
K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: May 4, 2009 06:50 PM
Msg. 211 of 289
Think I could mess around on a beta? If not I completely understand, but it's worth asking.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: May 4, 2009 06:52 PM
Msg. 212 of 289
Quote: --- Original message by: K_I_D Think I could mess around on a beta? If not I completely understand, but it's worth asking. no
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: May 11, 2009 09:59 AM
Msg. 213 of 289
any updates?
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k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
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Posted: May 11, 2009 12:58 PM
Msg. 214 of 289
Quote: --- Original message by: gamegodlazy any updates? If they have anything worth showing, or anything they would want to show, I'm sure they would gladly share it with us. Patience, my son, patience. Edited by k9colin on May 11, 2009 at 12:59 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 11, 2009 03:32 PM
Msg. 215 of 289
I was gonna save this until a bit father into Immolates progress, but Maniac has actually messaged me back on the forums and told me that he is done uvwing the structures in Fracture, he just needs to texture them now.
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Wolf_
Joined: May 16, 2006
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Posted: May 11, 2009 04:40 PM
Msg. 216 of 289
Looks good :D Let me know if you need any sort of feedback:)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 1, 2009 07:00 PM
Msg. 217 of 289
We got news. Maniac has taken a while, and its oblivious that hes just going to take more considering hes disappeared again. During the time till he takes to finish, were going to release TM Fracture v1. It's not a final product, yet its not a beta. We've fixed up a few things since the last beta, like the errors with the lightmaps, driving being rough, and the banshee shaders/skin. Were going to use v1 to gather information on what needs to make it better, gameplay, and graphically. TM_Fracture_v1 will be released in the next couple days hopefully. All we are waiting on is DEE to finish/give me the lightmaps so I can stick it into the map and get the v1 build ready. Know bugs so far:
- Since I completely messed up my max file of fracture, it has no portals =] so some faces disappear
- Some of the terrain near the middle structure is a little screwed, shouldn't be too big of a problem though
- Covenant crates has weird collision (You can sit on top of it partially)
There's probally a couple more, I can't think of to many other ones though. If you find more bugs, please post them in this thread, not the upcoming release thread. Just giving you guys a heads up on our first official release  -Higuy, from TM Edited by Higuy on Jun 1, 2009 at 07:14 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 1, 2009 07:14 PM
Msg. 218 of 289
Quote: --- Original message by: Higuy E:\ Muki, we scrapped the SMG unless someone wants to rig, unwrap, skin, and lower it's damn poly count. That is, if you want the animations for it that I'm working on.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 13, 2009 12:29 AM
Msg. 219 of 289
I'm looking forward to the new "epic" theme Higuy mentioned and the new custom weapons because a map without custom weapons is boring to me.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 13, 2009 08:28 AM
Msg. 220 of 289
Quote: --- Original message by: UnevenElefant5 I'm looking forward to the new "epic" theme Higuy mentioned and the new custom weapons because a map without custom weapons is boring to me. The reason for Halo Custom Edition to exist in the first place.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 13, 2009 11:31 PM
Msg. 221 of 289
If you've been wondering what a spec op's br looks like here you have it. I wasn't going to show this, but I figured you guys can see it anyway. It's not textured, or animated either, Bo just shoved some random animation in there. also the hud is not our hud rhfsdgfojasl Edited by Higuy on Jun 13, 2009 at 11:31 PM
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 13, 2009 11:43 PM
Msg. 222 of 289
When can we expect to see a download link :D:D:D [/joke]
Looks great with the ACOG scope, If I'm not mistaken?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 13, 2009 11:45 PM
Msg. 223 of 289
Well it will be in our next couple maps for sure, and then in FractureV2 as well. Also, no, that is not a ACOG scope. It's a type of Red Dot scope.
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 14, 2009 01:22 AM
Msg. 224 of 289
Quote: --- Original message by: Higuy Well it will be in our next couple maps for sure, and then in FractureV2 as well. Also, no, that is not a ACOG scope. It's a type of Red Dot scope. Open Source? :D:D:D In one game I played it was an ACOG I think.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 14, 2009 01:48 AM
Msg. 225 of 289
This is the ACOG Quote: --- Original message by: Donut they actually look kind of small in comparison. it looks like my rail mount part is too tall though
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 14, 2009 04:28 AM
Msg. 226 of 289
Quote: --- Original message by: AdvanceboThis is the ACOG Quote: --- Original message by: Donut >fatass images<
Oh lolk. why did you quote the images D:
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 14, 2009 07:42 AM
Msg. 227 of 289
Quote: --- Original message by: SabreQuote: --- Original message by: Higuy Well it will be in our next couple maps for sure, and then in FractureV2 as well. Also, no, that is not a ACOG scope. It's a type of Red Dot scope. Open Source? :D:D:D In one game I played it was an ACOG I think. Maybe. Probably not though.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jun 14, 2009 08:37 AM
Msg. 228 of 289
Quote: --- Original message by: Higuy
If you've been wondering what a spec op's br looks like here you have it. (img) I wasn't going to show this, but I figured you guys can see it anyway. It's not textured, or animated either, Bo just shoved some random animation in there. also the hud is not our hud rhfsdgfojasl Edited by Higuy on Jun 13, 2009 at 11:31 PM Too blocky, needs smoothing, grip is boring, inaccurate. Make it look interresting.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 14, 2009 08:44 AM
Msg. 229 of 289
Too bad it is pretty accurate, is smoothed, not animated, and not textured. When its done it'll be pretty interesting, it has a laser pointer under the barrel as well. sup troll
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 14, 2009 09:50 AM
Msg. 230 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: Koo294 in the clouds? boat? internal organs of a sea serpent? Boat. But it's a sinking cruise liner out in the middle of an ocean at night and corridors are filled with water, flickering lights, dark hallways, entire ship is also sideways a bit so its good for the assult gametype. yayz. I win. will half the boat be underwater (with AI fish)?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 14, 2009 12:39 PM
Msg. 231 of 289
Quote: --- Original message by: Koo294Quote: --- Original message by: HiguyQuote: --- Original message by: Koo294 in the clouds? boat? internal organs of a sea serpent? Boat. But it's a sinking cruise liner out in the middle of an ocean at night and corridors are filled with water, flickering lights, dark hallways, entire ship is also sideways a bit so its good for the assult gametype. yayz. I win. will half the boat be underwater (with AI fish)? Actually since the Bsp is so huge, your only going to be playing on the middle kinda back to the back. Right now I've done only some of the middle of the playing field and its pretty big. I might add some seagulls as animated scenery, I don't know about fish though.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jun 14, 2009 02:38 PM
Msg. 232 of 289
Quote: --- Original message by: Higuy Too bad it is pretty accurate, is smoothed, not animated, and not textured. When its done it'll be pretty interesting, it has a laser pointer under the barrel as well. sup troll Too bad I see none of them things Too bad u av a "laser pointer" under the barrel were no1 can c it... too bad it is NOT accurate.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 14, 2009 03:05 PM
Msg. 233 of 289
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Higuy Too bad it is pretty accurate, is smoothed, not animated, and not textured. When its done it'll be pretty interesting, it has a laser pointer under the barrel as well. sup troll Too bad I see none of them things Too bad u av a "laser pointer" under the barrel were no1 can c it... too bad it is NOT accurate. How accurate does a CUSTOM battle rifle need to be :\
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 14, 2009 03:09 PM
Msg. 234 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: Koo294Quote: --- Original message by: HiguyQuote: --- Original message by: Koo294 in the clouds? boat? internal organs of a sea serpent? Boat. But it's a sinking cruise liner out in the middle of an ocean at night and corridors are filled with water, flickering lights, dark hallways, entire ship is also sideways a bit so its good for the assult gametype. yayz. I win. will half the boat be underwater (with AI fish)? Actually since the Bsp is so huge, your only going to be playing on the middle kinda back to the back. Right now I've done only some of the middle of the playing field and its pretty big. I might add some seagulls as animated scenery, I don't know about fish though. make them so you can kill them. that'd be fun
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 15, 2009 01:42 PM
Msg. 235 of 289
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 15, 2009 01:45 PM
Msg. 236 of 289
dat r teh sex
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 15, 2009 01:50 PM
Msg. 237 of 289
get the boat thing finished >:V
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 15, 2009 01:53 PM
Msg. 238 of 289
Quote: --- Original message by: Advancebo get the boat thing finished >:V It seems to have some errors I can't get rid of (double face, I can't find it in the wrl)
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 15, 2009 01:53 PM
Msg. 239 of 289
oh ... my.. god..., I love you. If the boat map is anywhere as good as this looks ... I need a tissue Edited by SegwayMaster1324 on Jul 15, 2009 at 01:54 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 15, 2009 01:59 PM
Msg. 240 of 289
Quote: --- Original message by: HiguyQuote: --- Original message by: Advancebo get the boat thing finished >:V It seems to have some errors I can't get rid of (double face, I can't find it in the wrl) It might be in debug.wrl
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 15, 2009 02:01 PM
Msg. 241 of 289
BSP's have mapname.wrl
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 15, 2009 02:16 PM
Msg. 242 of 289
Quote: --- Original message by: Advancebo BSP's have mapname.wrl When you run lightmaps it's stored in debug.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 15, 2009 03:55 PM
Msg. 243 of 289
Now thats an Epic map!
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 15, 2009 03:59 PM
Msg. 244 of 289
Depends which one, those are 3 different maps.
Fracture v2 Immolate Boat map with no name.
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Jul 15, 2009 04:01 PM
Msg. 245 of 289
It'd probably make an epic single player map (the one with pictures)
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