
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2009 05:58 PM
Msg. 36 of 289
Lol.. Grunt your right, sorry. Disaster had sent me the wrong skin actually.. Im not lieing, he's working on his old wip one and going to send to me later. I'll have pic's today or tommoro.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 30, 2009 06:09 PM
Msg. 37 of 289
Quote: --- Original message by: Higuy Lol.. Grunt your right, sorry. Disaster had sent me the wrong skin actually.. Im not lieing, he's working on his old wip one and going to send to me later. I'll have pic's today or tommoro. wow, this was probably a large fail. I had a halo 3 screenshot broken up so i could get shadow and color information. Apparently i accidently hid the top skin when i saved it. I'll show you the skin right now. 
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 30, 2009 07:06 PM
Msg. 38 of 289
The banshee cannon is crooked :V
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 30, 2009 07:20 PM
Msg. 39 of 289
I've been workin all day to fix up the defoniton from the old skin because my old texturing skills sucked rofl but now i think i've got the hang of it. Anybody can feel free to use the skin. Just reference me please.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 30, 2009 07:28 PM
Msg. 40 of 289
Tis supposed to look like that. If it was sharp and foggy, the colors would look very awkward ingame.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 30, 2009 07:49 PM
Msg. 41 of 289
eww
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 30, 2009 07:52 PM
Msg. 42 of 289
What did you do to it? eww
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2009 08:00 PM
Msg. 43 of 289
You made it all dark. Ew.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 30, 2009 08:01 PM
Msg. 44 of 289
what about the one SaSuke made on Modhalo :V?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2009 08:09 PM
Msg. 45 of 289
Hogs. They were made a while ago, forgot about this render. Ki11a still needs to get them ingame..  There Hi-Res Edited by Higuy on Jan 30, 2009 at 08:10 PM
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 30, 2009 08:11 PM
Msg. 46 of 289
except the skins D: The mesh has 90% of the detials on the hog modeled in
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2009 09:31 PM
Msg. 47 of 289
Weeeeeeeeeeeee. Update on Graphics!  There's more to come..you just gotta wait.. Thanks to Sunny Sharma for the light Arrays. Edited by Higuy on Jan 30, 2009 at 09:33 PMEdited by Higuy on Jan 30, 2009 at 09:37 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 30, 2009 09:38 PM
Msg. 48 of 289
Now don't make it near damn unplayable if it's too awesome looking.lol. I believe the teleporter has some unneeded pulp to it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 30, 2009 10:05 PM
Msg. 49 of 289
Quote: --- Original message by: HiguyHogs. They were made a while ago, forgot about this render. Ki11a still needs to get them ingame..  There Hi-Res Edited by Higuy on Jan 30, 2009 at 08:10 PM Rocket hog looks to normal :V
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Jan 30, 2009 10:37 PM
Msg. 50 of 289
Who's model is that?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2009 10:43 PM
Msg. 51 of 289
That's the origional Warthog model. Disaster modeled in all (Or most of the obvious ones) the little details to make it better.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Jan 30, 2009 10:44 PM
Msg. 52 of 289
Quote: --- Original message by: Higuy That's the origional Warthog model. Disaster modeled in all (Or most of the obvious ones) the little details to make it better. Pretty nice, tires look the sexiest.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 30, 2009 10:52 PM
Msg. 53 of 289
Quote: --- Original message by: Higuy That's the origional Warthog model. Disaster modeled in all (Or most of the obvious ones) the little details to make it better. And I smoothed out most of the rough edges except for where it distorted uvs.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 30, 2009 11:01 PM
Msg. 54 of 289
Use the same collision.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 30, 2009 11:05 PM
Msg. 55 of 289
Quote: --- Original message by: Advancebo Use the same collision. DER!
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 30, 2009 11:08 PM
Msg. 56 of 289
Quote: --- Original message by: DEEhunterQuote: --- Original message by: Advancebo Use the same collision. DER! well for they should both use seperate collision from the normal warthogs. But what I meant was dont make a new collision using the higher poly models
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 30, 2009 11:10 PM
Msg. 57 of 289
Quote: --- Original message by: Nexus HaloQuote: --- Original message by: HiguyQuote: --- Original message by: Nexus Halo @ 5th picture. Eww. Lol, we fixed the ladder, we also have changed the terrain so there isnt so much just flat planes and more cover, we just haven't got it ingame yet. And yes I want Odx to animate the smg. Oh then picture 4. I'm talking about the base. I know you guys can do better.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 30, 2009 11:18 PM
Msg. 58 of 289
Odx started animating the low poly smg. Heres the orgin 
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Wolf_
Joined: May 16, 2006
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Posted: Jan 31, 2009 08:04 AM
Msg. 59 of 289
Cant wait to see how fracture ends up whit the fixing:)Good job
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k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
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Posted: Jan 31, 2009 08:59 AM
Msg. 60 of 289
Quote: --- Original message by: HiguyOdx started animating the low poly smg. Heres the orgin  Gosh that gun would look so sexy if you could look down its iron sight/reflex sight for enhanced aiming. EDIT: By the way, how many polies are the high poly and low poly smgs? Edited by k9colin on Jan 31, 2009 at 09:02 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 31, 2009 09:19 AM
Msg. 61 of 289
The high poly Smg is around 22k polys. The low poly is around 10k. It'll get in game, don't worry.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 31, 2009 09:35 AM
Msg. 62 of 289
Quote: --- Original message by: k9colin Gosh that gun would look so sexy if you could look down its iron sight/reflex sight for enhanced aiming. There's a big thingie in the way :( Edited by ODX on Jan 31, 2009 at 09:35 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 31, 2009 10:20 AM
Msg. 63 of 289
Jeez try to at least some of the thread. Thats the old skin. New one looks like this in game: 
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 31, 2009 10:21 AM
Msg. 64 of 289
They think we took a picture of the Halo 3 banshee and unwrapped it onto the default Halo banshee.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jan 31, 2009 10:33 AM
Msg. 65 of 289
Quote: --- Original message by: OHunterO I love the screen capped Banshee skin...
*Note saracsim* The first skin was a screenshot on accident. I had the screenshot broken up on the uvs so i could see the shadows and colors so I could paint my skin. I had accidnelty hidden the layer when I saved and didn't realize it until yesterday afternoon. My original skin relyed to much on specular and normal maps so I went back in with my improved texturing abilities that I have learned since i did that in november I think it was.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 31, 2009 04:29 PM
Msg. 66 of 289
New detail maps and cubemaps. They will change according to each maps environment. This goes for all vehicles too. Oh yeah, don't pay attention to the map in the background because thats a secret :Shhh:
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jan 31, 2009 04:31 PM
Msg. 67 of 289
looks nice
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Jan 31, 2009 05:11 PM
Msg. 68 of 289
Quote: --- Original message by: Gamma927Quote: --- Original message by: yuin it looks amazing! looks like the next extinction lol Extinction | Fracture --------------------------|----------------------- *Desert map | * Grassy and Beautiful :) *Loads of vehicles | * Mostly standard vehicles *Nukez | * No nukes Very similar. I think he meant in popularity. Like being played on a server 24/7. Which it deserves. Awesome map guys.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 31, 2009 11:15 PM
Msg. 69 of 289
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 31, 2009 11:29 PM
Msg. 70 of 289
Since when does ICEE's approval make a difference?
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