
Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 3, 2009 08:45 AM
Msg. 141 of 289
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Invader Veex I suggest for the structures, that you get a texture artist to make brown colored custom bitmaps for them. Sounds like your pointing that at yourself XD no. I fail at unwrapping, and i've got crap in my personal life thats holding back what i am already supposed to be working on.
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fatipedia
Joined: Nov 3, 2008
Fat is your inner soul
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Posted: Mar 4, 2009 10:05 AM
Msg. 142 of 289
is there going to be classic weapons or all custom weapons?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 4, 2009 04:31 PM
Msg. 143 of 289
Quote: --- Original message by: fatipedia is there going to be classic weapons or all custom weapons? Classic. Would have have a Recon SMG, but Disaster's SMG was never meant for in-game, and Higuy jumped upon the chance to take it and have me animate it without any knowledge of how new weapons work. I did animate it (see youtube: odx999), but no one really de-polified the SMG to a good count for in-game. Even if your computer could still run it, it was nye impossible to unwrap, so it would have had no skin.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Mar 4, 2009 10:37 PM
Msg. 144 of 289
Quote: --- Original message by: kevin3105 :( no custom weapons Custom weapons aren't everything. If it kills, use it.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 11, 2009 04:59 PM
Msg. 145 of 289
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 11, 2009 05:26 PM
Msg. 146 of 289
Each structure should have its own unwrap, and its own texture so that each one is unique in textures. Edited by Advancebo on Mar 11, 2009 at 05:26 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 11, 2009 06:04 PM
Msg. 147 of 289
Quote: --- Original message by: Sheer I didn't know about this :O
I'll feed you some good stuff this weekend. how did u get on ur computer mister
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 11, 2009 06:04 PM
Msg. 148 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: Sheer I didn't know about this :O
I'll feed you some good stuff this weekend. how did u get on ur computer mister H4X0rz
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 12, 2009 12:33 PM
Msg. 149 of 289
that makes more sense now. also Advancebo, they can be made different with other parts on the structure, i think its best (by that i mean easierfor me) for the floor to be this way Edited by Maniac1000 on Mar 12, 2009 at 01:39 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 12, 2009 05:51 PM
Msg. 150 of 289
Looking really good maniac.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Mar 12, 2009 08:04 PM
Msg. 151 of 289
this looks really cool, are there any release dates as of now?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 5, 2009 10:21 AM
Msg. 152 of 289
Little update: I haven't talked to Maniac much but the last 2 renders I got were: He said he'd take the blue circles off.. Will be grayer.. I can promise you guys that when Maniacs done, Fractures done. I'll see if I can get him to work on it more >:O
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 5, 2009 10:45 AM
Msg. 153 of 289
Maybe if I had your xfire. If your thinking of texturing the map, don't bother.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 6, 2009 07:53 PM
Msg. 154 of 289
srry havnt been on or had a lot of time to work. think this looks a little better (less brown) does this look better without the lights? Edited by Maniac1000 on Apr 6, 2009 at 07:54 PM
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Apr 6, 2009 08:12 PM
Msg. 155 of 289
Badda ba ba baaaa, I'm lovin It.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Apr 6, 2009 08:14 PM
Msg. 156 of 289
Tone down the green a bit on the textures as well.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 6, 2009 08:32 PM
Msg. 157 of 289
will do. the green is also an alpha layer so a mossy detail can be used. maybe something like that?
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 6, 2009 08:41 PM
Msg. 158 of 289
Looks more like wood.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 6, 2009 08:52 PM
Msg. 159 of 289
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 6, 2009 09:03 PM
Msg. 160 of 289
I mean natural wood on a tree, tree bark.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 6, 2009 09:05 PM
Msg. 161 of 289
ok.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 6, 2009 09:12 PM
Msg. 162 of 289
I think the texture will all depend on the style of map it is going into. If it is a swampy or tropical map it looks fine, but a desert or verdant style and it might look out of place.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 9, 2009 07:33 PM
Msg. 163 of 289
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 9, 2009 07:37 PM
Msg. 164 of 289
That was so funny, shutting the server on you. Ah good times. Lmao.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 9, 2009 07:38 PM
Msg. 165 of 289
We didnt get to record or take screenshots, so we played around a little again about half an hour ago.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 9, 2009 07:45 PM
Msg. 166 of 289
The tracker on the rocket launcher is cool.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 9, 2009 07:46 PM
Msg. 167 of 289
No I don't because I forgot to save all of them. :( Thanks for posting that Bo. And yeah, I looked how it was done masterz, so don't get made pwease. Edited by Higuy on Apr 9, 2009 at 07:48 PM Edited by Higuy on Apr 9, 2009 at 07:57 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 9, 2009 07:46 PM
Msg. 168 of 289
Quote: --- Original message by: Higuy No I don't because I forgot to save all of them. :( Thanks for posting that Bo. Wanna go back ingame :P?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 9, 2009 07:48 PM
Msg. 169 of 289
Um sure
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 12, 2009 12:12 PM
Msg. 170 of 289
Smooth kthxbai.
And wtf at rock? Lol. That is the most pathetic excuse for a low poly rock lmao! Other than that, it looks pretty nice so far.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 12, 2009 12:17 PM
Msg. 171 of 289
You wont see high poly rock thats totally smooth and that large :\
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 12, 2009 12:27 PM
Msg. 172 of 289
Eh I'm just saying the rock is like what, 10 polies? \_/ That's the shape Rocks aren't sharp on all angles by the way. Edited by Newbkilla on Apr 12, 2009 at 12:28 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 12, 2009 12:42 PM
Msg. 173 of 289
It looks like on of those round fallen boulders that rolled down a cliff or something.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 13, 2009 08:36 AM
Msg. 174 of 289
Is there a cave behind the cliff wall next to the mc ref?
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 13, 2009 09:38 AM
Msg. 175 of 289
no just a tunnel in a rock :P
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