
Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 2, 2009 09:12 PM
Msg. 106 of 289
Quote: --- Original message by: AlwinRoth
Hey where exactly are you getting those skys? i want one for a background...
and i think the bottom is better You can make them in photoshop or you can use programs such as Teragen,TG2,Vue and others which use a node based system to generate scenes. I believe Teragen 1 is free, its not great but it can use scripts which we all know can be powerfull little things.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 2, 2009 09:15 PM
Msg. 107 of 289
Quote: --- Original message by: AlwinRothQuote: --- Original message by: DEEhunterDisaster and me are arguing as to which sky is better.  Hey where exactly are you getting those skys? i want one for a background... and i think the bottom is better VUE
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 01:45 AM
Msg. 108 of 289
TM_Fracture is a client to project relinquish. More info here. http://deelekgolo.fps-zone.net/?page_id=15Here are before and after pics. The before pictures are made using halo CE's built in lightmapping. The after shows the lightmaps after they go though project relinquish. Before: After: Before: After: Before: After: Before: After: Ya dood.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 21, 2009 01:57 AM
Msg. 109 of 289
Melikes cept for the water.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 02:00 AM
Msg. 110 of 289
Quote: --- Original message by: Mythril Melikes cept for the water. Masters pointed out that my pictures had no fog. The water looks crappy because there is no fog to control how it looks. When I rebuilt the map it seems to have gotten rid of all the fog.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Feb 21, 2009 02:13 AM
Msg. 111 of 289
Is that why the first post says there will be no water?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 08:15 AM
Msg. 112 of 289
It'll have fog soon as I get the lightmaps for the map and do some things. Anyway that looks awesome dee :D
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vmt
Joined: Jan 29, 2008
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Posted: Feb 21, 2009 09:58 AM
Msg. 113 of 289
that would be stupid if there isnt water
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 10:05 AM
Msg. 114 of 289
Iv'e explained before why there isn't gonna be the giant river. 1. Tool hates the entire river. 2. Making it a scenery doesn't work either 3. If you get in game, it turns black, disappears, and lots of other things. 4. It wouldn't even be realistic because it would have fog, due to the ocean and other pond.
The only water that will be in the map will be the pond at the red base, and the giant ocean you can see at the middle. Edited by Higuy on Feb 21, 2009 at 10:11 AM
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Feb 21, 2009 10:36 AM
Msg. 115 of 289
What are the messages tool gives you?
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Feb 21, 2009 10:52 AM
Msg. 116 of 289
Lightmaps just make it look darker. OR am I missing something?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 10:58 AM
Msg. 117 of 289
Quote: --- Original message by: SiMuLaCrUm What are the messages tool gives you? It says the entire thing is a open edge :\ And if I do get it threw tool it goes as a fog plane error If it gets past that, it just looks horrible in game
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 01:24 PM
Msg. 118 of 289
Quote: --- Original message by: Higuy
Iv'e explained before why there isn't gonna be the giant river. 1. Tool hates the entire river. 2. Making it a scenery doesn't work either 3. If you get in game, it turns black, disappears, and lots of other things. 4. It wouldn't even be realistic because it would have fog, due to the ocean and other pond.
The only water that will be in the map will be the pond at the red base, and the giant ocean you can see at the middle. Edited by Higuy on Feb 21, 2009 at 10:11 AM WRONG! Hek+ Doesnt rip the water volumes.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 01:27 PM
Msg. 119 of 289
What? Im talking about something else rofl. Also, gimmie dah lightmaps
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 05:19 PM
Msg. 120 of 289
Higuy wants to get rid of the lightmaps because of 2 errors.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 05:26 PM
Msg. 121 of 289
Quote: --- Original message by: DEEhunter Higuy wants to get rid of the lightmaps because of 2 errors. That are big, and you said couldn't be fixed
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 05:40 PM
Msg. 122 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: DEEhunter Higuy wants to get rid of the lightmaps because of 2 errors. That are big, and you said couldn't be fixed There not big. Its part of a door. And I told you how to fix them.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 05:52 PM
Msg. 123 of 289
Ya well that didn't work. I tried it.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 21, 2009 06:09 PM
Msg. 124 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: SiMuLaCrUm What are the messages tool gives you? It says the entire thing is a open edge :\ And if I do get it threw tool it goes as a fog plane error If it gets past that, it just looks horrible in game I just had this happen to me, I just moved some vertices around on my water planes and it compiled fine
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 06:09 PM
Msg. 125 of 289
Quote: --- Original message by: Higuy Ya well that didn't work. I tried it. I said 3 ways to fix it. Your saying you tried them all?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 21, 2009 06:56 PM
Msg. 126 of 289
Quote: --- Original message by: DEEhunterQuote: --- Original message by: Higuy Ya well that didn't work. I tried it. I said 3 ways to fix it. Your saying you tried them all? You said 1.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 21, 2009 07:16 PM
Msg. 127 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: DEEhunterQuote: --- Original message by: Higuy Ya well that didn't work. I tried it. I said 3 ways to fix it. Your saying you tried them all? You said 1. 3
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DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 22, 2009 03:35 AM
Msg. 128 of 289
Quote: --- Original message by: Scrables_the_DeathDealer and 3 times 1 equals 3!!! Do you know what 3 divided by 1 is? 3!!!! and the square root of 3 is 3!!! Holy sheeet! Square root of 3 is 1.73205081... Also what you said is not relevant to this.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 1, 2009 09:25 AM
Msg. 129 of 289
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Mar 1, 2009 09:34 AM
Msg. 130 of 289
gamegod left out: Me, Sheer, and Deehunter for creators of the map D:
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 1, 2009 10:13 AM
Msg. 131 of 289
haiwait. i've never seen this.
nice rocket hog skin. though, they both could use more defined lines for the edges of the plating. I don't like that banshee skin, though. even if that may be what the h3 banshee's skin looks like, most covenant materials have bold color. Edited by Invader Veex on Mar 1, 2009 at 10:16 AM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 1, 2009 10:34 AM
Msg. 132 of 289
Left us out the credits...
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 2, 2009 04:42 AM
Msg. 133 of 289
sorry i forgot half of the names of people who where in
i'm really sorry tried to remember everybody but i forgot most of them adn i forgot to make a pic of the xfire room and stuff
and because some people had ingame names like barrack obama and stuff doesnt help either
i will edit the info of the trailer and again sorry for not putting everybody in the credits
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Ninjadude
Joined: Jun 22, 2008
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Posted: Mar 2, 2009 03:26 PM
Msg. 134 of 289
purty map. Are you keeping original MC or using your own? Also the trailer look pre- purty lightmapping. was it tough? How much is completed? judging from the trailer I'm guessing more than 40% sorry for all the questions just found the thread.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Mar 2, 2009 10:22 PM
Msg. 135 of 289
Everything looks good except the banshee.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Mar 2, 2009 11:30 PM
Msg. 136 of 289
Looks good, not liking the banshee skin though. Map seems a bit dull in the texture
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Scott
Joined: Apr 4, 2005
No.
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Posted: Mar 2, 2009 11:33 PM
Msg. 137 of 289
I agree with the above statement.
The map lacks a lust that draws me to it.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 2, 2009 11:47 PM
Msg. 138 of 289
I suggest for the structures, that you get a texture artist to make brown colored custom bitmaps for them.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 3, 2009 08:32 AM
Msg. 139 of 289
Quote: --- Original message by: Invader Veex I suggest for the structures, that you get a texture artist to make brown colored custom bitmaps for them. Sounds like your pointing that at yourself XD
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 3, 2009 08:41 AM
Msg. 140 of 289
Actually we got manic thats gonna make some remakes of the textures and make them good. Things I've fixed from the beta:
1. Banshee skin 2. The jump in the middle 3. Lightmaps 4. New ground and cliff detail maps (smexy) 5. Some of the rendering issues, but I can't fix them all.. :(
The map should be done pretty soon..
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