
Scott
Joined: Apr 4, 2005
No.
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Posted: Jul 15, 2009 05:00 PM
Msg. 246 of 289
Looking good.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 15, 2009 06:14 PM
Msg. 247 of 289
Awesome <3
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 15, 2009 06:41 PM
Msg. 248 of 289
Again, looks awsome guys :), Also, (I use that word too much) what's the name of the ship map again, if you have a name for it? *edit: I need an synonym for also :( ... Edited by SegwayMaster1324 on Jul 15, 2009 at 06:43 PM
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pwner5889
Joined: Jun 13, 2008
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Posted: Jul 15, 2009 06:44 PM
Msg. 249 of 289
Quote: --- Original message by: SegwayMaster1324 Again, looks awsome guys :), Also, (I used that word too much) what's the name of the ship map again, if you have a name for it? I think the name should be Titan A.E. ftw!!
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 15, 2009 06:51 PM
Msg. 250 of 289
Theres no name for it yet.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 15, 2009 08:53 PM
Msg. 251 of 289
I was going for Titain (yeah, I actually was before you posted that :P), Depressed, and one other, but I can't remember.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 15, 2009 09:02 PM
Msg. 252 of 289
Sunken Deep Abandoned
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k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
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Posted: Jul 15, 2009 09:22 PM
Msg. 253 of 289
Quote: --- Original message by: HiguyIf you've been wondering what a spec op's br looks like here you have it. I wasn't going to show this, but I figured you guys can see it anyway. It's not textured, or animated either, Bo just shoved some random animation in there. also the hud is not our hud rhfsdgfojasl Edited by Higuy on Jun 13, 2009 at 11:31 PM If you're gonna make an improvement for the BR, you should at least make it practical. A reflex sight for a BR just seems like you're downgrading it. Something I think would suit it more is an ACOG scope (knock Donut out and steal his), and even making it a semi-automatic rifle with increased stopping power would be cool as well.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 17, 2009 01:10 PM
Msg. 254 of 289
It still zooms in, but not as far, and it has a bunch of other features we havent revealed yet.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 17, 2009 01:27 PM
Msg. 255 of 289
Quote: --- Original message by: Advancebo It still zooms in, but not as far, and it has a bunch of other features we havent revealed yet. So it shoots nukez.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 17, 2009 05:52 PM
Msg. 256 of 289
Added Mountains, with trees and stuff on them, im liking it. Next were going to finish up the texturing, lighting, and then, well, it's basically done.. e: oh and, I had gotten the water and waterfall in game, it looked bad, so I took it out. Edited by Higuy on Jul 17, 2009 at 05:53 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 17, 2009 07:06 PM
Msg. 257 of 289
Cant you just make it a snowy map, and have the water be ice.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 17, 2009 07:23 PM
Msg. 258 of 289
That would be dumb, part of the level would be unplayable.
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k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
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Posted: Jul 17, 2009 10:35 PM
Msg. 259 of 289
Quote: --- Original message by: Higuy That would be dumb, part of the level would be unplayable. Not to mention the same scenario we see on 50% of the maps today. However I was hoping you would push for the desert theme, but I guess woodland is aight.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jul 17, 2009 11:01 PM
Msg. 260 of 289
I love the background detail!
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 18, 2009 05:19 PM
Msg. 261 of 289
The hills make it look awsome IMO, and just me or does the sky look abit like the sky from No Remorse?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 18, 2009 06:19 PM
Msg. 262 of 289
This map is nice looking. I just hope the gameplay speaks with it's color. In the mean time, revise the BR; I know you want it to be custom, but don't make it something that's not practical for the sake of it being custom.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 18, 2009 08:52 PM
Msg. 263 of 289
Quote: --- Original message by: DarkHalo003 This map is nice looking. I just hope the gameplay speaks with it's color. In the mean time, revise the BR; I know you want it to be custom, but don't make it something that's not practical for the sake of it being custom. idk if were puttin any custom weapons in it, considering we havent touched the br since it was posted.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 22, 2009 08:19 PM
Msg. 264 of 289
Immolate = 90% done. The last few things needed done before release is getting the main ground texture's finished. I've been doing alot of texturing on it. I've also added good custom ambience Halo Music.. Whenever sheer finish's the ground texture's expect to see a release.. Me and Evillilelmo are going to go do a beta test of whats completed in a hour or so.. I think I showed some pictures of it a page back..
I've also decided to resurrect the boat map from its watery grave. Expect to see progress pictures soon.. TM isn't dead, yet. Edited by Higuy on Aug 22, 2009 at 08:23 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 22, 2009 08:25 PM
Msg. 265 of 289
Quote: --- Original message by: Higuy TM isn't dead, yet. Edited by Higuy on Aug 22, 2009 at 08:23 PM D:
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 23, 2009 02:08 PM
Msg. 266 of 289
Quote: --- Original message by: Higuy
Immolate = 90% done. The last few things needed done before release is getting the main ground texture's finished. I've been doing alot of texturing on it. I've also added good custom ambience Halo Music.. Whenever sheer finish's the ground texture's expect to see a release.. Me and Evillilelmo are going to go do a beta test of whats completed in a hour or so.. I think I showed some pictures of it a page back..
I've also decided to resurrect the boat map from its watery grave. Expect to see progress pictures soon.. TM isn't dead, yet. Edited by Higuy on Aug 22, 2009 at 08:23 PM yo dog when are u gonna send me to fix the errors.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 25, 2009 01:17 AM
Msg. 267 of 289
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 25, 2009 03:17 PM
Msg. 268 of 289
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CaSs
Joined: Jun 16, 2008
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Posted: Feb 9, 2010 05:29 PM
Msg. 269 of 289
:3
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 9, 2010 05:34 PM
Msg. 270 of 289
Hello everyone! I know this was a epic bump... However, I want to inform anyone that had any hope in the Fracture v2 project should be delighted. I have talked to Maniac, and he has agreed to finish the texturing of Fracture. Once this is complete, I can go in and make any necessary changes, get one of our newest recruits to portal the map, and then just bake the lightmaps. Hoepfully this should not take to long.. On a side note, I got TM Titian in-game today (formally known as the sinking boat map) and have populated it. Hopefully it will be fun, I have a couple more maps planned for the making. (just a quick ingame shot, it is missing tree's..)Edited by Higuy on Feb 10, 2010 at 01:47 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 9, 2010 05:55 PM
Msg. 271 of 289
its really been that long since the last TM project?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 9, 2010 05:56 PM
Msg. 272 of 289
Quote: --- Original message by: Advancebo its really been that long since the last TM project? Yeah I guess.. or at least the last one we released ;)
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 9, 2010 06:07 PM
Msg. 273 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: Advancebo its really been that long since the last TM project? Yeah I guess.. or at least the last one we released ;) I wish to be updated via pm the current state of the large TM project.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 9, 2010 06:11 PM
Msg. 274 of 289
Quote: --- Original message by: DwoodQuote: --- Original message by: HiguyQuote: --- Original message by: Advancebo its really been that long since the last TM project? Yeah I guess.. or at least the last one we released ;) I wish to be updated via pm the current state of the large TM project. Your going to have to wait like everyone else. Sorry!
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 9, 2010 06:17 PM
Msg. 275 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: DwoodQuote: --- Original message by: HiguyQuote: --- Original message by: Advancebo its really been that long since the last TM project? Yeah I guess.. or at least the last one we released ;) I wish to be updated via pm the current state of the large TM project. Your going to have to wait like everyone else. Sorry! I would say more about it but you probably dun wanna let anyone know. Edited by Dwood on Feb 9, 2010 at 06:24 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 9, 2010 06:56 PM
Msg. 276 of 289
Tsk tsk Dwood. Always trying to blackmail people.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Feb 10, 2010 01:29 PM
Msg. 277 of 289
Why didn't anyone notify Kiwi of such interesting looking projects?
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Ninjadude
Joined: Jun 22, 2008
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Posted: Feb 10, 2010 03:02 PM
Msg. 278 of 289
Quote: --- Original message by: Kiwi Why didn't anyone notify Kiwi of such interesting looking projects? Cos a lot of it's old, from when you died.
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Corvette19
Joined: Feb 27, 2007
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Posted: Feb 10, 2010 04:29 PM
Msg. 279 of 289
Now if yall had some custom weapons..
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Rlentle2s
Joined: Oct 20, 2009
.
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Posted: Feb 10, 2010 09:32 PM
Msg. 280 of 289
Quote: --- Original message by: Higuy Added Mountains, with trees and stuff on them, im liking it. Next were going to finish up the texturing, lighting, and then, well, it's basically done.. e: oh and, I had gotten the water and waterfall in game, it looked bad, so I took it out. Edited by Higuy on Jul 17, 2009 at 05:53 PM This is the first time I actually got the feeling of.....natureness in-game? Well this could be bad..
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