afraid of answering the question, is it because you did a pisspoor job at doing it?
Quote: --- Original message by: Masters1337 The rules are designed to let MS shut people down whenever they want. Just because you think you are within them doesn't mean they can't shut you down. ^This is the actual correct answer. Although MS has shown to be quite liberal in letting Fan games do their own things. And the last thing Halo needs right now is bad publicity.
Quote: --- Original message by: R93_SniperQuote: --- Original message by: MS14A So we ever gonna get a way to port stuff from HCE into your mod? forget forge the focus should be on map authoring tools like HEK I dont think you understand what kind of legal implications that has on fan games. Allowing people to port stuff is a direct violation on microsoft's Game Content Usage Rules, and could instantly cause any fangame to get shut down.
Well adding modding support to your free release fan game isn't illegal per-se.
But having a tool that directly ports assets from CE would definitely be a big legal no no.
HwH
Yea pretty much anything from the Cole Protocol, or First Strike would make entertaining levels.
Honestly I'm surprised that 343/MS haven't already made a First Strike game (I'm sure someone tried to pitch it) considering it covers the gap of CE and 2. Not to mention theres ALOT of interesting stuff that could be used in gameplay.
The Asteroid Base, Unyielding Hierophant, even a space mission where you have to infiltrate Ascendant Justice would be good material.
Not to mention you could do the whole Split Narrative thing Halo 2 tries to do, but from the PoV of the Chief and Fred.
Not sure how much intersection there is in this community for people who enjoy Gundam and also mod CE, but hey cudos! They look pretty great.
How is CE in ultra wide? Does it enhance the experience? Edited by EtchyaSketch on Mar 15, 2017 at 11:07 PM
Quote: --- Original message by: Halonimator temporal l m a o
Quote: --- Original message by: Super Flanker The ever great & humble, noble, wise, affectionate, broad-minded, charming, fearless, hard-working, intuitive, versatile, witty, warmhearted, amicable AMU leader already beat you to it: Yea but itsQuote: --- Original message by: HaloMinotaur with upgrades.
Quote: --- Original message by: The Master Would "dynamic" lightmaps be possible though? Yes? https://www.youtube.com/watch?v=hh1SFHj_jqs Well I guess its not lightmaps, but dynamic lighting is possible Edited by EtchyaSketch on Feb 13, 2017 at 04:43 AM
Quote: --- Original message by: HiguyQuote: --- Original message by: Masters1337 You can thank yours truely for making this happen "please clap"
You uh, prob should have read the thing I linked.
Quote: So when it was decided that we would do a demo for CE3, it was only after I accepted the offer that I realized how much work truly needed to be accomplished by the deadline. Because of this, a lot of stuff was left unfinished or unpolished. The sky box was thrown together in a matter of hours so the background would not be empty nothingness, the bsp had to be completely textured and UV'ed in a matter of weeks, and a short, but compelling narrative had to be written out.
He actually did make an update post on ModDB recently. http://www.moddb.com/mods/halo-composition
|